Player Matchup

Cthulhu
Cthulhu
CoxPaul
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,357 Elo+
Party 2
Hun Batz
Hun Batz
Wiedzimak
Hun Batz
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,357 Elo+
Party 2
He Bo
He Bo
Zabollus
He Bo
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,357 Elo+
Party 2
Team Averages
Level 47
1,500 SR
1,357 Elo+

VS

Team Averages
Level 69
1,509 SR
1,286 Elo+
Ishtar
Ishtar
AGrumpyBadger
Ishtar
Level 125
God Stats
1W - 2L
1,300 SR
Queue Stats
6W - 11L
1,256 Elo+
Solo
Bacchus
Bacchus
Costa69220
Bacchus
Level 28
God Stats
3W - 0L
1,727 SR
Queue Stats
20W - 18L
1,301 Elo+
Party 1
Discordia
Discordia
Sallen21
Discordia
Level 53
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 18L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CoxPaul
Cthulhu
11
3 / 2 / 5
9,198
708
6,588
12,550
16,256
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Wiedzimak
Hun Batz
12
2 / 3 / 4
9,396
723
5,367
12,664
5,484
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Zabollus
He Bo
12
3 / 5 / 1
8,956
689
6,647
11,118
4,962
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 5
10,655
820
7,801
9,809
3,429
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Costa69220
Bacchus
13
3 / 2 / 7
10,122
779
7,445
12,682
16,514
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
Sallen21
Discordia
13
2 / 3 / 6
9,827
756
16,653
8,099
2,812
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
8
Kills
10
10
Deaths
8
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
W
Bacchus
Costa69220
Bacchus
3
2
7
3.25
L
Cthulhu
CoxPaul
Cthulhu
3
2
5
2.75
W
Discordia
Sallen21
Discordia
2
3
6
1.67
L
Hun Batz
Wiedzimak
Hun Batz
2
3
4
1.33
L
He Bo
Zabollus
He Bo
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,602
Damage
31,899
36,332
Taken
30,590
26,702
Mitigated
22,755
616
Healing
3,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,801
5,750
0
1,094
9,809
3,429
1,948
5,032
4,777
0
31,266
W
Bacchus
Costa69220
Bacchus
7,445
1,250
173
1,497
12,682
16,514
387
5,937
6,745
20,431
0
L
Cthulhu
CoxPaul
Cthulhu
6,588
269
83
65
12,550
16,256
0
7,749
4,801
19,636
330
W
Discordia
Sallen21
Discordia
16,653
925
0
250
8,099
2,812
223
2,632
5,467
45,852
0
L
Hun Batz
Wiedzimak
Hun Batz
5,367
848
0
230
12,664
5,484
0
8,302
4,362
0
24,159
L
He Bo
Zabollus
He Bo
6,647
424
0
238
11,118
4,962
0
8,545
2,573
25,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,550
Gold Earned
30,604
98
Minions Killed
112
0
Camps Cleared
0
689,471
Distance Traveled
695,526
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,655
820
49
4
0
217,139
8
W
Bacchus
10,122
779
9
1
0
253,452
0
L
Cthulhu
9,198
708
14
1
0
234,360
0
W
Discordia
9,827
756
54
4
0
224,935
0
L
Hun Batz
9,396
723
37
3
0
242,414
0
L
He Bo
8,956
689
47
4
0
212,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role