Player Matchup

Chaac
Chaac
 
Chaac
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
BeachfrontAccess
Xing Tian
Level 68
God Stats
20W - 20L
1,495 SR
Queue Stats
164W - 164L
1,426 Elo+
Party 1
Thor
Thor
BrahzBruh
Thor
Level 49
God Stats
2W - 2L
1,981 SR
Queue Stats
11W - 6L
1,286 Elo+
Party 2
Hachiman
Hachiman
MereDesignation
Hachiman
Level 100
God Stats
3W - 3L
1,713 SR
Queue Stats
173W - 198L
1,392 Elo+
Party 1
Nox
Nox
hoofed-burger7
Nox
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 36L
1,633 Elo+
Party 2
Team Averages
Level 56
1,638 SR
1,448 Elo+

VS

Team Averages
Level 103
1,550 SR
1,534 Elo+
Apollo
Apollo
Blind Alan
Apollo
Level 68
God Stats
3W - 3L
1,594 SR
Queue Stats
182W - 193L
1,520 Elo+
Solo
Ravana
Ravana
FFoxc
Ravana
Level 109
God Stats
1W - 2L
1,611 SR
Queue Stats
78W - 72L
1,569 Elo+
Party 3
Vamana
Vamana
RTR_BaMa10023
Vamana
Level 105
God Stats
4W - 7L
1,429 SR
Queue Stats
396W - 393L
1,491 Elo+
Solo
Shiva
Shiva
Sabota16591505
Shiva
Level 109
God Stats
24W - 17L
1,481 SR
Queue Stats
640W - 551L
1,526 Elo+
Solo
Merlin
Merlin
UdyrtheBear7
Merlin
Level 123
God Stats
5W - 6L
1,634 SR
Queue Stats
97W - 81L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 4 / 3
6,718
517
6,938
12,731
8,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
10
0 / 1 / 3
6,523
502
3,470
10,317
6,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thor
14
6 / 1 / 1
8,605
662
6,633
8,883
3,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
12
2 / 0 / 0
6,837
526
6,922
6,745
2,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 2 / 3
7,888
607
4,640
6,291
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Blind Alan
Apollo
11
0 / 2 / 1
6,144
473
3,984
9,284
3,388
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
FFoxc
Ravana
13
3 / 0 / 2
7,222
556
7,038
5,399
2,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 4 / 0
7,005
539
8,666
13,513
11,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 1 / 2
6,546
504
2,527
5,981
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
10
0 / 6 / 1
5,930
456
2,560
7,701
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
13
Kills
8
8
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
4
3
0.38
W
Xing Tian
0
1
3
1.5
L
Apollo
Blind Alan
Apollo
0
2
1
0.25
W
Thor
6
1
1
6.5
L
Ravana
FFoxc
Ravana
3
0
2
4
W
Hachiman
2
0
0
2
L
4
4
0
1
L
1
1
2
2
L
Merlin
0
6
1
0.08
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,603
Damage
24,775
44,967
Taken
41,878
23,765
Mitigated
24,363
14,824
Healing
8,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,938
1,484
0
3,824
12,731
8,823
0
0
11,978
0
45,677
W
Xing Tian
3,470
153
1,434
2,370
10,317
6,622
100
262
9,873
17,958
0
L
Apollo
Blind Alan
Apollo
3,984
2,589
0
2,786
9,284
3,388
0
736
8,548
0
49,499
W
Thor
6,633
1,003
0
2,158
8,883
3,363
0
1,052
7,595
0
74,357
L
Ravana
FFoxc
Ravana
7,038
2,283
0
1,058
5,399
2,825
0
1,877
3,489
0
57,493
W
Hachiman
6,922
4,276
0
3,634
6,745
2,439
390
0
6,745
0
53,681
L
8,666
3,917
0
2,305
13,513
11,847
69
1,431
12,010
0
48,971
L
2,527
204
192
2,087
5,981
3,859
0
1,706
4,203
0
19,720
L
Merlin
2,560
314
0
420
7,701
2,444
0
2,059
5,518
38,135
0
W
4,640
279
0
1,404
6,291
2,518
81
844
5,283
55,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,571
Gold Earned
32,847
410
Minions Killed
363
0
Camps Cleared
0
1,253,960
Distance Traveled
1,322,352
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,718
517
81
6
0
264,541
0
W
Xing Tian
6,523
502
24
2
0
258,632
0
L
Apollo
6,144
473
93
7
0
252,326
0
W
Thor
8,605
662
131
10
0
260,756
0
L
Ravana
7,222
556
92
7
0
306,775
1
W
Hachiman
6,837
526
80
6
0
212,210
0
L
Vamana
7,005
539
71
5
0
233,177
2
L
Shiva
6,546
504
22
2
0
278,230
2
L
Merlin
5,930
456
85
7
0
251,844
2
W
Nox
7,888
607
94
7
0
257,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role