Player Matchup

Gilgamesh
Gilgamesh
Chendriv
Gilgamesh
Level 116
God Stats
4W - 2L
1,938 SR
Queue Stats
230W - 356L
1,408 Elo+
Party 1
Ao Kuang
Ao Kuang
Imsmurfing06641
Ao Kuang
Level 3
God Stats
1W - 1L
1,700 SR
Queue Stats
30W - 34L
1,661 Elo+
Party 4
Hel
Hel
T SiZZLe 2006
Hel
Level 64
God Stats
7W - 9L
1,500 SR
Queue Stats
42W - 44L
1,517 Elo+
Party 4
Hachiman
Hachiman
lgtbq
Hachiman
Level 14
God Stats
0W - 3L
1,769 SR
Queue Stats
0W - 4L
1,232 Elo+
Party 1
Cthulhu
Cthulhu
zenktavis
Cthulhu
Level 47
God Stats
6W - 10L
1,430 SR
Queue Stats
70W - 102L
1,352 Elo+
Solo
Team Averages
Level 49
1,667 SR
1,434 Elo+

VS

Team Averages
Level 51
1,565 SR
1,399 Elo+
Izanami
Izanami
AlbinoMrPopo
Izanami
Level 21
God Stats
3W - 1L
1,605 SR
Queue Stats
5W - 10L
1,343 Elo+
Party 3
Ganesha
Ganesha
Beats by Sean
Ganesha
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 59L
1,420 Elo+
Party 2
Hera
Hera
BuffGirlGiveLife
Hera
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 53L
1,511 Elo+
Party 3
Anubis
Anubis
RockShoveler
Anubis
Level 100
God Stats
5W - 2L
1,721 SR
Queue Stats
92W - 82L
1,447 Elo+
Party 2
Vamana
Vamana
fillthynigwan
Vamana
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,274 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chendriv
Gilgamesh
13
2 / 1 / 0
8,387
493
6,957
12,944
11,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
12
2 / 5 / 3
8,101
477
3,166
16,473
6,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 6 / 4
9,057
533
3,734
14,822
6,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
lgtbq
Hachiman
15
5 / 2 / 2
9,195
541
13,231
14,112
5,584
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
zenktavis
Cthulhu
13
0 / 4 / 5
7,372
434
5,360
16,874
7,735
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlbinoMrPopo
Izanami
13
1 / 3 / 2
8,141
479
6,666
8,646
3,758
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
13
1 / 1 / 7
8,836
520
2,975
11,813
9,148
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
8 / 4 / 3
10,604
624
14,112
9,013
3,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anubis
16
5 / 4 / 6
9,883
581
12,945
10,962
6,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 1 / 6
10,345
609
14,275
13,609
13,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
12
Kills
18
18
Deaths
13
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlbinoMrPopo
Izanami
1
3
2
0.67
W
Ganesha
1
1
7
4.5
W
8
4
3
2.38
L
Gilgamesh
Chendriv
Gilgamesh
2
1
0
2
L
Ao Kuang
2
5
3
0.7
W
Anubis
5
4
6
2
L
3
6
4
0.83
W
3
1
6
6
L
Hachiman
lgtbq
Hachiman
5
2
2
3
L
Cthulhu
zenktavis
Cthulhu
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,448
Damage
50,973
75,225
Taken
54,043
37,180
Mitigated
36,007
18,837
Healing
12,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlbinoMrPopo
Izanami
6,666
5,726
0
673
8,646
3,758
110
2,064
6,582
0
57,510
W
Ganesha
2,975
198
2,164
3,001
11,813
9,148
284
3,376
8,437
23,045
0
W
14,112
2,912
0
540
9,013
3,589
1,907
2,418
6,548
100,285
0
L
Gilgamesh
Chendriv
Gilgamesh
6,957
1,714
0
2,451
12,944
11,403
28
1,429
11,515
0
54,025
L
Ao Kuang
3,166
292
0
2,381
16,473
6,333
0
6,545
9,928
40,842
0
W
Anubis
12,945
511
0
4,105
10,962
6,451
325
3,347
7,568
82,203
0
L
3,734
214
773
4,168
14,822
6,125
610
9,179
5,643
58,444
0
W
14,275
5,650
0
2,171
13,609
13,061
372
2,595
10,268
0
83,215
L
Hachiman
lgtbq
Hachiman
13,231
9,044
0
4,746
14,112
5,584
2,023
6,121
7,991
0
78,240
L
Cthulhu
zenktavis
Cthulhu
5,360
527
236
4,082
16,874
7,735
0
6,758
10,116
35,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,112
Gold Earned
47,809
433
Minions Killed
522
0
Camps Cleared
0
1,540,465
Distance Traveled
1,644,927
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,141
479
113
7
0
300,537
0
W
Ganesha
8,836
520
7
0
0
342,948
5
W
Hera
10,604
624
149
9
0
352,620
1
L
Gilgamesh
8,387
493
93
5
0
265,556
0
L
Ao Kuang
8,101
477
67
4
0
328,774
0
W
Anubis
9,883
581
117
7
0
292,214
0
L
Hel
9,057
533
111
7
0
352,811
0
W
Vamana
10,345
609
136
8
0
356,608
0
L
Hachiman
9,195
541
108
6
0
342,577
0
L
Cthulhu
7,372
434
54
3
0
250,747
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role