Player Matchup

Ymir
Ymir
Akynos
Ymir
Level 128
God Stats
3W - 7L
1,327 SR
Queue Stats
241W - 247L
1,556 Elo+
Solo
Ne Zha
Ne Zha
Monifik
Ne Zha
Level 124
God Stats
0W - 1L
1,245 SR
Queue Stats
28W - 55L
1,418 Elo+
Solo
Merlin
Merlin
NarwhalWL
Merlin
Level 127
God Stats
1W - 1L
1,864 SR
Queue Stats
58W - 45L
1,556 Elo+
Party 2
Ishtar
Ishtar
SHION_YIN
Ishtar
Level 206
God Stats
3W - 6L
1,500 SR
Queue Stats
602W - 610L
1,528 Elo+
Solo
Medusa
Medusa
redkilla53
Medusa
Level 107
God Stats
1W - 1L
1,999 SR
Queue Stats
74W - 58L
1,561 Elo+
Party 2
Team Averages
Level 138
1,587 SR
1,524 Elo+

VS

Team Averages
Level 141
1,506 SR
1,537 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
HyproX
Artemis
Level 145
God Stats
2W - 1L
1,490 SR
Queue Stats
149W - 155L
1,584 Elo+
Solo
Thoth
Thoth
Lordigon
Thoth
Level 80
God Stats
2W - 1L
1,287 SR
Queue Stats
95W - 74L
1,552 Elo+
Solo
Da Ji
Da Ji
RofLtuber
Da Ji
Level 147
God Stats
12W - 5L
1,754 SR
Queue Stats
438W - 425L
1,575 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ίωιℓℓяσcкуσυ
Ah Muzen Cab
Level 193
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 113L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Akynos
Ymir
15
1 / 4 / 7
9,534
681
6,393
20,077
21,676
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
Monifik
Ne Zha
15
2 / 6 / 4
9,118
651
7,429
13,127
9,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Merlin
NarwhalWL
Merlin
16
0 / 4 / 9
9,471
677
8,581
9,222
4,099
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
SHION_YIN
Ishtar
14
1 / 4 / 9
8,623
616
5,739
14,488
6,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
redkilla53
Medusa
17
6 / 3 / 1
10,558
754
13,976
12,009
6,270
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
5 / 2 / 13
10,887
778
16,665
8,575
5,682
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
HyproX
Artemis
18
2 / 1 / 13
10,083
720
12,727
7,539
4,207
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
Lordigon
Thoth
18
6 / 2 / 12
11,944
853
14,877
11,547
6,582
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
RofLtuber
Da Ji
16
1 / 3 / 18
9,709
694
6,940
11,896
12,756
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
7 / 2 / 10
11,024
787
14,912
13,300
7,199
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
87
10
Kills
21
21
Deaths
10
30
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
2
13
5.75
L
Ymir
Akynos
Ymir
1
4
7
1.13
W
Artemis
HyproX
Artemis
2
1
13
8.5
W
Thoth
Lordigon
Thoth
6
2
12
6
L
Ne Zha
Monifik
Ne Zha
2
6
4
0.67
L
Merlin
NarwhalWL
Merlin
0
4
9
1.13
W
Da Ji
RofLtuber
Da Ji
1
3
18
3.33
L
Ishtar
SHION_YIN
Ishtar
1
4
9
1.38
L
Medusa
redkilla53
Medusa
6
3
1
2.17
W
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,118
Damage
66,121
68,923
Taken
52,857
48,593
Mitigated
36,426
16,975
Healing
13,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
16,665
1,576
1,161
2,256
8,575
5,682
687
2,433
6,142
0
33,153
L
Ymir
Akynos
Ymir
6,393
874
1,137
3,570
20,077
21,676
0
5,216
14,553
7,815
0
W
Artemis
HyproX
Artemis
12,727
4,806
0
1,138
7,539
4,207
2,659
2,169
5,370
0
31,920
W
Thoth
Lordigon
Thoth
14,877
69
584
2,238
11,547
6,582
2,015
2,754
8,793
29,559
0
L
Ne Zha
Monifik
Ne Zha
7,429
2,048
1,364
1,414
13,127
9,753
0
2,336
10,704
0
14,506
L
Merlin
NarwhalWL
Merlin
8,581
102
289
361
9,222
4,099
0
625
8,326
37,281
0
W
Da Ji
RofLtuber
Da Ji
6,940
1,203
1,909
1,127
11,896
12,756
736
3,005
8,891
0
12,807
L
Ishtar
SHION_YIN
Ishtar
5,739
3,722
2,120
2,979
14,488
6,795
0
4,701
9,526
0
13,811
L
Medusa
redkilla53
Medusa
13,976
4,120
1,509
2,232
12,009
6,270
0
1,999
9,784
0
33,955
W
14,912
5,731
888
1,881
13,300
7,199
2,382
4,613
8,687
0
37,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,304
Gold Earned
53,647
172
Minions Killed
165
0
Camps Cleared
0
1,166,187
Distance Traveled
1,284,028
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,887
778
19
1
0
247,351
0
L
Ymir
9,534
681
6
0
0
223,099
0
W
Artemis
10,083
720
52
4
0
241,777
0
W
Thoth
11,944
853
30
2
0
278,645
0
L
Ne Zha
9,118
651
13
1
0
200,029
0
L
Merlin
9,471
677
56
4
0
238,297
0
W
Da Ji
9,709
694
12
1
0
265,420
0
L
Ishtar
8,623
616
25
2
0
208,541
0
L
Medusa
10,558
754
72
5
0
296,221
0
W
Ah Muzen Cab
11,024
787
52
4
0
250,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role