Player Matchup

Baron Samedi
Baron Samedi
ForsakenHorizon9
Baron Samedi
Level 127
God Stats
4W - 1L
1,616 SR
Queue Stats
156W - 156L
1,541 Elo+
Solo
Pele
Pele
Paradise_Falling
Pele
Level 146
God Stats
3W - 4L
1,479 SR
Queue Stats
483W - 493L
1,456 Elo+
Party 2
Anubis
Anubis
Uwe_Eiernacken
Anubis
Level 98
God Stats
83W - 79L
1,553 SR
Queue Stats
521W - 554L
1,456 Elo+
Party 2
Chernobog
Chernobog
Vander4ever
Chernobog
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 122L
1,600 Elo+
Solo
Sun Wukong
Sun Wukong
aymxn06
Sun Wukong
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
80W - 72L
1,445 Elo+
Solo
Team Averages
Level 117
1,530 SR
1,499 Elo+

VS

Team Averages
Level 114
1,505 SR
1,442 Elo+
Apollo
Apollo
Browner_x
Apollo
Level 89
God Stats
0W - 1L
1,355 SR
Queue Stats
92W - 82L
1,462 Elo+
Solo
Fenrir
Fenrir
Dannokin
Fenrir
Level 139
God Stats
39W - 32L
1,492 SR
Queue Stats
91W - 97L
1,473 Elo+
Solo
Ix Chel
Ix Chel
Himika7062
Ix Chel
Level 127
God Stats
6W - 9L
1,423 SR
Queue Stats
75W - 83L
1,434 Elo+
Solo
Bacchus
Bacchus
SilenceKills82
Bacchus
Level 109
God Stats
59W - 40L
1,585 SR
Queue Stats
158W - 143L
1,411 Elo+
Party 1
Bellona
Bellona
XxSiBeRsHoTxX
Bellona
Level 107
God Stats
16W - 6L
1,670 SR
Queue Stats
158W - 137L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ForsakenHorizon9
Baron Samedi
8
0 / 0 / 4
5,705
519
3,412
5,385
3,758
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 0 / 1
6,697
609
2,376
6,902
2,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 2 / 1
6,754
614
3,782
4,325
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
Vander4ever
Chernobog
10
0 / 1 / 5
5,917
538
3,612
6,003
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
aymxn06
Sun Wukong
11
3 / 2 / 0
6,801
618
3,824
6,443
4,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Browner_x
Apollo
9
0 / 2 / 0
5,370
488
3,663
7,597
2,534
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Dannokin
Fenrir
11
5 / 1 / 0
6,568
597
2,806
6,189
2,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
Himika7062
Ix Chel
4
0 / 1 / 1
4,185
380
498
1,312
235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 0
5,216
474
2,868
5,991
4,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
9
0 / 4 / 1
5,487
499
3,569
9,576
8,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
5
5
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
Browner_x
Apollo
0
2
0
0
L
Fenrir
Dannokin
Fenrir
5
1
0
5
W
Baron Samedi
ForsakenHorizon9
Baron Samedi
0
0
4
2
L
Ix Chel
Himika7062
Ix Chel
0
1
1
0.5
W
3
0
1
3.5
L
0
2
0
0
W
3
2
1
1.75
W
Chernobog
Vander4ever
Chernobog
0
1
5
2.5
L
Bellona
0
4
1
0.13
W
Sun Wukong
aymxn06
Sun Wukong
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,006
Damage
13,404
29,058
Taken
30,665
14,274
Mitigated
17,788
10,737
Healing
9,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Browner_x
Apollo
3,663
2,274
0
2,682
7,597
2,534
0
2,225
5,372
0
41,892
L
Fenrir
Dannokin
Fenrir
2,806
571
0
1,969
6,189
2,079
0
1,141
5,048
0
35,765
W
Baron Samedi
ForsakenHorizon9
Baron Samedi
3,412
405
556
2,449
5,385
3,758
200
1,254
4,131
16,006
0
L
Ix Chel
Himika7062
Ix Chel
498
37
0
110
1,312
235
0
787
525
7,188
0
W
2,376
503
0
1,321
6,902
2,487
0
3
6,899
0
53,001
L
2,868
278
214
2,294
5,991
4,658
120
1,975
4,016
16,153
0
W
3,782
69
0
1,674
4,325
2,055
451
687
3,638
45,773
0
W
Chernobog
Vander4ever
Chernobog
3,612
2,518
0
2,914
6,003
1,850
933
1,422
4,581
0
41,211
L
Bellona
3,569
872
0
1,811
9,576
8,282
0
1,066
8,510
0
32,160
W
Sun Wukong
aymxn06
Sun Wukong
3,824
797
0
1,823
6,443
4,124
626
0
6,443
0
38,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,874
Gold Earned
26,826
335
Minions Killed
241
0
Camps Cleared
0
1,097,570
Distance Traveled
910,610
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,370
488
85
8
0
194,361
0
L
Fenrir
6,568
597
77
7
0
250,878
0
W
Baron Samedi
5,705
519
19
2
0
212,335
3
L
Ix Chel
4,185
380
11
1
0
64,270
0
W
Pele
6,697
609
84
8
0
271,103
5
L
Bacchus
5,216
474
19
2
0
207,434
5
W
Anubis
6,754
614
80
7
0
196,908
0
W
Chernobog
5,917
538
84
8
0
207,405
2
L
Bellona
5,487
499
49
4
0
193,667
0
W
Sun Wukong
6,801
618
68
6
0
209,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role