Player Matchup

Heimdallr
Heimdallr
Highh_Tides
Heimdallr
Level 159
God Stats
2W - 2L
1,695 SR
Queue Stats
276W - 274L
1,593 Elo+
Party 1
Ares
Ares
LoneWolfKing078
Ares
Level 265
God Stats
2W - 3L
1,545 SR
Queue Stats
682W - 747L
1,525 Elo+
Party 1
Nu Wa
Nu Wa
TensaZenMiamitsu
Nu Wa
Level 159
God Stats
32W - 26L
1,700 SR
Queue Stats
490W - 537L
1,539 Elo+
Party 1
Hun Batz
Hun Batz
lonewandring
Hun Batz
Level 108
God Stats
3W - 4L
1,460 SR
Queue Stats
112W - 109L
1,551 Elo+
Party 2
Bakasura
Bakasura
βâşéď
Bakasura
Level 111
God Stats
4W - 2L
1,227 SR
Queue Stats
147W - 142L
1,565 Elo+
Party 2
Team Averages
Level 160
1,525 SR
1,555 Elo+

VS

Team Averages
Level 144
1,590 SR
1,567 Elo+
Odin
Odin
 
Odin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ra
Ra
AimanNotAmen
Ra
Level 158
God Stats
0W - 2L
1,726 SR
Queue Stats
68W - 77L
1,581 Elo+
Party 3
Anhur
Anhur
Nomrind
Anhur
Level 150
God Stats
2W - 4L
1,579 SR
Queue Stats
173W - 168L
1,569 Elo+
Party 3
Bacchus
Bacchus
ProJaredsBalls
Bacchus
Level 105
God Stats
16W - 12L
1,724 SR
Queue Stats
82W - 84L
1,612 Elo+
Party 4
Amaterasu
Amaterasu
x Asuna o
Amaterasu
Level 158
God Stats
1W - 5L
1,419 SR
Queue Stats
255W - 228L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Highh_Tides
Heimdallr
11
3 / 0 / 3
6,185
619
3,545
4,723
2,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 1 / 3
5,281
528
2,715
7,649
5,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 2
5,935
594
3,903
4,168
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
lonewandring
Hun Batz
11
3 / 1 / 1
6,413
641
5,109
7,896
2,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
βâşéď
Bakasura
12
1 / 0 / 0
6,958
696
1,759
5,511
2,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
1 / 2 / 1
5,056
506
2,450
8,305
2,292
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

5
0 / 5 / 0
4,269
427
554
5,451
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Nomrind
Anhur
9
0 / 0 / 2
5,358
536
1,993
5,195
1,665
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
1 / 1 / 2
5,443
544
4,293
5,661
4,042
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
x Asuna o
Amaterasu
10
1 / 0 / 2
5,687
569
5,003
8,274
3,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
7
Kills
3
4
Deaths
8
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
2
1
0.75
L
0
5
0
0
W
Heimdallr
Highh_Tides
Heimdallr
3
0
3
4.5
W
0
1
3
1.5
L
Anhur
Nomrind
Anhur
0
0
2
1
L
1
1
2
2
W
0
2
2
0.5
W
Hun Batz
lonewandring
Hun Batz
3
1
1
3.5
L
Amaterasu
x Asuna o
Amaterasu
1
0
2
2
W
Bakasura
βâşéď
Bakasura
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,031
Damage
14,293
29,947
Taken
32,886
14,289
Mitigated
13,168
8,688
Healing
8,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,450
452
0
1,422
8,305
2,292
0
2,048
5,937
0
26,395
L
554
180
0
262
5,451
1,443
0
103
5,245
7,778
0
W
Heimdallr
Highh_Tides
Heimdallr
3,545
2,273
0
2,172
4,723
2,190
524
639
4,084
0
45,414
W
2,715
149
0
1,696
7,649
5,302
0
2,369
5,280
11,517
0
L
Anhur
Nomrind
Anhur
1,993
1,427
0
1,313
5,195
1,665
0
653
4,518
0
38,857
L
4,293
791
1,396
1,715
5,661
4,042
0
1,271
4,339
12,407
0
W
3,903
955
0
750
4,168
1,187
0
328
3,840
37,110
0
W
Hun Batz
lonewandring
Hun Batz
5,109
1,579
0
1,060
7,896
2,812
0
589
7,307
0
47,964
L
Amaterasu
x Asuna o
Amaterasu
5,003
2,002
0
2,616
8,274
3,726
0
2,126
5,833
0
42,741
W
Bakasura
βâşéď
Bakasura
1,759
1,156
0
3,010
5,511
2,798
632
922
4,589
0
43,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,772
Gold Earned
25,813
356
Minions Killed
227
0
Camps Cleared
0
1,046,100
Distance Traveled
974,042
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,056
506
45
5
0
212,258
4
L
Ra
4,269
427
16
2
0
134,179
0
W
Heimdallr
6,185
619
74
7
0
164,526
1
W
Ares
5,281
528
12
1
0
182,299
1
L
Anhur
5,358
536
76
8
0
203,222
0
L
Bacchus
5,443
544
12
1
0
174,694
0
W
Nu Wa
5,935
594
79
8
0
204,443
0
W
Hun Batz
6,413
641
79
8
0
259,639
0
L
Amaterasu
5,687
569
78
8
0
249,689
0
W
Bakasura
6,958
696
112
11
0
235,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role