Player Matchup

Maui
Maui
SuicidalWeasel
Maui
Level 128
God Stats
3W - 3L
1,715 SR
Queue Stats
158W - 161L
1,469 Elo+
Party 1
Hachiman
Hachiman
TheBuccaneer98
Hachiman
Level 158
God Stats
6W - 10L
1,500 SR
Queue Stats
240W - 234L
1,475 Elo+
Party 1
Kukulkan
Kukulkan
Toofast2sad
Kukulkan
Level 28
God Stats
13W - 7L
1,676 SR
Queue Stats
130W - 97L
1,502 Elo+
Party 1
Team Averages
Level 105
1,630 SR
1,482 Elo+

VS

Team Averages
Level 66
1,665 SR
1,554 Elo+
Ishtar
Ishtar
H3R0_Crazykiller
Ishtar
Level 44
God Stats
2W - 3L
1,578 SR
Queue Stats
5W - 10L
1,555 Elo+
Party 2
Surtr
Surtr
Iron_MichP
Surtr
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,525 Elo+
Party 2
Olorun
Olorun
lavaman11234
Olorun
Level 106
God Stats
1W - 1L
1,917 SR
Queue Stats
9W - 6L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 13
9,518
793
4,352
13,995
15,639
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
15
12 / 2 / 3
12,037
1,003
18,828
10,871
5,411
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Toofast2sad
Kukulkan
13
2 / 1 / 11
9,958
830
9,082
6,438
3,219
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
8,969
747
6,322
11,559
5,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Surtr
11
5 / 6 / 2
9,399
783
6,554
15,171
16,381
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
12
0 / 4 / 6
9,042
754
9,102
11,275
6,092
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
15
Kills
7
7
Deaths
15
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
Surtr
5
6
2
1
W
1
4
13
1.88
W
Hachiman
12
2
3
6.75
W
Kukulkan
Toofast2sad
Kukulkan
2
1
11
7.5
L
Olorun
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,262
Damage
21,978
31,304
Taken
38,005
24,269
Mitigated
27,792
7,538
Healing
5,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,322
3,841
0
1,037
11,559
5,319
516
3,728
7,831
0
25,467
L
Surtr
6,554
2,421
0
710
15,171
16,381
160
5,328
9,843
218
17,159
W
4,352
450
82
1,557
13,995
15,639
132
2,206
11,789
13,517
0
W
Hachiman
18,828
12,077
0
4,154
10,871
5,411
2,886
4,048
6,823
0
68,587
W
Kukulkan
Toofast2sad
Kukulkan
9,082
1,143
225
1,520
6,438
3,219
360
3,229
3,209
45,903
0
L
Olorun
9,102
3,455
354
3,580
11,275
6,092
827
4,906
6,369
49,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,513
Gold Earned
27,410
165
Minions Killed
111
0
Camps Cleared
0
678,518
Distance Traveled
641,782
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,969
747
29
2
0
211,439
0
L
Surtr
9,399
783
22
2
0
217,183
0
W
Maui
9,518
793
8
1
0
217,693
0
W
Hachiman
12,037
1,003
95
8
0
236,175
0
W
Kukulkan
9,958
830
62
5
0
224,650
0
L
Olorun
9,042
754
60
5
0
213,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role