Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
AtomicaBuster
Bellona
Level 98
God Stats
0W - 1L
1,809 SR
Queue Stats
31W - 33L
1,607 Elo+
Party 1
Chiron
Chiron
LovelyCola
Chiron
Level 128
God Stats
7W - 9L
1,462 SR
Queue Stats
422W - 441L
1,409 Elo+
Solo
Hades
Hades
VerbalDIRD
Hades
Level 155
God Stats
6W - 4L
1,732 SR
Queue Stats
227W - 227L
1,415 Elo+
Solo
Team Averages
Level 117
1,601 SR
1,486 Elo+

VS

Team Averages
Level 128
1,456 SR
1,439 Elo+
Ra
Ra
MemeBuildsWin
Ra
Level 101
God Stats
2W - 0L
1,531 SR
Queue Stats
80W - 64L
1,475 Elo+
Solo
Geb
Geb
Toiletpaperrun
Geb
Level 159
God Stats
2W - 2L
1,369 SR
Queue Stats
195W - 268L
1,407 Elo+
Solo
Anubis
Anubis
WidespreadRuinz
Anubis
Level 142
God Stats
1W - 0L
1,295 SR
Queue Stats
35W - 34L
1,463 Elo+
Solo
Chiron
Chiron
me26
Chiron
Level 110
God Stats
4W - 3L
1,584 SR
Queue Stats
141W - 139L
1,464 Elo+
Solo
Neith
Neith
zetsii_XII
Neith
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 184L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
4 / 8 / 8
10,767
769
16,503
17,006
7,889
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Guan Yu
 
Guan Yu
15
3 / 3 / 8
9,609
686
3,450
14,325
12,475
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
16
5 / 6 / 8
9,856
704
13,232
22,961
24,602
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
LovelyCola
Chiron
19
4 / 5 / 6
11,440
817
14,630
16,587
7,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hades
15
0 / 7 / 8
9,303
665
12,469
19,108
17,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 15
11,196
800
21,459
14,385
9,069
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 2 / 10
9,958
711
7,402
9,974
9,822
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
6 / 7 / 15
10,943
782
13,887
15,212
8,415
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
me26
Chiron
20
8 / 1 / 14
12,073
862
16,291
16,585
9,892
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Neith
19
7 / 3 / 13
11,630
831
17,671
12,804
8,872
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
96
16
Kills
29
29
Deaths
16
38
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
4
8
8
1
L
Guan Yu
 
Guan Yu
3
3
8
2.33
L
Bellona
5
6
8
1.5
L
Chiron
LovelyCola
Chiron
4
5
6
1.4
W
5
3
15
4.17
W
3
2
10
4
L
Hades
0
7
8
0.57
W
6
7
15
1.93
W
Chiron
me26
Chiron
8
1
14
15
W
Neith
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,284
Damage
76,710
89,987
Taken
68,960
69,942
Mitigated
46,070
24,831
Healing
29,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
16,503
11,656
1,169
1,427
17,006
7,889
0
7,754
8,980
0
27,878
L
Guan Yu
 
Guan Yu
3,450
371
4,437
4,941
14,325
12,475
338
5,008
9,261
0
6,062
L
Bellona
13,232
4,699
924
2,501
22,961
24,602
0
12,063
10,742
0
19,828
L
Chiron
LovelyCola
Chiron
14,630
3,233
3,137
3,737
16,587
7,802
2,579
5,792
10,581
0
39,640
W
21,459
2,176
8,864
6,178
14,385
9,069
953
3,255
10,869
45,157
0
W
7,402
252
1,899
1,120
9,974
9,822
0
1,619
8,203
11,325
0
L
Hades
12,469
1,018
640
1,918
19,108
17,174
617
11,200
7,675
26,001
0
W
13,887
584
485
1,120
15,212
8,415
1,130
2,457
12,569
25,497
0
W
Chiron
me26
Chiron
16,291
4,386
1,468
3,744
16,585
9,892
2,232
2,399
13,981
0
34,783
W
Neith
17,671
7,311
1,118
3,471
12,804
8,872
3,199
1,728
10,868
0
34,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,975
Gold Earned
55,800
140
Minions Killed
147
0
Camps Cleared
0
1,153,233
Distance Traveled
1,193,345
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,767
769
32
2
0
237,360
0
L
Guan Yu
9,609
686
8
1
0
224,482
0
L
Bellona
9,856
704
10
1
0
243,999
0
L
Chiron
11,440
817
54
4
0
234,494
4
W
Ra
11,196
800
43
3
0
280,402
0
W
Geb
9,958
711
3
0
0
210,664
0
L
Hades
9,303
665
36
3
0
212,898
0
W
Anubis
10,943
782
31
2
0
189,491
0
W
Chiron
12,073
862
36
3
0
274,735
0
W
Neith
11,630
831
34
2
0
238,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role