Player Matchup

Sol
Sol
Michimiya
Sol
Level 80
God Stats
6W - 2L
1,500 SR
Queue Stats
14W - 13L
1,283 Elo+
Party 1
Thanatos
Thanatos
Vedrioesh
Thanatos
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 14L
1,283 Elo+
Party 1
Atlas
Atlas
samorim
Atlas
Level 88
God Stats
4W - 1L
1,448 SR
Queue Stats
11W - 11L
1,465 Elo+
Party 1
Team Averages
Level 79
1,483 SR
1,343 Elo+

VS

Team Averages
Level 98
1,485 SR
1,450 Elo+
Tyr
Tyr
Ev1lPap4Gal1
Tyr
Level 109
God Stats
0W - 5L
1,338 SR
Queue Stats
140W - 119L
1,473 Elo+
Party 2
Charybdis
Charybdis
WrekingFotball
Charybdis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,402 Elo+
Solo
Hera
Hera
bialmd
Hera
Level 99
God Stats
31W - 26L
1,617 SR
Queue Stats
135W - 118L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 13
12,965
763
8,569
9,043
3,926
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
Vedrioesh
Thanatos
17
13 / 1 / 2
14,326
843
18,509
13,094
6,138
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
samorim
Atlas
15
1 / 1 / 13
12,117
713
10,323
15,958
22,071
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 4
11,044
650
8,002
20,607
16,756
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
WrekingFotball
Charybdis
15
2 / 4 / 2
11,940
702
8,262
12,890
3,603
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
bialmd
Hera
15
2 / 7 / 0
11,943
703
10,227
10,685
3,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
15
Kills
4
4
Deaths
15
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
1
2
13
3.75
W
Thanatos
Vedrioesh
Thanatos
13
1
2
14
L
Charybdis
WrekingFotball
Charybdis
2
4
2
0.75
L
Hera
bialmd
Hera
2
7
0
0.29
W
Atlas
samorim
Atlas
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,401
Damage
26,491
38,095
Taken
44,182
32,135
Mitigated
23,420
17,587
Healing
6,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,002
800
83
3,621
20,607
16,756
0
10,867
9,740
0
33,543
W
8,569
2,453
140
5,504
9,043
3,926
1,191
2,672
6,371
66,283
0
W
Thanatos
Vedrioesh
Thanatos
18,509
5,079
0
9,896
13,094
6,138
1,114
2,981
10,113
0
47,460
L
Charybdis
WrekingFotball
Charybdis
8,262
4,062
0
2,470
12,890
3,603
1,237
4,258
8,632
0
44,415
L
Hera
bialmd
Hera
10,227
2,584
0
642
10,685
3,061
347
3,535
7,150
56,117
0
W
Atlas
samorim
Atlas
10,323
4,282
244
1,803
15,958
22,071
176
5,361
10,597
40,034
837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,408
Gold Earned
34,927
172
Minions Killed
181
0
Camps Cleared
0
984,204
Distance Traveled
862,092
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,044
650
45
3
0
319,842
2
W
Sol
12,965
763
106
6
0
311,517
0
W
Thanatos
14,326
843
36
2
0
355,581
2
L
Charybdis
11,940
702
54
3
0
256,749
1
L
Hera
11,943
703
82
5
0
285,501
11
W
Atlas
12,117
713
30
2
0
317,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role