Player Matchup

Artemis
Artemis
TANK Phenom
Artemis
Level 27
God Stats
0W - 2L
1,097 SR
Queue Stats
8W - 15L
1,281 Elo+
Party 1
Ymir
Ymir
bIGhOMIEsWAN
Ymir
Level 108
God Stats
5W - 5L
1,620 SR
Queue Stats
105W - 97L
1,471 Elo+
Party 1
Cliodhna
Cliodhna
x itz P NUT x
Cliodhna
Level 126
God Stats
4W - 5L
1,547 SR
Queue Stats
62W - 59L
1,510 Elo+
Party 1
Team Averages
Level 87
1,421 SR
1,421 Elo+

VS

Team Averages
Level 107
1,659 SR
1,469 Elo+
Baron Samedi
Baron Samedi
AlphaTeenie98
Baron Samedi
Level 154
God Stats
9W - 7L
1,500 SR
Queue Stats
171W - 174L
1,493 Elo+
Solo
Cu Chulainn
Cu Chulainn
GoopyG65
Cu Chulainn
Level 22
God Stats
3W - 0L
1,976 SR
Queue Stats
35W - 30L
1,487 Elo+
Party 2
Artemis
Artemis
NiteCreeperr
Artemis
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
TANK Phenom
Artemis
14
4 / 7 / 2
12,392
729
9,501
17,509
7,219
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
1 / 4 / 5
10,935
643
8,827
21,266
12,567
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cliodhna
x itz P NUT x
Cliodhna
14
3 / 5 / 5
12,575
740
13,468
19,593
8,315
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlphaTeenie98
Baron Samedi
16
6 / 5 / 9
13,923
819
16,221
13,040
6,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
GoopyG65
Cu Chulainn
15
5 / 1 / 6
13,240
779
14,420
16,162
21,835
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
NiteCreeperr
Artemis
16
5 / 2 / 8
13,279
781
19,004
12,253
4,691
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
8
Kills
16
16
Deaths
8
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AlphaTeenie98
Baron Samedi
6
5
9
2.1
W
Cu Chulainn
GoopyG65
Cu Chulainn
5
1
6
8
W
Artemis
NiteCreeperr
Artemis
5
2
8
4.5
L
Artemis
TANK Phenom
Artemis
4
7
2
0.71
L
1
4
5
0.88
L
Cliodhna
x itz P NUT x
Cliodhna
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,796
Damage
49,645
58,368
Taken
41,455
28,101
Mitigated
32,541
8,940
Healing
12,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AlphaTeenie98
Baron Samedi
16,221
383
2,321
4,221
13,040
6,015
1,370
1,158
11,882
49,952
0
W
Cu Chulainn
GoopyG65
Cu Chulainn
14,420
1,639
0
2,898
16,162
21,835
398
4,962
11,200
8,023
44,505
W
Artemis
NiteCreeperr
Artemis
19,004
10,011
0
2,572
12,253
4,691
1,599
3,470
8,783
0
56,928
L
Artemis
TANK Phenom
Artemis
9,501
5,318
0
171
17,509
7,219
108
4,095
13,414
0
37,011
L
8,827
946
90
3,204
21,266
12,567
200
9,034
12,232
28,953
0
L
Cliodhna
x itz P NUT x
Cliodhna
13,468
1,756
0
5,475
19,593
8,315
938
6,298
13,295
0
55,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,902
Gold Earned
40,442
150
Minions Killed
173
0
Camps Cleared
0
854,813
Distance Traveled
880,005
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,923
819
53
3
0
305,283
0
W
Cu Chulainn
13,240
779
54
3
0
280,470
0
W
Artemis
13,279
781
66
4
0
294,252
0
L
Artemis
12,392
729
51
3
0
258,568
0
L
Ymir
10,935
643
30
2
0
270,466
2
L
Cliodhna
12,575
740
69
4
0
325,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role