Player Matchup

Ganesha
Ganesha
LightWolf05
Ganesha
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 63L
1,360 Elo+
Party 1
Bastet
Bastet
LilacCemetery
Bastet
Level 24
God Stats
20W - 26L
1,448 SR
Queue Stats
40W - 55L
1,375 Elo+
Party 1
Zhong Kui
Zhong Kui
QuietCalf609721
Zhong Kui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 53L
1,409 Elo+
Solo
Nike
Nike
TLW Shev CR
Nike
Level 105
God Stats
82W - 52L
1,765 SR
Queue Stats
490W - 462L
1,510 Elo+
Solo
Hachiman
Hachiman
WaRz Justin
Hachiman
Level 27
God Stats
7W - 2L
1,715 SR
Queue Stats
35W - 33L
1,448 Elo+
Solo
Team Averages
Level 68
1,585 SR
1,420 Elo+

VS

Team Averages
Level 84
1,483 SR
1,510 Elo+
Janus
Janus
 
Janus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Ratoninvencible
Ix Chel
Level 52
God Stats
5W - 12L
1,402 SR
Queue Stats
63W - 62L
1,461 Elo+
Solo
Guan Yu
Guan Yu
llamunkapus
Guan Yu
Level 86
God Stats
4W - 5L
1,512 SR
Queue Stats
42W - 37L
1,534 Elo+
Party 2
Serqet
Serqet
platypusbaby
Serqet
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 34L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
LightWolf05
Ganesha
13
0 / 1 / 10
7,091
709
7,005
9,823
8,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 2 / 2
7,491
749
5,075
8,927
3,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
QuietCalf609721
Zhong Kui
13
1 / 1 / 9
7,460
746
10,065
11,838
7,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 1 / 6
8,472
847
8,902
10,431
9,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
WaRz Justin
Hachiman
15
4 / 2 / 4
7,975
798
8,736
9,889
3,921
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 3 / 3
7,773
777
12,069
8,207
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
 
Neith
12
1 / 3 / 3
6,899
690
6,512
8,631
3,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
0 / 3 / 4
7,054
705
8,503
7,844
3,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
llamunkapus
Guan Yu
13
2 / 2 / 3
7,075
708
7,963
11,955
13,673
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
13
1 / 4 / 3
7,059
706
5,338
8,762
5,240
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
23
15
Kills
7
7
Deaths
15
31
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
3
3
1.5
L
Neith
 
Neith
1
3
3
0.83
W
Ganesha
LightWolf05
Ganesha
0
1
10
5
W
4
2
2
2.5
W
Zhong Kui
QuietCalf609721
Zhong Kui
1
1
9
5.5
L
0
3
4
0.67
W
6
1
6
9
W
Hachiman
WaRz Justin
Hachiman
4
2
4
3
L
Guan Yu
llamunkapus
Guan Yu
2
2
3
1.75
L
Serqet
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,783
Damage
40,385
50,908
Taken
45,399
32,375
Mitigated
28,815
5,827
Healing
7,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
12,069
0
0
661
8,207
3,097
0
3,154
4,871
30,333
0
L
Neith
 
Neith
6,512
2,764
0
464
8,631
3,609
0
2,877
5,524
0
18,264
W
Ganesha
LightWolf05
Ganesha
7,005
116
0
1,277
9,823
8,737
58
3,915
5,294
14,826
0
W
5,075
1,958
0
227
8,927
3,238
107
3,776
4,939
0
11,533
W
Zhong Kui
QuietCalf609721
Zhong Kui
10,065
1,488
0
1,270
11,838
7,392
749
3,867
7,775
25,255
0
L
8,503
591
171
510
7,844
3,196
0
1,745
5,921
29,396
0
W
8,902
243
0
679
10,431
9,087
381
4,064
6,003
0
19,817
W
Hachiman
WaRz Justin
Hachiman
8,736
5,293
0
2,374
9,889
3,921
1,743
3,956
5,599
0
22,212
L
Guan Yu
llamunkapus
Guan Yu
7,963
503
1,264
3,579
11,955
13,673
0
5,619
6,089
0
14,167
L
Serqet
5,338
1,636
0
420
8,762
5,240
0
3,675
5,042
0
11,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,489
Gold Earned
35,860
136
Minions Killed
171
0
Camps Cleared
0
1,060,371
Distance Traveled
983,312
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,773
777
47
5
0
184,718
0
L
Neith
6,899
690
22
2
0
185,066
0
W
Ganesha
7,091
709
0
0
0
220,217
0
W
Bastet
7,491
749
11
1
0
200,263
0
W
Zhong Kui
7,460
746
41
4
0
207,964
0
L
Ix Chel
7,054
705
60
6
0
168,508
0
W
Nike
8,472
847
42
4
0
232,573
0
W
Hachiman
7,975
798
42
4
0
199,354
0
L
Guan Yu
7,075
708
19
2
0
231,921
0
L
Serqet
7,059
706
23
2
0
213,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role