Player Matchup

Shiva
Shiva
ChaosAddidas10
Shiva
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,517 Elo+
Party 1
Janus
Janus
Rizeofodin
Janus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
mojakid14
Kuzenbo
Level 157
God Stats
30W - 23L
1,581 SR
Queue Stats
61W - 73L
1,467 Elo+
Party 1
Team Averages
Level 134
1,527 SR
1,495 Elo+

VS

Team Averages
Level 124
1,659 SR
1,590 Elo+
Nox
Nox
Halliverse
Nox
Level 157
God Stats
34W - 27L
1,460 SR
Queue Stats
169W - 113L
1,552 Elo+
Solo
Horus
Horus
URBORING69
Horus
Level 74
God Stats
3W - 2L
1,800 SR
Queue Stats
27W - 15L
1,515 Elo+
Party 2
Kuzenbo
Kuzenbo
WingleBerries
Kuzenbo
Level 142
God Stats
6W - 3L
1,717 SR
Queue Stats
95W - 51L
1,702 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
6,550
655
5,543
8,211
5,174
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
10
0 / 5 / 1
6,903
690
3,332
6,882
1,810
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
mojakid14
Kuzenbo
9
1 / 3 / 0
6,836
684
4,729
8,834
11,242
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 6
7,656
766
6,079
5,021
2,108
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
11
5 / 1 / 2
8,029
803
8,132
6,953
3,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Kuzenbo
11
1 / 0 / 7
7,597
760
4,974
8,463
8,332
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
8
9
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
2
0
6
5
L
Janus
0
5
1
0.1
W
Horus
5
1
2
6
W
Kuzenbo
1
0
7
4.5
L
Kuzenbo
mojakid14
Kuzenbo
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,604
Damage
19,185
23,927
Taken
20,437
18,226
Mitigated
13,960
3,695
Healing
2,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,543
555
165
1,090
8,211
5,174
0
3,719
4,492
0
18,940
W
6,079
1,279
0
128
5,021
2,108
1,088
2,649
2,372
24,687
0
L
Janus
3,332
263
0
940
6,882
1,810
0
2,700
4,182
23,674
0
W
Horus
8,132
3,489
560
1,124
6,953
3,520
0
1,372
5,581
0
26,234
W
Kuzenbo
4,974
1,723
82
1,013
8,463
8,332
154
4,523
3,940
29,121
0
L
Kuzenbo
mojakid14
Kuzenbo
4,729
2,012
0
1,500
8,834
11,242
36
4,688
4,146
11,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,289
Gold Earned
23,282
62
Minions Killed
113
0
Camps Cleared
0
499,049
Distance Traveled
515,018
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,550
655
14
1
0
184,665
0
W
Nox
7,656
766
43
4
0
165,799
0
L
Janus
6,903
690
38
4
0
157,390
0
W
Horus
8,029
803
30
3
0
183,697
0
W
Kuzenbo
7,597
760
40
4
0
165,522
0
L
Kuzenbo
6,836
684
10
1
0
156,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role