Player Matchup

Heimdallr
Heimdallr
CholoSquidward
Heimdallr
Level 49
God Stats
2W - 0L
1,788 SR
Queue Stats
13W - 11L
1,827 Elo+
Party 1
Raijin
Raijin
Sandman8707
Raijin
Level 16
God Stats
1W - 1L
1,236 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Thor
Thor
TheKi963
Thor
Level 28
God Stats
1W - 0L
1,235 SR
Queue Stats
25W - 27L
1,656 Elo+
Party 1
Team Averages
Level 31
1,419 SR
1,661 Elo+

VS

Team Averages
Level 37
1,415 SR
1,513 Elo+
Thanatos
Thanatos
aerith13
Thanatos
Level 15
God Stats
0W - 2L
1,098 SR
Queue Stats
6W - 8L
1,580 Elo+
Party 2
Baron Samedi
Baron Samedi
iRredbeard
Baron Samedi
Level 68
God Stats
1W - 2L
1,555 SR
Queue Stats
17W - 10L
1,520 Elo+
Party 2
Cupid
Cupid
vadergater84
Cupid
Level 27
God Stats
1W - 2L
1,592 SR
Queue Stats
2W - 4L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CholoSquidward
Heimdallr
16
7 / 3 / 5
12,871
858
14,155
13,767
6,895
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
14
5 / 4 / 7
12,254
817
12,917
10,254
4,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
14
1 / 4 / 9
10,843
723
4,779
12,918
13,896
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
aerith13
Thanatos
14
2 / 5 / 8
10,427
695
6,331
11,338
4,978
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
iRredbeard
Baron Samedi
14
3 / 4 / 8
10,574
705
9,992
14,058
16,233
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 4 / 3
11,225
748
10,930
11,667
4,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
13
Kills
11
11
Deaths
13
21
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
CholoSquidward
Heimdallr
7
3
5
3.17
W
Raijin
5
4
7
2.13
W
Thor
1
4
9
1.38
L
Thanatos
aerith13
Thanatos
2
5
8
1.2
L
Baron Samedi
iRredbeard
Baron Samedi
3
4
8
1.75
L
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,851
Damage
27,253
36,939
Taken
37,063
25,730
Mitigated
26,110
6,302
Healing
9,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
CholoSquidward
Heimdallr
14,155
7,638
0
4,064
13,767
6,895
2,569
3,746
10,021
0
63,885
W
Raijin
12,917
1,410
0
988
10,254
4,939
0
2,326
7,928
45,828
0
W
Thor
4,779
547
0
1,250
12,918
13,896
194
4,665
8,253
2,288
21,272
L
Thanatos
aerith13
Thanatos
6,331
580
0
3,281
11,338
4,978
0
4,230
7,102
0
17,677
L
Baron Samedi
iRredbeard
Baron Samedi
9,992
1,943
581
3,659
14,058
16,233
0
4,668
9,390
40,128
0
L
10,930
6,608
196
1,495
11,667
4,899
0
5,446
6,221
0
38,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,968
Gold Earned
32,226
156
Minions Killed
118
0
Camps Cleared
0
694,904
Distance Traveled
801,096
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,871
858
76
5
0
221,452
2
W
Raijin
12,254
817
69
5
0
231,912
0
W
Thor
10,843
723
11
1
0
241,540
1
L
Thanatos
10,427
695
29
2
0
290,834
0
L
Baron Samedi
10,574
705
34
2
0
259,914
0
L
Cupid
11,225
748
55
4
0
250,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role