Player Matchup

Bastet
Bastet
Andrinor
Bastet
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,678 Elo+
Solo
Agni
Agni
Dylanflo24
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,465 Elo+
Solo
Odin
Odin
Kiemour
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
Markjannn33
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,674 Elo+
Solo
Tiamat
Tiamat
Tronfi
Tiamat
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 64L
1,456 Elo+
Solo
Team Averages
Level 20
1,500 SR
1,554 Elo+

VS

Team Averages
Level 24
1,626 SR
1,579 Elo+
Raijin
Raijin
CholiEcksSeeEcks
Raijin
Level 23
God Stats
4W - 0L
1,800 SR
Queue Stats
60W - 14L
1,910 Elo+
Party 1
Hachiman
Hachiman
DirtyBallSniffer
Hachiman
Level 28
God Stats
7W - 0L
1,831 SR
Queue Stats
114W - 26L
1,794 Elo+
Party 1
Tyr
Tyr
KevinLoadGamer
Tyr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,390 Elo+
Solo
Fenrir
Fenrir
Voidling7432
Fenrir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,452 Elo+
Solo
Zhong Kui
Zhong Kui
cowlovin
Zhong Kui
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 28L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Andrinor
Bastet
14
6 / 7 / 1
8,240
1,030
5,438
10,802
4,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 6 / 5
6,928
866
5,433
7,539
2,972
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Odin
Kiemour
Odin
11
0 / 8 / 4
6,076
760
2,193
12,390
9,195
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 7 / 3
6,911
864
5,916
9,321
3,676
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Tronfi
Tiamat
9
2 / 4 / 1
6,394
799
2,415
4,818
3,017
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 16
9,492
1,187
12,833
5,514
2,404
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
16 / 2 / 13
10,054
1,257
20,465
6,996
2,840
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 3 / 12
7,340
918
971
7,023
7,654
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
12
3 / 4 / 10
7,767
971
2,742
10,673
10,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
cowlovin
Zhong Kui
15
6 / 2 / 12
9,037
1,130
5,585
8,569
5,521
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
95
10
Kills
32
32
Deaths
12
14
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Bastet
Andrinor
Bastet
6
7
1
0.93
W
6
1
16
14
W
16
2
13
11.25
L
1
6
5
0.58
W
1
3
12
2.33
L
Odin
Kiemour
Odin
0
8
4
0.25
L
1
7
3
0.36
L
Tiamat
Tronfi
Tiamat
2
4
1
0.63
W
Fenrir
3
4
10
2
W
Zhong Kui
cowlovin
Zhong Kui
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,395
Damage
42,596
44,870
Taken
38,775
23,596
Mitigated
29,181
1,416
Healing
10,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Andrinor
Bastet
5,438
1,871
200
408
10,802
4,736
0
4,305
6,497
0
8,772
W
12,833
1,183
654
1,113
5,514
2,404
1,036
2,263
3,251
26,053
0
W
20,465
15,034
0
1,254
6,996
2,840
5,101
2,421
4,575
0
37,424
L
5,433
58
0
140
7,539
2,972
0
2,909
4,630
18,058
0
W
971
0
466
477
7,023
7,654
892
2,322
4,701
0
3,800
L
Odin
Kiemour
Odin
2,193
546
0
143
12,390
9,195
0
5,943
6,447
305
5,699
L
5,916
344
120
239
9,321
3,676
0
3,854
5,467
11,147
0
L
Tiamat
Tronfi
Tiamat
2,415
149
0
166
4,818
3,017
0
1,407
3,411
5,925
0
W
Fenrir
2,742
1,384
296
1,282
10,673
10,762
276
3,003
7,670
0
6,184
W
Zhong Kui
cowlovin
Zhong Kui
5,585
349
1,107
3,505
8,569
5,521
1,244
4,039
4,530
17,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,549
Gold Earned
43,690
61
Minions Killed
116
0
Camps Cleared
0
606,918
Distance Traveled
813,513
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,240
1,030
10
1
0
149,375
0
W
Raijin
9,492
1,187
28
4
0
165,527
0
W
Hachiman
10,054
1,257
52
7
0
148,922
0
L
Agni
6,928
866
18
2
0
145,170
0
W
Tyr
7,340
918
4
1
0
171,621
0
L
Odin
6,076
760
14
2
0
123,141
0
L
Janus
6,911
864
13
2
0
125,022
0
L
Tiamat
6,394
799
6
1
0
64,210
0
W
Fenrir
7,767
971
4
1
0
167,300
0
W
Zhong Kui
9,037
1,130
28
4
0
160,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role