Player Matchup

Neith
Neith
 
Neith
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Corvette_911
Fenrir
Level 146
God Stats
12W - 14L
1,549 SR
Queue Stats
178W - 175L
1,511 Elo+
Party 1
Nox
Nox
Doom7Scythe
Nox
Level 104
God Stats
36W - 41L
1,579 SR
Queue Stats
36W - 45L
1,515 Elo+
Solo
Da Ji
Da Ji
Lucius_911
Da Ji
Level 148
God Stats
0W - 3L
1,363 SR
Queue Stats
162W - 165L
1,512 Elo+
Party 1
Agni
Agni
SuperFast Alec
Agni
Level 148
God Stats
65W - 47L
1,656 SR
Queue Stats
146W - 152L
1,555 Elo+
Solo
Team Averages
Level 129
1,529 SR
1,519 Elo+

VS

Team Averages
Level 131
1,562 SR
1,504 Elo+
Neith
Neith
BecksGaming
Neith
Level 125
God Stats
27W - 28L
1,525 SR
Queue Stats
187W - 198L
1,533 Elo+
Solo
Kukulkan
Kukulkan
DA DIRTY
Kukulkan
Level 168
God Stats
26W - 22L
1,614 SR
Queue Stats
247W - 252L
1,505 Elo+
Solo
Poseidon
Poseidon
KinG PeroXide
Poseidon
Level 126
God Stats
6W - 6L
1,554 SR
Queue Stats
108W - 92L
1,525 Elo+
Solo
Tyr
Tyr
Twenty4seven617
Tyr
Level 127
God Stats
16W - 18L
1,602 SR
Queue Stats
82W - 104L
1,438 Elo+
Solo
Agni
Agni
ZTR26
Agni
Level 108
God Stats
34W - 46L
1,518 SR
Queue Stats
519W - 489L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 0 / 4
7,657
1,094
1,724
8,514
5,790
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
13
2 / 4 / 2
7,813
1,116
5,940
12,918
9,938
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 0 / 0
6,991
999
682
1,719
636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
13
2 / 3 / 3
7,901
1,129
7,413
10,252
4,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 4
8,118
1,160
10,778
6,433
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

290

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 3
7,786
1,112
4,350
3,373
1,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
DA DIRTY
Kukulkan
13
1 / 3 / 5
8,030
1,147
6,790
6,998
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
KinG PeroXide
Poseidon
13
3 / 0 / 3
8,580
1,226
10,223
5,020
1,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
0 / 3 / 3
7,367
1,052
7,330
9,469
7,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
ZTR26
Agni
14
2 / 1 / 5
8,177
1,168
5,734
5,203
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
7
Kills
7
7
Deaths
7
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
4
2
W
1
0
3
2.5
L
Fenrir
2
4
2
0.75
W
Kukulkan
DA DIRTY
Kukulkan
1
3
5
1.17
L
1
0
0
1
W
Poseidon
KinG PeroXide
Poseidon
3
0
3
4.5
L
Da Ji
2
3
3
1.17
L
2
0
4
4
W
0
3
3
0.5
W
Agni
ZTR26
Agni
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,537
Damage
34,427
39,836
Taken
30,063
23,112
Mitigated
14,595
1,693
Healing
463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,724
626
20
296
8,514
5,790
0
3,529
4,985
0
16,769
W
4,350
1,640
0
367
3,373
1,185
0
1,189
2,184
0
16,763
L
Fenrir
5,940
483
0
903
12,918
9,938
0
7,979
4,939
0
16,104
W
Kukulkan
DA DIRTY
Kukulkan
6,790
719
0
0
6,998
2,865
0
2,529
4,469
22,744
0
L
682
42
23
44
1,719
636
0
832
887
1,858
0
W
Poseidon
KinG PeroXide
Poseidon
10,223
1,697
0
0
5,020
1,533
0
1,155
3,865
33,239
0
L
Da Ji
7,413
1,409
0
0
10,252
4,311
0
6,313
3,939
0
16,580
L
10,778
858
0
407
6,433
2,437
0
4,094
2,339
20,830
0
W
7,330
513
0
96
9,469
7,144
0
4,624
3,765
0
12,214
W
Agni
ZTR26
Agni
5,734
210
0
0
5,203
1,868
0
1,963
3,240
10,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,480
Gold Earned
39,940
113
Minions Killed
142
3
Camps Cleared
8
583,267
Distance Traveled
749,118
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,657
1,094
36
5
0
108,869
0
W
Neith
7,786
1,112
25
4
1
141,786
0
L
Fenrir
7,813
1,116
24
3
0
151,958
0
W
Kukulkan
8,030
1,147
43
6
3
137,114
0
L
Nox
6,991
999
2
0
1
34,333
0
W
Poseidon
8,580
1,226
56
8
3
148,988
0
L
Da Ji
7,901
1,129
22
3
2
138,589
0
L
Agni
8,118
1,160
29
4
0
149,518
0
W
Tyr
7,367
1,052
11
2
0
159,016
0
W
Agni
8,177
1,168
7
1
1
162,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role