Player Matchup

Horus
Horus
 
Horus
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
AzazelTBD
Sol
Level 126
God Stats
4W - 0L
1,794 SR
Queue Stats
69W - 87L
1,453 Elo+
Party 1
Skadi
Skadi
DayofFates
Skadi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 145L
1,539 Elo+
Party 1
Nemesis
Nemesis
JagerBombastic34
Nemesis
Level 127
God Stats
4W - 4L
1,497 SR
Queue Stats
69W - 84L
1,502 Elo+
Party 1
Anubis
Anubis
mademan223
Anubis
Level 149
God Stats
152W - 108L
1,675 SR
Queue Stats
311W - 274L
1,579 Elo+
Solo
Team Averages
Level 124
1,593 SR
1,515 Elo+

VS

Team Averages
Level 114
1,697 SR
1,585 Elo+
Susano
Susano
CookiieDo
Susano
Level 54
God Stats
5W - 1L
2,042 SR
Queue Stats
123W - 107L
1,619 Elo+
Solo
Scylla
Scylla
David4man
Scylla
Level 119
God Stats
1W - 5L
1,413 SR
Queue Stats
505W - 496L
1,511 Elo+
Solo
Cu Chulainn
Cu Chulainn
Kingwizzzardd
Cu Chulainn
Level 148
God Stats
4W - 1L
2,069 SR
Queue Stats
120W - 99L
1,630 Elo+
Solo
Chiron
Chiron
Natrel titvache
Chiron
Level 127
God Stats
1W - 1L
1,332 SR
Queue Stats
14W - 14L
1,552 Elo+
Party 2
Fafnir
Fafnir
Quebon titvache
Fafnir
Level 122
God Stats
1W - 1L
1,632 SR
Queue Stats
12W - 11L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 2 / 5
6,982
537
4,708
11,247
8,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 2 / 0
7,648
588
6,610
9,412
3,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
13
4 / 1 / 4
7,799
600
8,498
9,040
3,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 0 / 3
8,352
642
9,642
9,353
5,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
mademan223
Anubis
12
4 / 5 / 2
7,679
591
10,557
10,542
5,230
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
CookiieDo
Susano
11
2 / 3 / 1
6,534
503
6,480
13,138
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
David4man
Scylla
11
1 / 6 / 1
6,396
492
6,028
10,696
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Kingwizzzardd
Cu Chulainn
12
4 / 4 / 3
7,664
590
8,689
15,462
13,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 1 / 1
6,710
516
7,846
8,109
3,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 4
6,698
515
2,790
11,962
12,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
16
Kills
9
10
Deaths
16
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
2
5
1.75
W
1
2
0
0.5
L
Susano
CookiieDo
Susano
2
3
1
0.83
L
Scylla
David4man
Scylla
1
6
1
0.25
W
Skadi
4
1
4
6
W
6
0
3
7.5
L
Cu Chulainn
Kingwizzzardd
Cu Chulainn
4
4
3
1.38
L
2
1
1
2.5
L
0
2
4
1
W
Anubis
mademan223
Anubis
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,015
Damage
31,833
49,594
Taken
59,367
26,472
Mitigated
37,150
15,449
Healing
13,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,708
1,971
1,069
3,606
11,247
8,901
129
2,476
8,771
0
12,617
W
6,610
3,672
0
3,975
9,412
3,525
1,466
225
9,187
70,315
0
L
Susano
CookiieDo
Susano
6,480
1,835
0
1,955
13,138
4,924
0
657
12,481
0
52,944
L
Scylla
David4man
Scylla
6,028
300
0
1,210
10,696
3,066
0
977
9,719
46,807
0
W
Skadi
8,498
3,777
0
631
9,040
3,791
1,179
2,981
6,059
0
67,811
W
9,642
4,740
0
2,096
9,353
5,025
0
2,053
7,300
0
62,808
L
Cu Chulainn
Kingwizzzardd
Cu Chulainn
8,689
1,175
0
3,935
15,462
13,475
0
7,450
8,012
0
41,231
L
7,846
3,325
327
2,178
8,109
3,026
0
4,199
3,910
0
55,092
L
2,790
943
0
3,453
11,962
12,659
0
3,884
8,078
17,273
0
W
Anubis
mademan223
Anubis
10,557
831
0
4,072
10,542
5,230
0
1,083
9,459
52,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,460
Gold Earned
34,002
401
Minions Killed
331
0
Camps Cleared
0
1,300,181
Distance Traveled
1,302,385
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,982
537
13
1
0
270,388
0
W
Sol
7,648
588
120
9
0
235,398
0
L
Susano
6,534
503
77
6
0
296,057
0
L
Scylla
6,396
492
73
6
0
236,114
0
W
Skadi
7,799
600
91
7
0
254,075
2
W
Nemesis
8,352
642
89
7
0
299,763
1
L
Cu Chulainn
7,664
590
63
5
0
242,996
4
L
Chiron
6,710
516
90
7
0
257,847
0
L
Fafnir
6,698
515
28
2
0
269,371
0
W
Anubis
7,679
591
88
7
0
240,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role