Player Matchup

Fenrir
Fenrir
AleRo20iker
Fenrir
Level 45
God Stats
5W - 5L
1,616 SR
Queue Stats
90W - 81L
1,321 Elo+
Party 1
Nu Wa
Nu Wa
Alvaroatm221
Nu Wa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,318 Elo+
Party 1
Sobek
Sobek
MiKiRoYa16
Sobek
Level 28
God Stats
1W - 2L
1,738 SR
Queue Stats
7W - 19L
1,313 Elo+
Party 1
Neith
Neith
MrTroll552
Neith
Level 47
God Stats
17W - 15L
1,428 SR
Queue Stats
57W - 73L
1,362 Elo+
Solo
Chaac
Chaac
porruo01
Chaac
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 11L
1,211 Elo+
Party 1
Team Averages
Level 33
1,557 SR
1,305 Elo+

VS

Team Averages
Level 90
1,538 SR
1,433 Elo+
Yemoja
Yemoja
 
Yemoja
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Tw1st3dChild
Osiris
Level 89
God Stats
9W - 6L
1,567 SR
Queue Stats
73W - 53L
1,477 Elo+
Party 2
Danzaburou
Danzaburou
Xtremitey
Danzaburou
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,351 Elo+
Solo
Kali
Kali
kjhh2017
Kali
Level 119
God Stats
8W - 4L
1,500 SR
Queue Stats
146W - 135L
1,473 Elo+
Party 2
Merlin
Merlin
net_spite7
Merlin
Level 27
God Stats
14W - 6L
1,622 SR
Queue Stats
44W - 56L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 0 / 0
5,459
607
3,525
7,429
2,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 0
5,092
566
1,478
5,357
1,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
9
0 / 0 / 0
4,806
534
872
5,124
4,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
1
0 / 0 / 0
1,906
212
0
0
0
Chaac
porruo01
Chaac
9
0 / 1 / 1
5,108
568
3,521
6,909
3,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 0 / 0
5,304
589
1,256
1,684
1,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Osiris
11
1 / 0 / 0
6,215
691
3,977
5,947
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Xtremitey
Danzaburou
8
0 / 0 / 1
4,623
514
1,549
2,971
903
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
10
2 / 1 / 0
6,037
671
3,240
7,914
3,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
net_spite7
Merlin
8
0 / 0 / 0
4,653
517
1,589
2,024
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
3
3
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
0
0
L
Fenrir
1
0
0
1
L
0
2
0
0
L
Sobek
0
0
0
0
L
Neith
0
0
0
0
W
Osiris
1
0
0
1
W
Danzaburou
Xtremitey
Danzaburou
0
0
1
0.5
W
Kali
2
1
0
2
W
Merlin
net_spite7
Merlin
0
0
0
0
L
Chaac
porruo01
Chaac
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,396
Damage
11,611
24,819
Taken
20,540
12,023
Mitigated
9,446
7,727
Healing
7,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
1,256
333
381
400
1,684
1,293
0
785
899
19,825
0
L
Fenrir
3,525
1,154
0
1,957
7,429
2,830
0
93
7,336
0
35,327
L
1,478
281
0
1,000
5,357
1,702
0
1,589
3,768
32,822
0
L
Sobek
872
158
0
2,206
5,124
4,317
0
1,163
3,961
19,483
0
L
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Osiris
3,977
1,701
0
2,978
5,947
3,640
0
90
5,857
0
41,612
W
Danzaburou
Xtremitey
Danzaburou
1,549
557
0
880
2,971
903
192
307
2,664
0
21,434
W
Kali
3,240
2,089
0
2,113
7,914
3,023
0
686
7,228
0
46,393
W
Merlin
net_spite7
Merlin
1,589
0
0
500
2,024
587
154
482
1,542
21,733
0
L
Chaac
porruo01
Chaac
3,521
573
0
2,564
6,909
3,174
0
0
6,909
0
29,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,371
Gold Earned
26,832
191
Minions Killed
257
0
Camps Cleared
0
735,918
Distance Traveled
922,825
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,304
589
27
3
0
152,801
0
L
Fenrir
5,459
607
70
8
0
213,180
0
L
Nu Wa
5,092
566
46
5
0
158,647
0
L
Sobek
4,806
534
31
3
0
163,077
0
L
Neith
1,906
212
0
0
0
0
0
W
Osiris
6,215
691
79
9
0
200,629
0
W
Danzaburou
4,623
514
29
3
0
155,224
0
W
Kali
6,037
671
85
9
0
222,751
0
W
Merlin
4,653
517
37
4
0
191,420
2
L
Chaac
5,108
568
44
5
0
201,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role