Player Matchup

Aphrodite
Aphrodite
Camyln
Aphrodite
Level 24
God Stats
3W - 3L
1,681 SR
Queue Stats
6W - 14L
1,464 Elo+
Party 2
Sun Wukong
Sun Wukong
Gollyhawhaw
Sun Wukong
Level 97
God Stats
0W - 5L
1,226 SR
Queue Stats
77W - 70L
1,515 Elo+
Solo
Artemis
Artemis
Rkeiro
Artemis
Level 109
God Stats
18W - 17L
1,524 SR
Queue Stats
483W - 497L
1,464 Elo+
Solo
Freya
Freya
UnearthlyOne
Freya
Level 121
God Stats
0W - 2L
1,586 SR
Queue Stats
24W - 22L
1,530 Elo+
Party 2
Cthulhu
Cthulhu
ZenEclipse
Cthulhu
Level 118
God Stats
0W - 2L
1,784 SR
Queue Stats
3W - 9L
1,326 Elo+
Party 2
Team Averages
Level 94
1,560 SR
1,460 Elo+

VS

Team Averages
Level 117
1,521 SR
1,505 Elo+
Heimdallr
Heimdallr
ANHEL0
Heimdallr
Level 156
God Stats
62W - 71L
1,532 SR
Queue Stats
848W - 854L
1,590 Elo+
Solo
Discordia
Discordia
Culamáré
Discordia
Level 120
God Stats
5W - 4L
1,327 SR
Queue Stats
10W - 10L
1,499 Elo+
Solo
Kukulkan
Kukulkan
JasiiNu
Kukulkan
Level 28
God Stats
41W - 39L
1,541 SR
Queue Stats
247W - 222L
1,468 Elo+
Party 1
Loki
Loki
cyberkratos13
Loki
Level 157
God Stats
3W - 2L
1,581 SR
Queue Stats
364W - 312L
1,475 Elo+
Party 1
Bacchus
Bacchus
de0xide
Bacchus
Level 123
God Stats
10W - 5L
1,624 SR
Queue Stats
83W - 78L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Camyln
Aphrodite
15
0 / 2 / 3
9,342
934
3,934
9,223
6,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Sun Wukong
Gollyhawhaw
Sun Wukong
15
2 / 4 / 1
9,850
985
8,298
17,840
19,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
Rkeiro
Artemis
15
0 / 3 / 3
9,471
947
8,650
12,601
6,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
2 / 4 / 2
10,381
1,038
7,337
13,559
6,095
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
ZenEclipse
Cthulhu
15
0 / 4 / 1
9,194
919
9,788
19,468
28,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

171

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ANHEL0
Heimdallr
17
5 / 0 / 10
11,545
1,155
26,364
9,474
4,894
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Discordia
Culamáré
Discordia
16
2 / 1 / 8
10,047
1,005
12,247
6,191
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
JasiiNu
Kukulkan
16
1 / 0 / 5
9,613
961
7,140
2,382
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
9 / 1 / 5
12,640
1,264
15,945
7,794
5,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
de0xide
Bacchus
17
0 / 2 / 15
11,377
1,138
8,001
14,350
23,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
4
Kills
17
17
Deaths
4
10
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ANHEL0
Heimdallr
5
0
10
10
L
Aphrodite
Camyln
Aphrodite
0
2
3
0.75
W
Discordia
Culamáré
Discordia
2
1
8
6
L
Sun Wukong
Gollyhawhaw
Sun Wukong
2
4
1
0.63
W
Kukulkan
JasiiNu
Kukulkan
1
0
5
3.5
L
Artemis
Rkeiro
Artemis
0
3
3
0.5
L
2
4
2
0.75
L
Cthulhu
ZenEclipse
Cthulhu
0
4
1
0.13
W
9
1
5
11.5
W
Bacchus
de0xide
Bacchus
0
2
15
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,007
Damage
69,697
72,691
Taken
40,191
66,816
Mitigated
38,008
16,813
Healing
6,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ANHEL0
Heimdallr
26,364
17,264
0
2,959
9,474
4,894
0
5,375
3,827
0
54,715
L
Aphrodite
Camyln
Aphrodite
3,934
215
6,961
4,279
9,223
6,871
0
4,642
4,581
10,336
0
W
Discordia
Culamáré
Discordia
12,247
88
0
100
6,191
2,865
0
3,347
2,731
28,602
0
L
Sun Wukong
Gollyhawhaw
Sun Wukong
8,298
1,257
0
1,605
17,840
19,177
0
5,004
12,836
0
23,676
W
Kukulkan
JasiiNu
Kukulkan
7,140
354
0
0
2,382
1,248
0
1,463
868
31,874
0
L
Artemis
Rkeiro
Artemis
8,650
2,272
0
1,570
12,601
6,083
0
5,365
7,236
0
31,793
L
7,337
2,300
0
823
13,559
6,095
0
5,791
7,768
26,117
0
L
Cthulhu
ZenEclipse
Cthulhu
9,788
0
559
1,016
19,468
28,590
0
6,586
12,882
24,255
903
W
15,945
4,385
0
1,408
7,794
5,246
0
2,957
4,664
0
37,418
W
Bacchus
de0xide
Bacchus
8,001
483
0
1,917
14,350
23,755
0
6,079
7,945
10,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,238
Gold Earned
55,222
190
Minions Killed
231
4
Camps Cleared
13
1,099,598
Distance Traveled
1,035,520
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,545
1,155
59
6
10
214,529
0
L
Aphrodite
9,342
934
16
2
1
211,146
0
W
Discordia
10,047
1,005
39
4
1
199,386
0
L
Sun Wukong
9,850
985
19
2
0
250,739
0
W
Kukulkan
9,613
961
76
8
2
208,204
0
L
Artemis
9,471
947
56
6
1
173,747
0
L
Freya
10,381
1,038
59
6
2
229,852
0
L
Cthulhu
9,194
919
40
4
0
234,114
0
W
Loki
12,640
1,264
56
6
0
215,866
0
W
Bacchus
11,377
1,138
1
0
0
197,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role