Player Matchup

Cabrakan
Cabrakan
Battice
Cabrakan
Level 148
God Stats
5W - 4L
1,482 SR
Queue Stats
198W - 121L
1,678 Elo+
Party 1
Guan Yu
Guan Yu
BirdKingWill
Guan Yu
Level 157
God Stats
1W - 1L
1,751 SR
Queue Stats
96W - 80L
1,648 Elo+
Party 1
Sol
Sol
OneScoopPoodle
Sol
Level 157
God Stats
2W - 1L
1,477 SR
Queue Stats
110W - 89L
1,616 Elo+
Party 1
Sun Wukong
Sun Wukong
Se1dom
Sun Wukong
Level 141
God Stats
2W - 1L
1,525 SR
Queue Stats
44W - 22L
1,758 Elo+
Party 1
Heimdallr
Heimdallr
TheChikkyNuggyz
Heimdallr
Level 185
God Stats
15W - 12L
1,585 SR
Queue Stats
894W - 910L
1,585 Elo+
Solo
Team Averages
Level 158
1,564 SR
1,657 Elo+

VS

Team Averages
Level 155
1,568 SR
1,516 Elo+
Hachiman
Hachiman
BigDaddyMak
Hachiman
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
1,463 Elo+
Party 2
Sol
Sol
DEATHSIGHT07
Sol
Level 198
God Stats
8W - 6L
1,607 SR
Queue Stats
501W - 515L
1,513 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Diegogg4
Ah Muzen Cab
Level 127
God Stats
2W - 1L
1,372 SR
Queue Stats
250W - 248L
1,593 Elo+
Solo
Pele
Pele
I Perlie I
Pele
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,467 Elo+
Party 2
Chang'e
Chang'e
Pinheadlarry816
Chang'e
Level 178
God Stats
1W - 1L
1,863 SR
Queue Stats
215W - 180L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Battice
Cabrakan
14
1 / 2 / 5
8,154
741
5,858
13,708
20,749
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
BirdKingWill
Guan Yu
13
2 / 4 / 1
8,103
737
4,867
11,823
15,917
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
2 / 1 / 4
7,758
705
11,914
9,225
4,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Se1dom
Sun Wukong
15
1 / 3 / 2
7,865
715
10,773
13,662
17,866
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
TheChikkyNuggyz
Heimdallr
16
2 / 3 / 5
8,653
787
14,431
8,322
4,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BigDaddyMak
Hachiman
14
3 / 1 / 8
8,524
775
14,430
11,371
5,027
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 4 / 9
8,550
777
10,065
12,637
4,982
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ah Muzen Cab
Diegogg4
Ah Muzen Cab
15
1 / 1 / 8
8,442
767
14,444
8,840
4,128
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 1 / 8
9,132
830
7,072
11,598
11,578
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 1 / 12
8,452
768
8,015
13,283
5,540
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
8
Kills
13
13
Deaths
8
17
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Battice
Cabrakan
1
2
5
1.75
W
Hachiman
BigDaddyMak
Hachiman
3
1
8
7
L
Guan Yu
BirdKingWill
Guan Yu
2
4
1
0.63
W
3
4
9
1.88
W
Ah Muzen Cab
Diegogg4
Ah Muzen Cab
1
1
8
5
W
5
1
8
9
L
2
1
4
4
W
1
1
12
7
L
Sun Wukong
Se1dom
Sun Wukong
1
3
2
0.67
L
Heimdallr
TheChikkyNuggyz
Heimdallr
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,843
Damage
54,026
56,740
Taken
57,729
63,883
Mitigated
31,255
19,594
Healing
36,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Battice
Cabrakan
5,858
561
1,930
2,150
13,708
20,749
0
4,426
9,282
6,572
385
W
Hachiman
BigDaddyMak
Hachiman
14,430
7,386
1,829
1,595
11,371
5,027
1,761
4,417
6,954
0
27,982
L
Guan Yu
BirdKingWill
Guan Yu
4,867
554
3,510
2,097
11,823
15,917
0
4,448
7,375
0
9,926
W
10,065
2,622
2,370
2,224
12,637
4,982
2,394
3,890
8,747
21,392
0
W
Ah Muzen Cab
Diegogg4
Ah Muzen Cab
14,444
5,038
0
0
8,840
4,128
2,136
2,825
6,015
0
32,238
W
7,072
864
654
2,417
11,598
11,578
258
3,617
7,981
1,347
14,541
L
11,914
1,887
535
3,800
9,225
4,565
0
1,592
7,633
28,943
0
W
8,015
342
16,930
8,970
13,283
5,540
946
2,638
10,645
15,366
0
L
Sun Wukong
Se1dom
Sun Wukong
10,773
850
1,083
4,489
13,662
17,866
0
4,035
9,627
0
22,981
L
Heimdallr
TheChikkyNuggyz
Heimdallr
14,431
1,169
0
0
8,322
4,786
0
4,264
4,058
0
30,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,533
Gold Earned
43,100
133
Minions Killed
140
0
Camps Cleared
0
1,056,483
Distance Traveled
1,079,659
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,154
741
6
1
0
215,639
0
W
Hachiman
8,524
775
37
3
0
224,062
0
L
Guan Yu
8,103
737
10
1
0
210,391
0
W
Sol
8,550
777
27
2
0
187,454
0
W
Ah Muzen Cab
8,442
767
40
4
0
204,377
0
W
Pele
9,132
830
18
2
0
257,321
0
L
Sol
7,758
705
39
4
0
223,852
0
W
Chang'e
8,452
768
18
2
0
206,445
0
L
Sun Wukong
7,865
715
25
2
0
218,027
0
L
Heimdallr
8,653
787
53
5
0
188,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role