Player Matchup

Thanatos
Thanatos
Asesinoninja99
Thanatos
Level 93
God Stats
11W - 16L
1,416 SR
Queue Stats
682W - 632L
1,554 Elo+
Solo
Ganesha
Ganesha
Gh0stSamurai92
Ganesha
Level 226
God Stats
3W - 2L
1,260 SR
Queue Stats
360W - 382L
1,458 Elo+
Party 1
Baba Yaga
Baba Yaga
Millo San
Baba Yaga
Level 185
God Stats
5W - 11L
1,375 SR
Queue Stats
200W - 205L
1,455 Elo+
Party 1
Rama
Rama
haann__mmma
Rama
Level 30
God Stats
4W - 5L
1,188 SR
Queue Stats
19W - 35L
1,140 Elo+
Solo
Fenrir
Fenrir
xHx Battosai
Fenrir
Level 260
God Stats
6W - 11L
1,355 SR
Queue Stats
568W - 568L
1,416 Elo+
Party 1
Team Averages
Level 159
1,319 SR
1,405 Elo+

VS

Team Averages
Level 148
1,476 SR
1,443 Elo+
Merlin
Merlin
KurtLupo9506
Merlin
Level 124
God Stats
7W - 6L
1,554 SR
Queue Stats
470W - 442L
1,566 Elo+
Solo
Horus
Horus
OR4NGE PL4YER
Horus
Level 149
God Stats
21W - 31L
1,460 SR
Queue Stats
119W - 175L
1,403 Elo+
Party 2
Hachiman
Hachiman
Point 4 on lay
Hachiman
Level 161
God Stats
42W - 57L
1,711 SR
Queue Stats
205W - 289L
1,441 Elo+
Party 2
Janus
Janus
RickySpanish677
Janus
Level 142
God Stats
25W - 26L
1,322 SR
Queue Stats
167W - 244L
1,401 Elo+
Party 2
Lancelot
Lancelot
Smill wiff1386
Lancelot
Level 166
God Stats
10W - 13L
1,333 SR
Queue Stats
204W - 290L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
0 / 1 / 0
4,921
492
4,780
6,981
2,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 1
5,507
551
2,333
6,119
4,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
Millo San
Baba Yaga
10
1 / 0 / 0
5,654
565
2,607
3,063
1,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,514
551
3,444
6,808
2,617
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
11
7 / 0 / 0
6,626
663
6,759
8,287
3,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 7 / 0
5,340
534
2,618
7,590
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 0 / 2
5,148
515
1,530
5,372
2,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
10
3 / 1 / 0
5,624
562
5,893
7,499
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 0 / 0
5,292
529
3,100
2,990
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
9
0 / 0 / 1
5,260
526
2,225
7,274
2,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
8
Kills
3
3
Deaths
8
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
0
1
0
0
W
0
0
1
0.5
L
Merlin
0
7
0
0
W
Baba Yaga
Millo San
Baba Yaga
1
0
0
1
L
0
0
2
1
L
Hachiman
3
1
0
3
L
0
0
0
0
L
Lancelot
0
0
1
0.5
W
0
2
0
0
W
Fenrir
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,923
Damage
15,366
31,258
Taken
30,725
14,290
Mitigated
10,579
15,232
Healing
11,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
4,780
1,116
0
5,283
6,981
2,383
0
545
6,356
0
34,866
W
2,333
282
0
2,872
6,119
4,410
0
1,493
4,534
19,722
0
L
Merlin
2,618
174
0
245
7,590
1,728
0
0
7,590
31,762
0
W
Baba Yaga
Millo San
Baba Yaga
2,607
102
0
1,449
3,063
1,208
0
835
2,114
39,939
0
L
1,530
901
2,373
3,240
5,372
2,974
0
1,755
3,617
0
7,298
L
Hachiman
5,893
3,536
0
3,494
7,499
2,580
0
1,124
6,375
0
43,656
L
3,100
57
0
1,242
2,990
931
0
1,363
1,627
43,336
0
L
Lancelot
2,225
207
0
1,225
7,274
2,366
0
698
6,576
0
37,434
W
3,444
3,202
0
3,243
6,808
2,617
0
0
6,808
0
44,672
W
Fenrir
6,759
989
0
2,385
8,287
3,672
0
2,559
5,728
0
33,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,222
Gold Earned
26,664
285
Minions Killed
293
0
Camps Cleared
0
1,032,741
Distance Traveled
1,061,708
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
4,921
492
55
6
0
228,735
0
W
Ganesha
5,507
551
5
1
0
210,199
3
L
Merlin
5,340
534
59
6
0
175,784
3
W
Baba Yaga
5,654
565
87
9
0
202,289
0
L
Horus
5,148
515
14
1
0
235,572
2
L
Hachiman
5,624
562
71
7
0
178,455
0
L
Janus
5,292
529
85
9
0
218,417
2
L
Lancelot
5,260
526
64
6
0
253,480
0
W
Rama
5,514
551
87
9
0
179,628
1
W
Fenrir
6,626
663
51
5
0
211,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role