Player Matchup

Cthulhu
Cthulhu
JesterSung
Cthulhu
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 7L
1,383 Elo+
Party 1
Izanami
Izanami
QiyanaGotJinxed
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,426 Elo+
Party 1
Nox
Nox
Quadless
Nox
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 16L
1,426 Elo+
Party 1
Team Averages
Level 54
1,500 SR
1,412 Elo+

VS

Team Averages
Level 77
1,360 SR
1,272 Elo+
Osiris
Osiris
FramedBear77
Osiris
Level 89
God Stats
7W - 11L
1,546 SR
Queue Stats
101W - 128L
1,260 Elo+
Party 2
Izanami
Izanami
MaduSanti
Izanami
Level 7
God Stats
0W - 2L
1,283 SR
Queue Stats
0W - 2L
1,267 Elo+
Party 2
Ix Chel
Ix Chel
darkone42096
Ix Chel
Level 135
God Stats
0W - 5L
1,250 SR
Queue Stats
17W - 27L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JesterSung
Cthulhu
11
1 / 1 / 12
8,758
796
5,245
9,256
10,211
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

12
6 / 0 / 8
9,848
895
14,150
5,559
2,579
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
7 / 1 / 4
9,721
884
7,967
5,923
3,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
2 / 6 / 0
8,610
783
4,621
13,709
10,952
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
MaduSanti
Izanami
10
0 / 3 / 2
7,475
680
3,539
9,022
3,336
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
darkone42096
Ix Chel
7
0 / 5 / 2
7,076
643
2,052
8,915
3,088
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
14
Kills
2
2
Deaths
14
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
6
0
0.33
W
Cthulhu
JesterSung
Cthulhu
1
1
12
7
L
Izanami
MaduSanti
Izanami
0
3
2
0.33
W
6
0
8
10
W
7
1
4
9
L
Ix Chel
darkone42096
Ix Chel
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,362
Damage
10,212
20,738
Taken
31,646
15,936
Mitigated
17,376
4,815
Healing
3,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
4,621
1,656
191
668
13,709
10,952
0
5,607
8,102
0
15,198
W
Cthulhu
JesterSung
Cthulhu
5,245
155
222
1,572
9,256
10,211
329
561
8,498
13,094
573
L
Izanami
MaduSanti
Izanami
3,539
2,351
0
469
9,022
3,336
0
2,912
6,110
0
21,908
W
14,150
10,132
0
1,828
5,559
2,579
1,560
877
4,682
0
54,962
W
7,967
1,229
0
1,193
5,923
3,146
766
1,240
4,683
31,569
0
L
Ix Chel
darkone42096
Ix Chel
2,052
404
50
1,710
8,915
3,088
0
4,363
4,552
8,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,327
Gold Earned
23,161
119
Minions Killed
64
0
Camps Cleared
0
578,415
Distance Traveled
470,840
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,610
783
17
2
0
197,539
4
W
Cthulhu
8,758
796
8
1
0
193,878
0
L
Izanami
7,475
680
38
3
0
199,805
0
W
Izanami
9,848
895
70
6
0
202,458
0
W
Nox
9,721
884
41
4
0
182,079
0
L
Ix Chel
7,076
643
9
1
0
73,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role