Player Matchup

Athena
Athena
 
Athena
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
Arachnussy
Pele
Level 109
God Stats
24W - 17L
1,667 SR
Queue Stats
214W - 212L
1,465 Elo+
Solo
Izanami
Izanami
Brandon265747
Izanami
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,263 Elo+
Party 3
Janus
Janus
El phin9
Janus
Level 134
God Stats
3W - 5L
1,494 SR
Queue Stats
273W - 253L
1,467 Elo+
Party 3
Surtr
Surtr
TweakedOutSloth
Surtr
Level 110
God Stats
3W - 5L
1,365 SR
Queue Stats
70W - 75L
1,450 Elo+
Party 3
Team Averages
Level 96
1,505 SR
1,429 Elo+

VS

Team Averages
Level 111
1,632 SR
1,470 Elo+
Hun Batz
Hun Batz
AnimeAfroMN
Hun Batz
Level 120
God Stats
6W - 3L
1,562 SR
Queue Stats
350W - 347L
1,409 Elo+
Party 2
King Arthur
King Arthur
KamisoriHanzo
King Arthur
Level 145
God Stats
5W - 1L
1,729 SR
Queue Stats
95W - 105L
1,448 Elo+
Party 2
Ymir
Ymir
Kingkong_kael
Ymir
Level 76
God Stats
5W - 1L
1,763 SR
Queue Stats
50W - 55L
1,485 Elo+
Solo
Hachiman
Hachiman
Skrull90
Hachiman
Level 88
God Stats
6W - 3L
1,509 SR
Queue Stats
272W - 265L
1,488 Elo+
Party 1
Nu Wa
Nu Wa
t3ssi3r
Nu Wa
Level 126
God Stats
49W - 38L
1,598 SR
Queue Stats
295W - 284L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
2 / 3 / 1
6,798
453
4,638
12,960
11,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 1 / 2
6,800
453
6,849
11,723
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
11
0 / 4 / 0
6,782
452
1,339
9,618
3,244
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
El phin9
Janus
15
3 / 0 / 1
8,564
571
6,604
6,312
2,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 2
7,378
492
11,022
16,768
13,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AnimeAfroMN
Hun Batz
14
5 / 0 / 2
8,319
555
6,148
8,034
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
KamisoriHanzo
King Arthur
14
3 / 2 / 2
7,996
533
9,343
14,303
7,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 2 / 4
7,454
497
4,579
10,992
7,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Skrull90
Hachiman
12
2 / 1 / 2
7,747
516
5,403
7,965
3,141
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
t3ssi3r
Nu Wa
14
1 / 2 / 5
8,157
544
12,756
7,776
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
7
Kills
13
13
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
3
1
0.83
W
Hun Batz
AnimeAfroMN
Hun Batz
5
0
2
6
L
1
1
2
2
L
Izanami
0
4
0
0
L
Janus
El phin9
Janus
3
0
1
3.5
W
King Arthur
KamisoriHanzo
King Arthur
3
2
2
2
W
2
2
4
2
W
Hachiman
Skrull90
Hachiman
2
1
2
3
L
1
5
2
0.4
W
Nu Wa
t3ssi3r
Nu Wa
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,452
Damage
38,229
57,381
Taken
49,070
34,985
Mitigated
24,149
10,220
Healing
12,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,638
560
0
1,349
12,960
11,501
0
6,221
6,739
16,461
0
W
Hun Batz
AnimeAfroMN
Hun Batz
6,148
2,371
0
1,199
8,034
2,985
0
988
7,040
0
67,829
L
6,849
1,694
0
2,301
11,723
4,150
0
3,369
8,354
0
52,644
L
Izanami
1,339
1,046
0
998
9,618
3,244
1,334
2,122
7,496
0
42,175
L
Janus
El phin9
Janus
6,604
268
0
897
6,312
2,626
0
3,420
2,892
77,817
0
W
King Arthur
KamisoriHanzo
King Arthur
9,343
1,621
0
3,181
14,303
7,776
0
1,276
13,023
0
61,592
W
4,579
1,171
1,686
2,056
10,992
7,524
0
4,936
5,860
28,179
0
W
Hachiman
Skrull90
Hachiman
5,403
2,851
0
3,008
7,965
3,141
968
1,566
6,355
0
53,899
L
11,022
4,210
0
4,675
16,768
13,464
12
2,203
14,565
1,039
50,744
W
Nu Wa
t3ssi3r
Nu Wa
12,756
2,117
0
1,196
7,776
2,723
520
2,500
5,238
80,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,322
Gold Earned
39,673
396
Minions Killed
471
0
Camps Cleared
0
1,474,213
Distance Traveled
1,470,591
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,798
453
11
1
0
328,818
0
W
Hun Batz
8,319
555
103
7
0
346,940
0
L
Pele
6,800
453
74
5
0
301,457
1
L
Izanami
6,782
452
88
6
0
261,777
2
L
Janus
8,564
571
150
10
0
313,098
2
W
King Arthur
7,996
533
113
8
0
277,277
3
W
Ymir
7,454
497
31
2
0
285,220
0
W
Hachiman
7,747
516
92
6
0
290,071
0
L
Surtr
7,378
492
73
5
0
269,063
0
W
Nu Wa
8,157
544
132
9
0
271,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role