Player Matchup

Ah Puch
Ah Puch
LookiJust
Ah Puch
Level 99
God Stats
9W - 19L
1,413 SR
Queue Stats
122W - 125L
1,383 Elo+
Solo
Tsukuyomi
Tsukuyomi
grizzzerd
Tsukuyomi
Level 105
God Stats
3W - 9L
1,267 SR
Queue Stats
38W - 44L
1,385 Elo+
Party 1
Atlas
Atlas
k-train_77
Atlas
Level 94
God Stats
0W - 1L
1,462 SR
Queue Stats
27W - 29L
1,352 Elo+
Party 1
Team Averages
Level 99
1,381 SR
1,374 Elo+

VS

Team Averages
Level 57
1,564 SR
1,385 Elo+
Janus
Janus
EastTiger2
Janus
Level 68
God Stats
3W - 2L
1,452 SR
Queue Stats
17W - 17L
1,401 Elo+
Solo
King Arthur
King Arthur
KyoGi_warrior_69
King Arthur
Level 61
God Stats
3W - 0L
1,740 SR
Queue Stats
56W - 54L
1,397 Elo+
Solo
Kuzenbo
Kuzenbo
You8mycheese
Kuzenbo
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 199L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
LookiJust
Ah Puch
14
3 / 2 / 1
11,499
719
13,823
11,666
4,950
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
grizzzerd
Tsukuyomi
13
2 / 7 / 2
11,153
697
7,662
16,256
7,567
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Atlas
13
1 / 4 / 2
10,619
664
10,218
19,148
22,231
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
4 / 3 / 5
12,092
756
15,225
9,940
4,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
KyoGi_warrior_69
King Arthur
15
5 / 1 / 7
12,123
758
15,208
16,489
17,606
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
You8mycheese
Kuzenbo
14
4 / 2 / 3
11,153
697
8,093
15,766
25,491
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
6
Kills
13
13
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
4
3
5
2.17
W
King Arthur
KyoGi_warrior_69
King Arthur
5
1
7
8.5
L
Ah Puch
LookiJust
Ah Puch
3
2
1
1.75
W
Kuzenbo
You8mycheese
Kuzenbo
4
2
3
2.75
L
Tsukuyomi
grizzzerd
Tsukuyomi
2
7
2
0.43
L
Atlas
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,703
Damage
38,526
47,070
Taken
42,195
34,748
Mitigated
47,896
3,842
Healing
783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
15,225
866
0
323
9,940
4,799
0
5,780
4,160
77,149
0
W
King Arthur
KyoGi_warrior_69
King Arthur
15,208
1,572
0
250
16,489
17,606
0
9,682
6,807
0
41,190
L
Ah Puch
LookiJust
Ah Puch
13,823
1,012
0
2,674
11,666
4,950
39
6,982
4,684
60,657
0
W
Kuzenbo
You8mycheese
Kuzenbo
8,093
3,402
0
210
15,766
25,491
92
8,507
7,259
16,913
117
L
Tsukuyomi
grizzzerd
Tsukuyomi
7,662
1,909
0
312
16,256
7,567
323
6,544
9,712
0
19,046
L
Atlas
10,218
4,145
297
559
19,148
22,231
60
10,221
8,927
30,519
672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,271
Gold Earned
35,368
143
Minions Killed
152
0
Camps Cleared
0
769,732
Distance Traveled
906,390
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,092
756
103
6
0
290,769
4
W
King Arthur
12,123
758
41
3
0
315,357
0
L
Ah Puch
11,499
719
84
5
0
244,184
0
W
Kuzenbo
11,153
697
8
1
0
300,264
0
L
Tsukuyomi
11,153
697
26
2
0
264,839
0
L
Atlas
10,619
664
33
2
0
260,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role