Player Matchup

Tiamat
Tiamat
Andyman597
Tiamat
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,188 Elo+
Party 1
Fenrir
Fenrir
Demon_slayer_Luv
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,089 Elo+
Party 1
Ymir
Ymir
Scarcebeast5
Ymir
Level 85
God Stats
1W - 7L
994 SR
Queue Stats
1W - 10L
989 Elo+
Party 1
Team Averages
Level 58
1,331 SR
1,089 Elo+

VS

Team Averages
Level 130
1,475 SR
1,531 Elo+
Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Li1Seizures
Ra
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 83L
1,686 Elo+
Party 2
Achilles
Achilles
Stikahz
Achilles
Level 126
God Stats
4W - 3L
1,426 SR
Queue Stats
101W - 104L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Andyman597
Tiamat
12
1 / 8 / 1
9,173
706
8,211
11,755
6,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 5 / 0
8,906
685
1,974
11,236
4,570
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
0 / 3 / 1
8,516
655
4,905
18,867
19,651
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 1 / 13
10,155
781
6,167
11,807
8,434
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
7 / 0 / 8
11,369
875
16,275
6,286
3,191
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Stikahz
Achilles
14
7 / 1 / 7
10,853
835
10,408
9,688
10,415
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
2
Kills
16
16
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
13
8.5
L
Tiamat
Andyman597
Tiamat
1
8
1
0.19
L
1
5
0
0.2
W
7
0
8
11
L
0
3
1
0.17
W
Achilles
Stikahz
Achilles
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,090
Damage
32,850
41,858
Taken
27,781
30,566
Mitigated
22,040
4,934
Healing
7,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,167
515
23
1,395
11,807
8,434
619
4,143
7,664
32,245
0
L
Tiamat
Andyman597
Tiamat
8,211
646
66
1,098
11,755
6,345
0
6,143
5,492
40,945
0
L
1,974
421
0
668
11,236
4,570
0
6,751
4,437
0
7,863
W
16,275
2,250
2,890
2,329
6,286
3,191
1,261
4,327
1,959
55,194
0
L
4,905
620
95
3,007
18,867
19,651
0
10,007
8,796
29,552
0
W
Achilles
Stikahz
Achilles
10,408
2,244
0
1,102
9,688
10,415
648
5,145
4,543
0
23,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,595
Gold Earned
32,377
88
Minions Killed
144
0
Camps Cleared
0
619,251
Distance Traveled
745,345
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,155
781
62
5
0
253,855
0
L
Tiamat
9,173
706
49
4
0
209,938
2
L
Fenrir
8,906
685
7
1
0
214,133
0
W
Ra
11,369
875
59
5
0
231,808
0
L
Ymir
8,516
655
32
2
0
195,180
1
W
Achilles
10,853
835
23
2
0
259,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role