Player Matchup

Hel
Hel
Phoukaa
Hel
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,354 Elo+
Party 2
Thoth
Thoth
SubmissiveHorus
Thoth
Level 58
God Stats
10W - 17L
1,290 SR
Queue Stats
163W - 157L
1,443 Elo+
Solo
Medusa
Medusa
TerminaLAltosiS
Medusa
Level 68
God Stats
8W - 13L
1,401 SR
Queue Stats
595W - 651L
1,433 Elo+
Solo
Baron Samedi
Baron Samedi
killime4
Baron Samedi
Level 30
God Stats
207W - 214L
1,479 SR
Queue Stats
213W - 220L
1,435 Elo+
Solo
Cthulhu
Cthulhu
lanicus
Cthulhu
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,354 Elo+
Party 2
Team Averages
Level 51
1,434 SR
1,404 Elo+

VS

Team Averages
Level 39
1,349 SR
1,449 Elo+
King Arthur
King Arthur
DSamaG
King Arthur
Level 26
God Stats
10W - 8L
1,223 SR
Queue Stats
33W - 40L
1,202 Elo+
Party 3
Maui
Maui
Jakobz615
Maui
Level 19
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 9L
1,685 Elo+
Party 1
Ishtar
Ishtar
Nickithebadcat
Ishtar
Level 61
God Stats
2W - 2L
1,126 SR
Queue Stats
30W - 33L
1,383 Elo+
Solo
Tsukuyomi
Tsukuyomi
WaffleConez
Tsukuyomi
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 11L
1,685 Elo+
Party 1
Janus
Janus
YuntWheat
Janus
Level 43
God Stats
3W - 2L
1,396 SR
Queue Stats
126W - 135L
1,287 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
10
1 / 1 / 2
6,186
1,031
1,437
1,883
542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 1
6,073
1,012
5,070
6,370
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 2 / 1
6,994
1,166
4,342
7,192
3,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
killime4
Baron Samedi
11
0 / 6 / 2
6,258
1,043
6,869
8,277
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
lanicus
Cthulhu
10
0 / 0 / 0
5,482
914
0
298
114
Team 1 Tickets

306

VS

Team 2 Tickets

390

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DSamaG
King Arthur
12
1 / 0 / 6
6,522
1,087
2,864
6,188
5,280
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Maui
12
0 / 0 / 12
7,414
1,236
2,657
6,021
5,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
5 / 1 / 5
7,270
1,212
5,834
3,743
1,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tsukuyomi
WaffleConez
Tsukuyomi
12
3 / 1 / 5
6,927
1,155
4,032
3,576
1,473
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
YuntWheat
Janus
12
3 / 1 / 4
7,206
1,201
4,683
2,971
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
3
Kills
12
12
Deaths
3
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DSamaG
King Arthur
1
0
6
4
W
Maui
0
0
12
6
W
5
1
5
7.5
L
Hel
1
1
2
2
L
0
3
1
0.17
L
2
2
1
1.25
W
Tsukuyomi
WaffleConez
Tsukuyomi
3
1
5
5.5
W
Janus
YuntWheat
Janus
3
1
4
5
L
Baron Samedi
killime4
Baron Samedi
0
6
2
0.17
L
Cthulhu
lanicus
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,718
Damage
20,070
24,020
Taken
22,499
9,835
Mitigated
14,981
1,066
Healing
2,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DSamaG
King Arthur
2,864
374
0
140
6,188
5,280
0
3,408
2,780
0
8,784
W
Maui
2,657
817
0
830
6,021
5,464
0
3,795
2,226
5,165
0
W
5,834
4,336
273
1,183
3,743
1,638
0
2,066
1,677
0
20,380
L
Hel
1,437
152
131
68
1,883
542
0
316
1,567
3,971
0
L
5,070
88
0
0
6,370
2,083
0
1,248
5,122
15,156
0
L
4,342
2,238
0
214
7,192
3,014
0
2,197
4,995
0
15,860
W
Tsukuyomi
WaffleConez
Tsukuyomi
4,032
547
0
222
3,576
1,473
0
2,012
1,564
0
10,706
W
Janus
YuntWheat
Janus
4,683
177
0
0
2,971
1,126
0
2,095
876
17,320
0
L
Baron Samedi
killime4
Baron Samedi
6,869
944
204
449
8,277
4,082
0
3,281
4,996
22,674
0
L
Cthulhu
lanicus
Cthulhu
0
0
0
0
298
114
0
298
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,993
Gold Earned
35,339
86
Minions Killed
91
3
Camps Cleared
3
314,610
Distance Traveled
564,089
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,522
1,087
7
1
0
137,915
0
W
Maui
7,414
1,236
2
0
0
108,873
0
W
Ishtar
7,270
1,212
34
6
1
106,001
0
L
Hel
6,186
1,031
4
1
0
32,934
0
L
Thoth
6,073
1,012
26
4
0
97,329
0
L
Medusa
6,994
1,166
26
4
1
98,117
0
W
Tsukuyomi
6,927
1,155
20
3
1
98,744
0
W
Janus
7,206
1,201
28
5
1
112,556
0
L
Baron Samedi
6,258
1,043
30
5
2
86,230
0
L
Cthulhu
5,482
914
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role