Player Matchup

Ymir
Ymir
Amped Vibes
Ymir
Level 72
God Stats
1W - 6L
1,659 SR
Queue Stats
319W - 339L
1,476 Elo+
Party 2
Apollo
Apollo
BarsonCrown2
Apollo
Level 132
God Stats
4W - 6L
1,347 SR
Queue Stats
428W - 442L
1,520 Elo+
Party 2
Sun Wukong
Sun Wukong
Bubbajack9
Sun Wukong
Level 63
God Stats
6W - 6L
1,567 SR
Queue Stats
105W - 123L
1,477 Elo+
Party 2
Tiamat
Tiamat
Carl Green
Tiamat
Level 176
God Stats
1W - 2L
1,241 SR
Queue Stats
196W - 189L
1,469 Elo+
Solo
Thanatos
Thanatos
FieryTurk16
Thanatos
Level 140
God Stats
24W - 21L
1,547 SR
Queue Stats
73W - 74L
1,490 Elo+
Solo
Team Averages
Level 117
1,472 SR
1,486 Elo+

VS

Team Averages
Level 80
1,509 SR
1,470 Elo+
Bacchus
Bacchus
Cheek Inspector
Bacchus
Level 61
God Stats
11W - 10L
1,392 SR
Queue Stats
81W - 80L
1,443 Elo+
Party 1
Surtr
Surtr
Garage Haruo
Surtr
Level 61
God Stats
4W - 1L
1,642 SR
Queue Stats
15W - 9L
1,519 Elo+
Solo
Horus
Horus
Liveknot8275362
Horus
Level 122
God Stats
68W - 56L
1,589 SR
Queue Stats
233W - 218L
1,462 Elo+
Party 3
Zeus
Zeus
Taco0004
Zeus
Level 92
God Stats
9W - 3L
1,495 SR
Queue Stats
101W - 108L
1,462 Elo+
Party 3
Medusa
Medusa
Tyyy14
Medusa
Level 64
God Stats
9W - 4L
1,428 SR
Queue Stats
63W - 57L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 4
7,292
521
4,606
13,380
13,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
12
2 / 3 / 2
7,203
515
6,066
11,063
4,595
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Bubbajack9
Sun Wukong
10
1 / 5 / 0
6,430
459
4,950
11,304
7,405
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
Carl Green
Tiamat
12
2 / 4 / 3
7,059
504
4,900
10,016
5,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
FieryTurk16
Thanatos
11
2 / 5 / 2
6,708
479
5,925
14,729
6,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
7,382
527
5,232
10,235
10,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
8 / 1 / 0
9,193
657
12,977
14,834
8,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

12
1 / 3 / 5
7,420
530
8,473
9,518
5,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
14
5 / 2 / 3
8,422
602
7,111
5,756
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Tyyy14
Medusa
12
2 / 3 / 2
6,979
499
9,152
8,163
3,076
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
10
Kills
18
19
Deaths
10
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
2
4
2.5
L
Apollo
2
3
2
1
L
Sun Wukong
Bubbajack9
Sun Wukong
1
5
0
0.2
L
Tiamat
Carl Green
Tiamat
2
4
3
0.88
W
2
1
3
3.5
L
Thanatos
FieryTurk16
Thanatos
2
5
2
0.6
W
8
1
0
8
W
1
3
5
1.17
W
Zeus
5
2
3
3.25
W
Medusa
Tyyy14
Medusa
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,447
Damage
42,945
60,492
Taken
48,506
37,608
Mitigated
29,107
15,237
Healing
18,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,606
1,132
0
1,904
13,380
13,123
0
4,272
9,046
18,522
0
L
Apollo
6,066
4,237
0
3,632
11,063
4,595
0
2,778
8,245
0
59,183
L
Sun Wukong
Bubbajack9
Sun Wukong
4,950
1,987
0
1,692
11,304
7,405
0
842
10,428
0
42,406
L
Tiamat
Carl Green
Tiamat
4,900
944
0
2,319
10,016
5,922
0
2,677
7,253
37,733
0
W
5,232
792
235
4,701
10,235
10,213
244
1,748
8,487
30,877
0
L
Thanatos
FieryTurk16
Thanatos
5,925
2,379
0
5,690
14,729
6,563
0
1,908
12,705
0
44,349
W
12,977
5,781
0
8,077
14,834
8,364
15
317
14,517
1,227
74,843
W
8,473
4,101
539
2,728
9,518
5,217
0
3,123
6,395
0
58,112
W
Zeus
7,111
853
0
931
5,756
2,237
35
3,221
2,535
47,845
0
W
Medusa
Tyyy14
Medusa
9,152
5,474
0
1,445
8,163
3,076
785
1,097
7,066
0
49,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,692
Gold Earned
39,396
335
Minions Killed
414
0
Camps Cleared
0
1,218,774
Distance Traveled
1,377,660
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,292
521
15
1
0
268,101
1
L
Apollo
7,203
515
111
8
0
243,913
0
L
Sun Wukong
6,430
459
71
5
0
185,465
1
L
Tiamat
7,059
504
69
5
0
250,755
3
W
Bacchus
7,382
527
41
3
0
271,019
7
L
Thanatos
6,708
479
69
5
0
270,540
0
W
Surtr
9,193
657
113
8
0
303,817
0
W
Horus
7,420
530
76
5
0
294,574
0
W
Zeus
8,422
602
107
8
0
264,340
3
W
Medusa
6,979
499
77
6
0
243,910
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role