Player Matchup

Sobek
Sobek
Escanor-Chan
Sobek
Level 202
God Stats
1W - 0L
1,321 SR
Queue Stats
86W - 83L
1,508 Elo+
Party 1
Ares
Ares
Im_dalomen
Ares
Level 123
God Stats
10W - 8L
1,647 SR
Queue Stats
382W - 375L
1,517 Elo+
Party 1
Neith
Neith
Tomsy
Neith
Level 156
God Stats
4W - 7L
1,555 SR
Queue Stats
248W - 238L
1,560 Elo+
Solo
Sol
Sol
lusimarley3
Sol
Level 127
God Stats
3W - 0L
1,732 SR
Queue Stats
210W - 208L
1,535 Elo+
Party 1
Hera
Hera
sinned_bcn
Hera
Level 174
God Stats
6W - 3L
1,491 SR
Queue Stats
84W - 93L
1,518 Elo+
Party 1
Team Averages
Level 156
1,549 SR
1,528 Elo+

VS

Team Averages
Level 115
1,500 SR
1,533 Elo+
Agni
Agni
Santalama
Agni
Level 158
God Stats
8W - 4L
1,733 SR
Queue Stats
422W - 415L
1,520 Elo+
Solo
Apollo
Apollo
WotanJugend
Apollo
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,467 Elo+
Solo
Pele
Pele
Zulaeen
Pele
Level 111
God Stats
0W - 2L
1,266 SR
Queue Stats
132W - 122L
1,568 Elo+
Solo
Nike
Nike
bakanesan
Nike
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 113L
1,560 Elo+
Party 2
Sobek
Sobek
jnsxl
Sobek
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 189L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 12
7,331
1,047
3,729
10,719
10,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 2 / 10
6,250
893
5,080
7,560
7,454
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Tomsy
Neith
14
10 / 1 / 7
8,378
1,197
10,660
6,431
3,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 12
7,384
1,055
9,528
6,898
3,319
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 1 / 5
6,251
893
5,994
2,923
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
2 / 3 / 4
7,017
1,002
11,929
7,338
3,035
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
8
0 / 3 / 2
5,196
742
1,915
4,219
1,453
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pele
Zulaeen
Pele
12
3 / 4 / 1
6,611
944
7,012
7,678
3,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nike
12
2 / 4 / 5
6,220
889
3,664
8,664
9,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
jnsxl
Sobek
11
0 / 4 / 3
5,837
834
3,898
9,745
10,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
18
Kills
7
7
Deaths
18
46
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
2
12
4
W
0
2
10
2.5
L
Agni
2
3
4
1.33
W
Neith
Tomsy
Neith
10
1
7
13.5
L
Apollo
0
3
2
0.33
L
Pele
Zulaeen
Pele
3
4
1
0.88
L
Nike
2
4
5
1.13
L
Sobek
jnsxl
Sobek
0
4
3
0.38
W
4
1
12
10
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,991
Damage
28,418
34,531
Taken
37,644
25,404
Mitigated
28,006
12,379
Healing
8,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,729
355
1,034
3,323
10,719
10,211
72
4,977
5,742
6,504
0
W
5,080
278
900
1,482
7,560
7,454
0
3,915
3,645
5,987
0
L
Agni
11,929
1,321
318
2,836
7,338
3,035
0
4,571
2,767
24,179
0
W
Neith
Tomsy
Neith
10,660
4,084
137
1,284
6,431
3,286
610
3,385
3,046
0
20,930
L
Apollo
1,915
982
433
374
4,219
1,453
0
2,880
1,339
0
3,718
L
Pele
Zulaeen
Pele
7,012
1,090
231
1,193
7,678
3,544
0
6,580
1,098
0
12,009
L
Nike
3,664
313
146
1,438
8,664
9,514
0
5,371
3,293
0
7,961
L
Sobek
jnsxl
Sobek
3,898
258
387
1,212
9,745
10,460
0
4,929
4,816
6,470
0
W
9,528
4,072
0
2,458
6,898
3,319
1,027
2,286
4,612
19,622
0
W
5,994
1,165
1,165
596
2,923
1,134
159
1,264
1,659
12,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,594
Gold Earned
30,881
69
Minions Killed
54
0
Camps Cleared
0
649,365
Distance Traveled
606,150
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,331
1,047
7
1
0
147,256
0
W
Ares
6,250
893
1
0
0
134,308
0
L
Agni
7,017
1,002
24
3
0
117,380
0
W
Neith
8,378
1,197
27
4
0
138,236
0
L
Apollo
5,196
742
2
0
0
97,201
0
L
Pele
6,611
944
15
2
0
132,720
0
L
Nike
6,220
889
10
1
0
125,042
0
L
Sobek
5,837
834
3
0
0
133,807
0
W
Sol
7,384
1,055
28
4
0
126,637
0
W
Hera
6,251
893
6
1
0
102,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role