Player Matchup

Surtr
Surtr
KanekiUchiha66
Surtr
Level 100
God Stats
0W - 2L
1,562 SR
Queue Stats
17W - 16L
1,546 Elo+
Party 1
Neith
Neith
TheBestGamer617-
Neith
Level 6
God Stats
0W - 2L
1,436 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Anubis
Anubis
emmxxzy
Anubis
Level 23
God Stats
0W - 1L
1,449 SR
Queue Stats
6W - 4L
1,632 Elo+
Party 1
Team Averages
Level 43
1,482 SR
1,559 Elo+

VS

Team Averages
Level 61
1,539 SR
1,520 Elo+
Fenrir
Fenrir
DarrrkAngellll
Fenrir
Level 38
God Stats
5W - 2L
1,715 SR
Queue Stats
73W - 60L
1,573 Elo+
Solo
Ganesha
Ganesha
ScarlettJaeger
Ganesha
Level 84
God Stats
5W - 4L
1,435 SR
Queue Stats
116W - 129L
1,513 Elo+
Solo
Baron Samedi
Baron Samedi
TheBub2001
Baron Samedi
Level 61
God Stats
4W - 8L
1,467 SR
Queue Stats
60W - 60L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 5
8,465
770
7,971
14,376
12,889
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
2 / 7 / 3
7,990
726
6,066
10,973
4,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
emmxxzy
Anubis
11
3 / 7 / 3
8,657
787
9,413
10,825
5,873
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
11 / 7 / 6
10,124
920
13,065
13,758
4,913
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 0 / 18
8,569
779
5,946
10,297
9,141
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
TheBub2001
Baron Samedi
13
7 / 0 / 11
9,778
889
12,730
5,981
2,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
7
Kills
18
18
Deaths
7
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
11
7
6
2
L
2
4
5
1.13
W
0
0
18
9
L
2
7
3
0.5
W
Baron Samedi
TheBub2001
Baron Samedi
7
0
11
12.5
L
Anubis
emmxxzy
Anubis
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,450
Damage
31,741
36,174
Taken
30,036
22,918
Mitigated
16,995
4,238
Healing
12,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,065
5,325
336
2,848
13,758
4,913
984
5,550
8,208
0
26,495
L
7,971
2,498
0
2,352
14,376
12,889
0
8,102
6,274
276
25,489
W
5,946
484
0
3,111
10,297
9,141
459
3,099
7,198
23,546
0
L
6,066
4,406
0
567
10,973
4,156
0
6,376
4,597
0
14,066
W
Baron Samedi
TheBub2001
Baron Samedi
12,730
422
2,498
3,808
5,981
2,941
1,005
1,845
4,136
47,185
0
L
Anubis
emmxxzy
Anubis
9,413
568
0
1,319
10,825
5,873
0
4,649
6,176
32,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,112
Gold Earned
28,471
83
Minions Killed
120
0
Camps Cleared
0
515,384
Distance Traveled
607,145
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,124
920
40
4
0
196,602
0
L
Surtr
8,465
770
30
3
0
189,440
0
W
Ganesha
8,569
779
3
0
0
206,227
2
L
Neith
7,990
726
10
1
0
169,175
0
W
Baron Samedi
9,778
889
77
7
0
204,316
0
L
Anubis
8,657
787
43
4
0
156,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role