Player Matchup

Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Daqurein
Zeus
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
156W - 146L
1,522 Elo+
Solo
Izanami
Izanami
Gs Skurro
Izanami
Level 88
God Stats
12W - 3L
1,596 SR
Queue Stats
210W - 213L
1,437 Elo+
Party 2
Hel
Hel
Mourrrou
Hel
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 55L
1,540 Elo+
Party 2
Mulan
Mulan
Saffasa
Mulan
Level 29
God Stats
1W - 3L
1,134 SR
Queue Stats
149W - 132L
1,545 Elo+
Solo
Team Averages
Level 94
1,446 SR
1,509 Elo+

VS

Team Averages
Level 85
1,504 SR
1,583 Elo+
Nu Wa
Nu Wa
DeadMyr
Nu Wa
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 26L
1,591 Elo+
Party 1
Amaterasu
Amaterasu
DieII
Amaterasu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 125L
1,530 Elo+
Party 1
Janus
Janus
TheBlast13
Janus
Level 116
God Stats
4W - 4L
1,650 SR
Queue Stats
302W - 288L
1,585 Elo+
Party 1
Yemoja
Yemoja
ZombiDevil
Yemoja
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 24L
1,699 Elo+
Party 1
Hachiman
Hachiman
sswsspg
Hachiman
Level 100
God Stats
14W - 15L
1,371 SR
Queue Stats
723W - 719L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
1 / 2 / 23
9,946
829
8,412
22,024
28,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
16
5 / 2 / 18
9,865
822
21,084
12,327
7,052
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Gs Skurro
Izanami
19
13 / 2 / 10
11,983
999
22,644
14,857
9,553
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

17
3 / 1 / 19
10,537
878
8,950
17,502
15,841
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Saffasa
Mulan
15
5 / 5 / 13
9,448
787
11,091
16,252
21,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DeadMyr
Nu Wa
13
0 / 7 / 6
7,865
655
13,273
13,920
7,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
DieII
Amaterasu
14
1 / 6 / 5
8,079
673
9,890
21,440
29,384
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Janus
16
3 / 5 / 4
9,150
763
22,387
12,058
7,818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
ZombiDevil
Yemoja
17
3 / 5 / 6
9,335
778
2,746
17,096
23,118
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
sswsspg
Hachiman
13
1 / 4 / 6
7,917
660
10,815
13,013
6,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
35
27
Kills
8
12
Deaths
27
83
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
23
6.25
W
Zeus
5
2
18
7
L
Nu Wa
DeadMyr
Nu Wa
0
7
6
0.43
L
Amaterasu
DieII
Amaterasu
1
6
5
0.58
W
Izanami
Gs Skurro
Izanami
13
2
10
9
W
3
1
19
12.5
W
Mulan
Saffasa
Mulan
5
5
13
2.3
L
Janus
3
5
4
1
L
Yemoja
ZombiDevil
Yemoja
3
5
6
1.2
L
Hachiman
sswsspg
Hachiman
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,181
Damage
59,111
82,962
Taken
77,527
82,740
Mitigated
75,068
48,801
Healing
24,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,412
536
4,587
5,140
22,024
28,434
203
10,693
10,960
16,353
0
W
Zeus
21,084
1,921
1,874
3,111
12,327
7,052
2,058
8,066
4,141
40,727
0
L
Nu Wa
DeadMyr
Nu Wa
13,273
3,180
797
247
13,920
7,832
12
8,137
5,783
25,785
0
L
Amaterasu
DieII
Amaterasu
9,890
2,774
425
3,851
21,440
29,384
0
8,990
12,450
0
14,972
W
Izanami
Gs Skurro
Izanami
22,644
15,556
1,838
3,028
14,857
9,553
4,531
5,675
9,041
0
65,640
W
8,950
910
15,717
10,279
17,502
15,841
581
8,203
9,148
23,564
0
W
Mulan
Saffasa
Mulan
11,091
957
2,118
1,109
16,252
21,860
466
5,758
10,404
0
13,974
L
Janus
22,387
808
2,084
583
12,058
7,818
60
6,346
5,712
41,591
0
L
Yemoja
ZombiDevil
Yemoja
2,746
1,477
11,517
2,690
17,096
23,118
25
7,696
9,400
4,444
0
L
Hachiman
sswsspg
Hachiman
10,815
5,614
528
1,556
13,013
6,916
467
7,277
5,736
0
20,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,779
Gold Earned
42,346
183
Minions Killed
103
0
Camps Cleared
0
1,188,148
Distance Traveled
1,004,067
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,946
829
18
2
0
235,490
0
W
Zeus
9,865
822
34
3
0
231,948
0
L
Nu Wa
7,865
655
27
2
0
195,658
0
L
Amaterasu
8,079
673
13
1
0
203,464
0
W
Izanami
11,983
999
98
8
0
250,622
0
W
Hel
10,537
878
21
2
0
269,578
0
W
Mulan
9,448
787
12
1
0
200,510
0
L
Janus
9,150
763
47
4
0
218,489
0
L
Yemoja
9,335
778
2
0
0
161,425
0
L
Hachiman
7,917
660
14
1
0
225,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role