Player Matchup

Skadi
Skadi
 
Skadi
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Martichoras
Martichoras
Blunt4_2_0Force
Martichoras
Level 58
God Stats
3W - 2L
1,500 SR
Queue Stats
130W - 131L
1,603 Elo+
Solo
Baron Samedi
Baron Samedi
GamingHikers
Baron Samedi
Level 29
God Stats
0W - 1L
1,285 SR
Queue Stats
117W - 99L
1,497 Elo+
Party 2
He Bo
He Bo
Ikuaxis
He Bo
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,547 Elo+
Solo
Ymir
Ymir
Peach_Clapper
Ymir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 125L
1,414 Elo+
Party 2
Team Averages
Level 49
1,457 SR
1,512 Elo+

VS

Team Averages
Level 60
1,411 SR
1,464 Elo+
Chiron
Chiron
KeefRichards
Chiron
Level 117
God Stats
18W - 4L
1,553 SR
Queue Stats
506W - 500L
1,465 Elo+
Party 3
Ix Chel
Ix Chel
KevvinnDUH
Ix Chel
Level 66
God Stats
9W - 4L
1,600 SR
Queue Stats
424W - 416L
1,444 Elo+
Party 1
Cerberus
Cerberus
Rankinstein
Cerberus
Level 63
God Stats
4W - 3L
1,384 SR
Queue Stats
174W - 168L
1,485 Elo+
Party 3
Kumbhakarna
Kumbhakarna
VeryProgressive
Kumbhakarna
Level 26
God Stats
6W - 6L
1,483 SR
Queue Stats
285W - 262L
1,465 Elo+
Party 1
Hercules
Hercules
vissinator
Hercules
Level 28
God Stats
8W - 11L
1,035 SR
Queue Stats
339W - 311L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
3 / 6 / 9
12,605
700
19,270
21,450
21,011
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Martichoras
Blunt4_2_0Force
Martichoras
19
3 / 7 / 6
11,434
635
20,687
21,637
13,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baron Samedi
GamingHikers
Baron Samedi
19
7 / 8 / 5
12,042
669
31,701
22,875
15,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
Ikuaxis
He Bo
5
0 / 1 / 0
7,555
420
0
936
304
18
1 / 10 / 10
11,272
626
10,480
34,745
51,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
2 / 6 / 17
12,105
673
22,464
18,620
11,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
KevvinnDUH
Ix Chel
20
8 / 2 / 18
14,081
782
27,672
16,780
11,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
Rankinstein
Cerberus
20
5 / 4 / 20
13,132
730
12,712
27,511
41,239
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kumbhakarna
VeryProgressive
Kumbhakarna
20
11 / 2 / 13
13,368
743
13,945
27,534
30,366
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
vissinator
Hercules
20
6 / 1 / 24
12,976
721
20,827
30,473
50,470
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
124
14
Kills
32
32
Deaths
15
30
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
6
9
1.25
L
Martichoras
Blunt4_2_0Force
Martichoras
3
7
6
0.86
L
Baron Samedi
GamingHikers
Baron Samedi
7
8
5
1.19
L
He Bo
Ikuaxis
He Bo
0
1
0
0
W
Chiron
2
6
17
1.75
W
Ix Chel
KevvinnDUH
Ix Chel
8
2
18
8.5
L
1
10
10
0.6
W
Cerberus
Rankinstein
Cerberus
5
4
20
3.75
W
Kumbhakarna
VeryProgressive
Kumbhakarna
11
2
13
8.75
W
Hercules
vissinator
Hercules
6
1
24
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,138
Damage
97,620
101,643
Taken
120,918
101,064
Mitigated
144,899
22,208
Healing
58,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
19,270
5,443
465
3,348
21,450
21,011
0
11,574
9,526
0
44,973
L
Martichoras
Blunt4_2_0Force
Martichoras
20,687
5,901
129
1,988
21,637
13,337
0
10,586
10,909
0
47,044
L
Baron Samedi
GamingHikers
Baron Samedi
31,701
1,067
6,387
6,718
22,875
15,074
0
10,541
11,951
50,010
0
L
He Bo
Ikuaxis
He Bo
0
0
0
0
936
304
0
211
725
0
0
W
Chiron
22,464
7,343
2,977
2,320
18,620
11,509
2,121
7,714
10,905
0
48,133
W
Ix Chel
KevvinnDUH
Ix Chel
27,672
3,270
12,748
6,792
16,780
11,315
2,868
8,438
8,342
56,480
0
L
10,480
836
292
2,881
34,745
51,338
0
18,775
15,398
17,373
0
W
Cerberus
Rankinstein
Cerberus
12,712
673
1,444
6,865
27,511
41,239
1,556
6,859
20,652
38,402
1,195
W
Kumbhakarna
VeryProgressive
Kumbhakarna
13,945
602
2,144
5,383
27,534
30,366
942
8,585
17,569
20,514
0
W
Hercules
vissinator
Hercules
20,827
2,678
4,574
13,533
30,473
50,470
1,525
10,584
19,889
0
32,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,908
Gold Earned
65,662
160
Minions Killed
219
0
Camps Cleared
0
1,037,890
Distance Traveled
1,619,251
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
12,605
700
39
2
0
284,232
0
L
Martichoras
11,434
635
60
3
0
237,163
0
L
Baron Samedi
12,042
669
44
2
0
261,599
0
L
He Bo
7,555
420
0
0
0
0
0
W
Chiron
12,105
673
50
3
0
269,932
0
W
Ix Chel
14,081
782
60
3
0
320,062
0
L
Ymir
11,272
626
17
1
0
254,896
0
W
Cerberus
13,132
730
83
5
0
300,622
0
W
Kumbhakarna
13,368
743
13
1
0
354,729
0
W
Hercules
12,976
721
13
1
0
373,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role