Player Matchup

Rama
Rama
FonduePacino
Rama
Level 109
God Stats
122W - 30L
1,721 SR
Queue Stats
483W - 155L
1,794 Elo+
Party 1
Surtr
Surtr
icemantc47
Surtr
Level 158
God Stats
24W - 21L
1,654 SR
Queue Stats
368W - 333L
1,587 Elo+
Party 3
Janus
Janus
void555
Janus
Level 148
God Stats
110W - 60L
1,544 SR
Queue Stats
254W - 155L
1,563 Elo+
Party 1
Ah Puch
Ah Puch
xDevicex
Ah Puch
Level 175
God Stats
16W - 21L
1,512 SR
Queue Stats
551W - 512L
1,498 Elo+
Solo
Shiva
Shiva
xginks
Shiva
Level 159
God Stats
3W - 0L
1,746 SR
Queue Stats
366W - 339L
1,508 Elo+
Party 3
Team Averages
Level 150
1,635 SR
1,590 Elo+

VS

Team Averages
Level 101
1,497 SR
1,545 Elo+
Nu Wa
Nu Wa
HADESJWJ
Nu Wa
Level 102
God Stats
0W - 2L
1,497 SR
Queue Stats
18W - 12L
1,555 Elo+
Solo
Zhong Kui
Zhong Kui
KanicsProxy
Zhong Kui
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,393 Elo+
Party 4
Guan Yu
Guan Yu
Reactine
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 4
Anhur
Anhur
joto7655
Anhur
Level 245
God Stats
3W - 3L
1,455 SR
Queue Stats
92W - 76L
1,641 Elo+
Party 2
Da Ji
Da Ji
zJaguarzz
Da Ji
Level 127
God Stats
3W - 2L
1,533 SR
Queue Stats
95W - 81L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 5
9,554
796
6,964
7,001
2,935
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Surtr
16
1 / 2 / 5
9,640
803
5,744
16,056
15,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
void555
Janus
17
3 / 0 / 5
10,170
848
7,456
10,161
3,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ah Puch
xDevicex
Ah Puch
17
2 / 1 / 6
9,834
820
10,156
8,118
3,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
xginks
Shiva
16
4 / 1 / 5
9,347
779
7,439
12,672
12,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
HADESJWJ
Nu Wa
15
2 / 4 / 1
8,364
697
11,570
9,992
4,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
KanicsProxy
Zhong Kui
14
0 / 4 / 1
7,677
640
3,424
9,628
6,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Guan Yu
Reactine
Guan Yu
12
0 / 2 / 1
7,313
609
2,253
6,884
3,083
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
joto7655
Anhur
15
0 / 1 / 3
8,067
672
5,169
9,638
4,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
zJaguarzz
Da Ji
14
2 / 2 / 2
8,188
682
10,497
10,391
4,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
13
Kills
4
5
Deaths
13
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Nu Wa
HADESJWJ
Nu Wa
2
4
1
0.63
L
Zhong Kui
KanicsProxy
Zhong Kui
0
4
1
0.13
L
Guan Yu
Reactine
Guan Yu
0
2
1
0.25
W
Surtr
1
2
5
1.75
L
Anhur
joto7655
Anhur
0
1
3
1.5
W
Janus
void555
Janus
3
0
5
5.5
W
Ah Puch
xDevicex
Ah Puch
2
1
6
5
W
Shiva
xginks
Shiva
4
1
5
6.5
L
Da Ji
zJaguarzz
Da Ji
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,759
Damage
32,913
54,008
Taken
46,533
38,720
Mitigated
22,878
11,188
Healing
8,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,964
5,163
0
2,471
7,001
2,935
6,716
2,058
4,943
0
28,132
L
Nu Wa
HADESJWJ
Nu Wa
11,570
3,971
82
268
9,992
4,171
613
3,535
6,383
40,588
0
L
Zhong Kui
KanicsProxy
Zhong Kui
3,424
287
0
1,357
9,628
6,806
248
4,680
4,759
18,295
0
L
Guan Yu
Reactine
Guan Yu
2,253
344
202
1,273
6,884
3,083
0
3,293
3,491
0
7,972
W
Surtr
5,744
1,634
0
1,602
16,056
15,479
1,989
5,106
10,950
828
37,867
L
Anhur
joto7655
Anhur
5,169
2,446
0
2,468
9,638
4,011
0
3,607
5,959
0
24,142
W
Janus
void555
Janus
7,456
283
0
1,282
10,161
3,910
1,878
2,083
8,078
53,009
0
W
Ah Puch
xDevicex
Ah Puch
10,156
242
0
3,044
8,118
3,528
670
2,645
5,473
48,671
0
W
Shiva
xginks
Shiva
7,439
1,385
960
1,829
12,672
12,868
809
3,102
9,570
0
22,986
L
Da Ji
zJaguarzz
Da Ji
10,497
2,046
0
3,046
10,391
4,807
0
2,177
8,192
0
20,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,545
Gold Earned
39,609
314
Minions Killed
169
0
Camps Cleared
0
1,405,093
Distance Traveled
1,056,539
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,554
796
49
4
0
290,272
0
L
Nu Wa
8,364
697
47
4
0
195,961
0
L
Zhong Kui
7,677
640
36
3
0
232,980
0
L
Guan Yu
7,313
609
14
1
0
193,983
0
W
Surtr
9,640
803
72
6
0
236,821
0
L
Anhur
8,067
672
50
4
0
209,478
0
W
Janus
10,170
848
96
8
0
324,366
0
W
Ah Puch
9,834
820
81
7
0
268,820
0
W
Shiva
9,347
779
16
1
0
284,814
2
L
Da Ji
8,188
682
22
2
0
224,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role