Player Matchup

Arachne
Arachne
 
Arachne
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Troyrtr
Hades
Level 127
God Stats
1W - 1L
1,219 SR
Queue Stats
23W - 18L
1,552 Elo+
Solo
Discordia
Discordia
Waterorb
Discordia
Level 157
God Stats
9W - 6L
1,415 SR
Queue Stats
377W - 393L
1,463 Elo+
Party 3
Ao Kuang
Ao Kuang
dethwaits4no1
Ao Kuang
Level 167
God Stats
6W - 0L
1,922 SR
Queue Stats
189W - 185L
1,498 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
stormravyn
Ah Muzen Cab
Level 147
God Stats
32W - 22L
1,524 SR
Queue Stats
809W - 785L
1,547 Elo+
Party 3
Team Averages
Level 161
1,516 SR
1,512 Elo+

VS

Team Averages
Level 119
1,500 SR
1,500 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
AdvancedGamer1
Tyr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,540 Elo+
Party 2
Mulan
Mulan
SaBuEsOxX-PR
Mulan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 51L
1,436 Elo+
Party 1
Fenrir
Fenrir
illusivehabits
Fenrir
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 47L
1,550 Elo+
Party 2
Scylla
Scylla
r25lion
Scylla
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 73L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
4 / 4 / 14
9,349
850
5,735
10,231
7,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
Troyrtr
Hades
15
2 / 5 / 16
8,723
793
8,042
13,184
11,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Discordia
Waterorb
Discordia
16
5 / 4 / 12
9,758
887
12,109
7,015
2,977
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
dethwaits4no1
Ao Kuang
16
5 / 5 / 16
9,967
906
5,225
15,868
20,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
stormravyn
Ah Muzen Cab
17
8 / 3 / 14
10,587
962
13,166
11,750
5,720
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
3 / 6 / 7
8,487
772
7,324
8,487
3,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 4 / 6
8,805
800
5,926
9,644
9,251
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

15
6 / 4 / 4
8,379
762
4,775
10,634
7,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 6 / 7
7,238
658
4,080
12,037
7,754
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
r25lion
Scylla
16
3 / 4 / 8
8,639
785
12,631
7,966
3,160
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
50
24
Kills
18
21
Deaths
24
72
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
4
14
2.75
L
The Morrigan
 
The Morrigan
3
6
7
1.08
L
4
4
6
1.75
L
6
4
4
2
W
Hades
Troyrtr
Hades
2
5
16
2
W
Discordia
Waterorb
Discordia
5
4
12
2.75
W
Ao Kuang
dethwaits4no1
Ao Kuang
5
5
16
2.6
L
2
6
7
0.92
L
Scylla
r25lion
Scylla
3
4
8
1.75
W
Ah Muzen Cab
stormravyn
Ah Muzen Cab
8
3
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,277
Damage
34,736
58,048
Taken
48,768
48,417
Mitigated
31,657
14,711
Healing
9,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,735
4,203
659
2,721
10,231
7,838
1,420
3,715
6,444
0
14,069
L
The Morrigan
 
The Morrigan
7,324
852
235
2,298
8,487
3,846
0
4,155
4,280
14,936
0
L
5,926
104
0
406
9,644
9,251
108
5,530
4,013
0
14,570
L
4,775
1,076
1,535
1,299
10,634
7,646
0
4,911
5,631
340
11,547
W
Hades
Troyrtr
Hades
8,042
558
667
2,386
13,184
11,210
269
5,264
7,818
12,309
0
W
Discordia
Waterorb
Discordia
12,109
710
290
580
7,015
2,977
2,088
2,669
4,222
28,060
0
W
Ao Kuang
dethwaits4no1
Ao Kuang
5,225
895
2,099
3,165
15,868
20,672
396
4,055
11,695
8,346
0
L
4,080
1,273
1,133
2,395
12,037
7,754
0
6,338
5,651
0
8,980
L
Scylla
r25lion
Scylla
12,631
493
270
294
7,966
3,160
0
4,442
3,439
29,175
0
W
Ah Muzen Cab
stormravyn
Ah Muzen Cab
13,166
4,068
589
1,555
11,750
5,720
729
4,064
7,596
0
36,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,384
Gold Earned
41,548
121
Minions Killed
137
0
Camps Cleared
0
1,006,917
Distance Traveled
954,918
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,349
850
25
2
0
214,785
0
L
The Morrigan
8,487
772
21
2
0
153,440
0
L
Tyr
8,805
800
19
2
0
203,538
1
L
Mulan
8,379
762
27
2
0
213,319
0
W
Hades
8,723
793
8
1
0
189,615
0
W
Discordia
9,758
887
34
3
0
201,700
0
W
Ao Kuang
9,967
906
3
0
0
194,479
0
L
Fenrir
7,238
658
17
2
0
190,026
0
L
Scylla
8,639
785
53
5
0
194,595
0
W
Ah Muzen Cab
10,587
962
51
5
0
206,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role