Player Matchup

Nemesis
Nemesis
Dat AfricanWiFi
Nemesis
Level 26
God Stats
10W - 15L
1,343 SR
Queue Stats
56W - 56L
1,409 Elo+
Party 2
Khepri
Khepri
Dinoking WWE
Khepri
Level 89
God Stats
1W - 3L
1,232 SR
Queue Stats
179W - 168L
1,425 Elo+
Party 2
Tiamat
Tiamat
goodlyluke
Tiamat
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,260 Elo+
Party 4
Charybdis
Charybdis
goodlysean
Charybdis
Level 54
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 14L
1,260 Elo+
Party 4
Bellona
Bellona
le squam
Bellona
Level 42
God Stats
1W - 3L
1,290 SR
Queue Stats
82W - 96L
1,416 Elo+
Party 2
Team Averages
Level 52
1,373 SR
1,354 Elo+

VS

Team Averages
Level 84
1,528 SR
1,392 Elo+
Chang'e
Chang'e
ALLG_Matton_Mtz4
Chang'e
Level 41
God Stats
8W - 5L
1,572 SR
Queue Stats
77W - 88L
1,287 Elo+
Party 3
Janus
Janus
CN SAYPER
Janus
Level 42
God Stats
16W - 7L
1,482 SR
Queue Stats
114W - 110L
1,382 Elo+
Party 3
Nu Wa
Nu Wa
Nived SseZed
Nu Wa
Level 104
God Stats
47W - 32L
1,509 SR
Queue Stats
79W - 69L
1,437 Elo+
Party 1
Ganesha
Ganesha
longfeather 517
Ganesha
Level 124
God Stats
15W - 8L
1,537 SR
Queue Stats
90W - 86L
1,438 Elo+
Party 1
Arachne
Arachne
xelamor4
Arachne
Level 109
God Stats
62W - 50L
1,539 SR
Queue Stats
185W - 197L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 6 / 9
11,883
517
24,354
29,832
12,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Khepri
16
8 / 8 / 9
11,172
486
14,677
33,073
43,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
goodlyluke
Tiamat
4
0 / 1 / 1
4,696
204
0
3,927
1,037
Charybdis
goodlysean
Charybdis
4
0 / 0 / 1
4,744
206
0
3,777
1,074
Bellona
le squam
Bellona
18
7 / 6 / 11
10,866
472
20,565
28,529
29,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 6 / 7
12,425
540
24,644
26,739
10,805
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Janus
CN SAYPER
Janus
16
7 / 5 / 10
11,691
508
22,491
16,503
6,402
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

14
1 / 6 / 16
10,580
460
26,164
16,670
5,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 5 / 10
10,399
452
8,274
28,572
27,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
xelamor4
Arachne
17
1 / 3 / 0
11,832
514
2,043
12,058
6,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
64
23
Kills
21
21
Deaths
25
31
Assists
43
Player
Kills
Deaths
Assists
KDA
W
12
6
7
2.58
W
Janus
CN SAYPER
Janus
7
5
10
2.4
L
8
6
9
2.08
L
Khepri
8
8
9
1.56
W
1
6
16
1.5
L
Tiamat
goodlyluke
Tiamat
0
1
1
0.5
L
Charybdis
goodlysean
Charybdis
0
0
1
0.5
L
Bellona
le squam
Bellona
7
6
11
2.08
W
0
5
10
1
W
Arachne
xelamor4
Arachne
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,596
Damage
83,616
99,138
Taken
100,542
87,801
Mitigated
56,111
20,200
Healing
24,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,644
4,495
4,352
10,261
26,739
10,805
2,883
3,567
23,172
70,584
0
W
Janus
CN SAYPER
Janus
22,491
2,841
0
144
16,503
6,402
2,583
2,895
13,608
73,261
0
L
24,354
12,248
0
8,157
29,832
12,349
0
21,677
7,652
0
101,654
L
Khepri
14,677
2,459
0
5,568
33,073
43,730
0
28,208
4,311
40,963
0
W
26,164
8,069
262
1,005
16,670
5,538
3,201
4,051
12,619
62,982
0
L
Tiamat
goodlyluke
Tiamat
0
0
0
0
3,927
1,037
0
3,757
0
0
0
L
Charybdis
goodlysean
Charybdis
0
0
0
0
3,777
1,074
0
3,607
0
0
0
L
Bellona
le squam
Bellona
20,565
6,025
0
6,475
28,529
29,611
0
22,276
5,602
0
84,117
W
8,274
400
2,702
2,712
28,572
27,140
1,623
3,709
24,863
24,541
0
W
Arachne
xelamor4
Arachne
2,043
1,263
0
2,734
12,058
6,226
4,949
455
11,603
0
97,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,361
Gold Earned
56,927
257
Minions Killed
406
0
Camps Cleared
0
1,335,217
Distance Traveled
1,868,401
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,425
540
74
3
0
407,198
0
W
Janus
11,691
508
86
4
0
394,615
0
L
Nemesis
11,883
517
108
5
0
476,506
0
L
Khepri
11,172
486
29
1
0
415,770
0
W
Nu Wa
10,580
460
74
3
0
376,387
0
L
Tiamat
4,696
204
0
0
0
0
0
L
Charybdis
4,744
206
0
0
0
0
0
L
Bellona
10,866
472
120
5
0
442,941
0
W
Ganesha
10,399
452
5
0
0
421,630
0
W
Arachne
11,832
514
167
7
0
268,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role