Player Matchup

Anubis
Anubis
 
Anubis
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Asbd
Vulcan
Level 99
God Stats
23W - 11L
1,634 SR
Queue Stats
146W - 110L
1,509 Elo+
Party 2
Osiris
Osiris
InkTongue
Osiris
Level 88
God Stats
2W - 2L
1,789 SR
Queue Stats
35W - 37L
1,477 Elo+
Party 2
Bakasura
Bakasura
tld2606
Bakasura
Level 69
God Stats
8W - 13L
1,418 SR
Queue Stats
213W - 175L
1,484 Elo+
Party 2
Team Averages
Level 90
1,568 SR
1,494 Elo+

VS

Team Averages
Level 69
1,553 SR
1,469 Elo+
Bakasura
Bakasura
Ez_motionz25
Bakasura
Level 44
God Stats
1W - 2L
1,449 SR
Queue Stats
94W - 111L
1,469 Elo+
Solo
Nike
Nike
FatherOfEnvy
Nike
Level 83
God Stats
13W - 12L
1,623 SR
Queue Stats
98W - 84L
1,526 Elo+
Party 1
Chang'e
Chang'e
IM_GoNna_CrYyYyY
Chang'e
Level 105
God Stats
20W - 12L
1,556 SR
Queue Stats
244W - 227L
1,481 Elo+
Solo
Merlin
Merlin
Saindelic
Merlin
Level 49
God Stats
4W - 2L
1,665 SR
Queue Stats
12W - 17L
1,379 Elo+
Party 1
Pele
Pele
Tatsumxx
Pele
Level 64
God Stats
1W - 3L
1,473 SR
Queue Stats
133W - 141L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
1 / 3 / 1
9,925
584
4,256
9,090
4,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
 
Ullr
13
1 / 2 / 0
8,387
493
3,710
10,836
3,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Asbd
Vulcan
16
3 / 4 / 2
9,926
584
9,792
9,827
3,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
InkTongue
Osiris
14
6 / 1 / 6
10,004
588
12,493
18,598
22,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
tld2606
Bakasura
16
5 / 1 / 2
9,763
574
10,866
13,094
5,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Ez_motionz25
Bakasura
2
0 / 0 / 0
5,382
317
0
0
0
14
6 / 1 / 3
8,564
504
9,292
13,586
11,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

15
3 / 3 / 2
9,685
570
8,976
16,164
5,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
Saindelic
Merlin
14
2 / 3 / 5
8,517
501
10,057
7,547
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
13
0 / 9 / 0
8,122
478
5,865
16,421
6,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
16
Kills
11
11
Deaths
16
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
3
1
0.5
W
Ullr
 
Ullr
1
2
0
0.5
W
Vulcan
Asbd
Vulcan
3
4
2
1
L
Bakasura
Ez_motionz25
Bakasura
0
0
0
0
L
6
1
3
7.5
L
3
3
2
1.33
W
Osiris
InkTongue
Osiris
6
1
6
9
L
Merlin
Saindelic
Merlin
2
3
5
1.5
L
Pele
0
9
0
0
W
Bakasura
tld2606
Bakasura
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,117
Damage
34,190
61,445
Taken
53,718
40,156
Mitigated
25,729
18,385
Healing
10,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,256
118
36
4,524
9,090
4,255
285
2,097
6,993
92,097
0
W
Ullr
 
Ullr
3,710
1,399
0
1,971
10,836
3,588
935
3,697
7,139
0
53,159
W
Vulcan
Asbd
Vulcan
9,792
2,149
0
2,981
9,827
3,927
0
5,901
3,926
84,041
0
L
Bakasura
Ez_motionz25
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
9,292
555
98
2,819
13,586
11,232
0
3,261
9,806
0
55,451
L
8,976
320
317
5,450
16,164
5,600
0
8,905
6,839
74,884
0
W
Osiris
InkTongue
Osiris
12,493
3,316
0
5,591
18,598
22,921
252
3,639
14,959
163
59,268
L
Merlin
Saindelic
Merlin
10,057
633
0
375
7,547
2,872
0
1,139
6,081
54,386
0
L
Pele
5,865
1,648
0
1,123
16,421
6,025
592
894
15,225
0
57,352
W
Bakasura
tld2606
Bakasura
10,866
8,218
0
3,282
13,094
5,465
31
4,063
9,031
0
57,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,005
Gold Earned
40,270
557
Minions Killed
418
0
Camps Cleared
0
1,730,951
Distance Traveled
1,350,589
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,925
584
144
8
0
314,903
0
W
Ullr
8,387
493
90
5
0
319,566
0
W
Vulcan
9,926
584
141
8
0
355,682
0
L
Bakasura
5,382
317
0
0
0
0
0
L
Nike
8,564
504
76
4
0
362,992
0
L
Chang'e
9,685
570
150
9
0
343,082
7
W
Osiris
10,004
588
79
5
0
325,873
0
L
Merlin
8,517
501
96
6
0
325,994
0
L
Pele
8,122
478
96
6
0
318,521
0
W
Bakasura
9,763
574
103
6
0
414,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role