Player Matchup

Ne Zha
Ne Zha
Silver II
 
Ne Zha
Silver II
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold II
CryoByte115
Eset
Gold II
Level 149
God Stats
16W - 10L
1,813 SR
Queue Stats
141W - 130L
1,612 MMR
Party 1
Sylvanus
Sylvanus
Platinum V
Sektr X
Sylvanus
Platinum V
Level 108
God Stats
15W - 17L
1,535 SR
Queue Stats
226W - 230L
1,577 MMR
Solo
Hachiman
Hachiman
Gold IV
ShiroWolves
Hachiman
Gold IV
Level 154
God Stats
4W - 3L
1,572 SR
Queue Stats
133W - 124L
1,516 MMR
Party 1
Loki
Loki
Gold I
XXRAIXERXXGYT
Loki
Gold I
Level 178
God Stats
38W - 45L
1,584 SR
Queue Stats
447W - 460L
1,588 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,601 SR
1,559 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,610 SR
1,576 MMR
Sun Wukong
Sun Wukong
Gold IV
LovelessSoul-
Sun Wukong
Gold IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 39L
1,564 MMR
Solo
Anubis
Anubis
Gold IV
MrPapaBurgundy
Anubis
Gold IV
Level 149
God Stats
0W - 2L
1,567 SR
Queue Stats
67W - 58L
1,588 MMR
Solo
Bacchus
Bacchus
Gold II
b10c5a
Bacchus
Gold II
Level 148
God Stats
156W - 141L
1,686 SR
Queue Stats
387W - 388L
1,567 MMR
Solo
Lancelot
Lancelot
Gold III
mobsymbol
Lancelot
Gold III
Level 79
God Stats
27W - 20L
1,689 SR
Queue Stats
180W - 177L
1,593 MMR
Solo
Artemis
Artemis
Gold IV
thecoltsfan12
Artemis
Gold IV
Level 108
God Stats
11W - 12L
1,606 SR
Queue Stats
147W - 148L
1,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
0 / 1 / 6
9,170
509
11,683
18,303
9,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
4 / 0 / 3
10,076
560
7,992
8,333
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Sektr X
Sylvanus
14
1 / 1 / 12
9,825
546
8,834
17,992
20,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
ShiroWolves
Hachiman
16
7 / 0 / 3
11,115
618
12,523
12,887
7,070
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 1 / 0
10,832
602
10,408
11,330
5,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AphroditeMauiVamanaMercury

VS

Bans
SerqetThanatosSusanoThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LovelessSoul-
Sun Wukong
15
0 / 1 / 0
8,798
489
6,199
17,007
18,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 2 / 0
8,609
478
9,704
11,074
5,823
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bacchus
b10c5a
Bacchus
11
0 / 4 / 2
8,083
449
6,798
15,456
15,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
mobsymbol
Lancelot
12
2 / 4 / 1
8,187
455
9,319
17,650
6,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
15
0 / 3 / 1
8,538
474
7,672
10,726
4,214
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
14
Kills
3
3
Deaths
14
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
1
6
3
W
4
0
3
5.5
L
Sun Wukong
LovelessSoul-
Sun Wukong
0
1
0
0
L
1
2
0
0.5
W
Sylvanus
Sektr X
Sylvanus
1
1
12
7
W
Hachiman
ShiroWolves
Hachiman
7
0
3
8.5
W
2
1
0
2
L
Bacchus
b10c5a
Bacchus
0
4
2
0.25
L
Lancelot
mobsymbol
Lancelot
2
4
1
0.63
L
Artemis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,440
Damage
39,692
68,845
Taken
71,913
46,371
Mitigated
50,113
29,757
Healing
18,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
11,683
3,421
0
6,308
18,303
9,797
1,001
3,945
14,358
0
89,516
W
7,992
939
681
1,984
8,333
3,874
824
2,752
5,581
85,184
0
L
Sun Wukong
LovelessSoul-
Sun Wukong
6,199
2,525
0
2,891
17,007
18,137
0
376
16,615
0
73,731
L
9,704
462
0
6,827
11,074
5,823
0
3,329
7,559
97,963
0
W
Sylvanus
Sektr X
Sylvanus
8,834
1,905
6,065
6,842
17,992
20,160
135
7,599
10,393
25,945
0
W
Hachiman
ShiroWolves
Hachiman
12,523
9,305
0
6,220
12,887
7,070
2,378
3,567
9,320
0
92,701
W
10,408
3,493
0
1,657
11,330
5,470
2,086
0
11,330
0
96,811
L
Bacchus
b10c5a
Bacchus
6,798
707
0
3,856
15,456
15,496
0
6,463
8,728
25,068
0
L
Lancelot
mobsymbol
Lancelot
9,319
1,395
0
1,467
17,650
6,443
0
3,152
14,354
0
55,624
L
Artemis
7,672
3,571
0
3,230
10,726
4,214
0
2,861
7,831
0
72,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,018
Gold Earned
42,215
577
Minions Killed
522
0
Camps Cleared
0
1,832,606
Distance Traveled
1,801,051
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,170
509
90
5
0
397,750
5
W
Eset
10,076
560
161
9
0
357,649
0
L
Sun Wukong
8,798
489
127
7
0
313,664
1
L
Anubis
8,609
478
166
9
0
325,471
2
W
Sylvanus
9,825
546
18
1
0
341,644
4
W
Hachiman
11,115
618
153
9
0
343,147
0
W
Loki
10,832
602
155
9
0
392,416
3
L
Bacchus
8,083
449
32
2
0
367,761
10
L
Lancelot
8,187
455
69
4
0
423,593
0
L
Artemis
8,538
474
128
7
0
370,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role