Player Matchup

Nu Wa
Nu Wa
Kanbay
Nu Wa
Level 89
God Stats
3W - 1L
1,685 SR
Queue Stats
101W - 83L
1,464 Elo+
Party 1
Cerberus
Cerberus
LightningD27
Cerberus
Level 87
God Stats
3W - 1L
1,477 SR
Queue Stats
93W - 71L
1,485 Elo+
Party 1
Cabrakan
Cabrakan
TwistedSoul952
Cabrakan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,491 Elo+
Solo
Serqet
Serqet
Unknown0021
Serqet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 34L
1,367 Elo+
Party 1
Bacchus
Bacchus
Wesman1568
Bacchus
Level 49
God Stats
3W - 2L
1,584 SR
Queue Stats
16W - 29L
1,344 Elo+
Party 1
Team Averages
Level 56
1,549 SR
1,430 Elo+

VS

Team Averages
Level 20
1,500 SR
1,532 Elo+
Apollo
Apollo
 
Apollo
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
AutumnR444
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Deathangel2243
Neith
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,479 Elo+
Solo
Thanatos
Thanatos
KiloSamples
Thanatos
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,377 Elo+
Solo
Persephone
Persephone
ganires
Persephone
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 37L
1,804 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kanbay
Nu Wa
18
13 / 1 / 13
10,771
979
25,678
6,070
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
LightningD27
Cerberus
15
8 / 2 / 15
9,431
857
9,577
16,071
22,207
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
15
1 / 2 / 20
9,523
866
4,051
8,336
13,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
15
3 / 1 / 18
9,377
852
3,366
8,661
11,395
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
Wesman1568
Bacchus
16
4 / 0 / 21
9,869
897
5,073
10,631
14,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
2 / 5 / 1
7,998
727
11,138
11,587
3,541
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 2
7,070
643
2,259
9,242
3,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 6 / 1
7,354
669
9,223
12,814
3,932
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
KiloSamples
Thanatos
11
1 / 7 / 2
6,858
623
3,586
9,457
3,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
ganires
Persephone
14
0 / 6 / 2
7,735
703
9,179
10,206
3,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
14
29
Kills
6
6
Deaths
28
87
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
5
1
0.5
L
2
4
2
0.75
L
1
6
1
0.25
W
Nu Wa
Kanbay
Nu Wa
13
1
13
19.5
L
Thanatos
KiloSamples
Thanatos
1
7
2
0.29
W
Cerberus
LightningD27
Cerberus
8
2
15
7.75
W
Cabrakan
1
2
20
5.5
W
Serqet
3
1
18
12
W
Bacchus
Wesman1568
Bacchus
4
0
21
14.5
L
Persephone
ganires
Persephone
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,745
Damage
35,385
49,769
Taken
53,306
64,628
Mitigated
18,079
24,452
Healing
8,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
11,138
5,611
277
3,263
11,587
3,541
106
9,351
2,212
0
29,415
L
2,259
925
0
1,021
9,242
3,715
0
7,187
2,055
0
6,939
L
9,223
2,804
121
1,852
12,814
3,932
0
11,278
1,469
0
19,268
W
Nu Wa
Kanbay
Nu Wa
25,678
6,508
4,887
1,531
6,070
3,507
2,018
802
5,137
47,235
0
L
Thanatos
KiloSamples
Thanatos
3,586
1,334
171
1,429
9,457
3,556
0
8,374
1,067
0
7,530
W
Cerberus
LightningD27
Cerberus
9,577
504
481
2,908
16,071
22,207
1,094
3,029
12,863
24,338
0
W
Cabrakan
4,051
326
222
1,482
8,336
13,310
837
1,923
6,294
9,510
0
W
Serqet
3,366
808
6,791
2,983
8,661
11,395
223
1,587
7,074
0
6,726
W
Bacchus
Wesman1568
Bacchus
5,073
986
301
2,866
10,631
14,209
602
1,838
8,755
11,742
0
L
Persephone
ganires
Persephone
9,179
396
159
335
10,206
3,335
0
8,077
2,017
23,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,971
Gold Earned
37,015
126
Minions Killed
100
0
Camps Cleared
0
1,115,624
Distance Traveled
816,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,998
727
34
3
0
170,602
0
L
Set
7,070
643
8
1
0
126,723
0
L
Neith
7,354
669
20
2
0
159,364
0
W
Nu Wa
10,771
979
55
5
0
222,646
0
L
Thanatos
6,858
623
5
0
0
137,055
0
W
Cerberus
9,431
857
46
4
0
224,948
0
W
Cabrakan
9,523
866
15
1
0
183,421
0
W
Serqet
9,377
852
5
0
0
245,825
0
W
Bacchus
9,869
897
5
0
0
238,784
0
L
Persephone
7,735
703
33
3
0
223,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role