Player Matchup

Maui
Maui
ACHILLES M14
Maui
Level 90
God Stats
23W - 18L
1,505 SR
Queue Stats
94W - 87L
1,398 Elo+
Solo
Anubis
Anubis
AndrewMulso19
Anubis
Level 63
God Stats
15W - 21L
1,377 SR
Queue Stats
103W - 134L
1,418 Elo+
Party 2
Thanatos
Thanatos
Klaith69
Thanatos
Level 28
God Stats
1W - 5L
1,807 SR
Queue Stats
96W - 111L
1,424 Elo+
Party 2
Ishtar
Ishtar
MeloXDre
Ishtar
Level 83
God Stats
15W - 11L
1,632 SR
Queue Stats
304W - 291L
1,445 Elo+
Solo
Chaac
Chaac
bLaZe-_-Erbsy
Chaac
Level 28
God Stats
7W - 8L
1,681 SR
Queue Stats
61W - 91L
1,362 Elo+
Party 2
Team Averages
Level 58
1,600 SR
1,409 Elo+

VS

Team Averages
Level 99
1,474 SR
1,457 Elo+
Pele
Pele
DexTheFirst
Pele
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
134W - 140L
1,426 Elo+
Party 1
Nu Wa
Nu Wa
Joserubronegro
Nu Wa
Level 157
God Stats
22W - 22L
1,427 SR
Queue Stats
43W - 52L
1,421 Elo+
Solo
Bacchus
Bacchus
JoshYaHeard
Bacchus
Level 64
God Stats
2W - 7L
1,278 SR
Queue Stats
22W - 30L
1,433 Elo+
Party 1
Scylla
Scylla
PurpKoolAid-
Scylla
Level 122
God Stats
12W - 10L
1,640 SR
Queue Stats
437W - 413L
1,505 Elo+
Party 1
Hachiman
Hachiman
vaughnwamsly
Hachiman
Level 67
God Stats
33W - 31L
1,528 SR
Queue Stats
125W - 122L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 9
9,326
549
8,815
17,581
18,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
4 / 4 / 8
9,522
560
14,306
13,333
6,762
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Klaith69
Thanatos
15
11 / 3 / 4
9,964
586
12,578
18,238
7,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ishtar
MeloXDre
Ishtar
13
4 / 6 / 6
8,555
503
10,167
15,052
7,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
5 / 1 / 3
10,368
610
7,421
14,204
10,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 8
8,499
500
12,080
20,637
6,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 6 / 2
7,421
437
11,202
10,547
3,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
JoshYaHeard
Bacchus
11
1 / 3 / 8
7,738
455
9,186
17,119
19,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
15
5 / 4 / 6
9,232
543
12,848
12,247
4,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
vaughnwamsly
Hachiman
15
7 / 7 / 5
9,308
548
10,776
17,598
6,158
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
45
27
Kills
16
17
Deaths
27
30
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
3
9
2.5
W
4
4
8
2
L
3
7
8
1
L
0
6
2
0.17
L
Bacchus
JoshYaHeard
Bacchus
1
3
8
1.67
W
Thanatos
Klaith69
Thanatos
11
3
4
4.33
W
Ishtar
MeloXDre
Ishtar
4
6
6
1.17
L
Scylla
5
4
6
2
W
5
1
3
6.5
L
Hachiman
vaughnwamsly
Hachiman
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,287
Damage
56,092
78,408
Taken
78,148
50,298
Mitigated
40,629
26,971
Healing
13,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,815
2,631
305
3,600
17,581
18,256
290
6,632
10,949
26,136
0
W
14,306
260
0
4,782
13,333
6,762
198
6,838
6,495
76,749
0
L
12,080
3,540
0
3,427
20,637
6,883
0
5,100
15,537
0
59,169
L
11,202
5,356
0
10
10,547
3,770
483
1,744
8,803
49,012
0
L
Bacchus
JoshYaHeard
Bacchus
9,186
987
0
4,440
17,119
19,581
135
5,726
11,393
22,570
0
W
Thanatos
Klaith69
Thanatos
12,578
4,532
0
11,171
18,238
7,626
723
4,345
13,893
0
60,693
W
Ishtar
MeloXDre
Ishtar
10,167
4,893
0
3,020
15,052
7,609
806
7,357
7,695
0
52,099
L
Scylla
12,848
763
0
690
12,247
4,237
308
4,558
7,689
64,765
0
W
7,421
831
0
4,093
14,204
10,045
546
8,064
6,140
0
78,722
L
Hachiman
vaughnwamsly
Hachiman
10,776
5,731
0
5,375
17,598
6,158
477
5,993
11,605
0
63,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,735
Gold Earned
42,198
438
Minions Killed
371
0
Camps Cleared
0
1,632,267
Distance Traveled
1,515,013
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,326
549
37
2
0
329,018
0
W
Anubis
9,522
560
107
6
0
345,185
0
L
Pele
8,499
500
69
4
0
341,569
4
L
Nu Wa
7,421
437
58
3
0
231,734
0
L
Bacchus
7,738
455
21
1
0
339,171
0
W
Thanatos
9,964
586
80
5
0
356,422
0
W
Ishtar
8,555
503
79
5
0
268,918
5
L
Scylla
9,232
543
121
7
0
309,956
0
W
Chaac
10,368
610
135
8
0
332,724
3
L
Hachiman
9,308
548
102
6
0
292,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role