Player Matchup

Scylla
Scylla
 
Scylla
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Mangax506x
Merlin
Level 127
God Stats
0W - 1L
1,262 SR
Queue Stats
150W - 135L
1,477 Elo+
Solo
Artemis
Artemis
YouThinkSoBud
Artemis
Level 68
God Stats
1W - 2L
1,746 SR
Queue Stats
190W - 183L
1,508 Elo+
Solo
King Arthur
King Arthur
yOzzy456
King Arthur
Level 144
God Stats
1W - 3L
1,294 SR
Queue Stats
566W - 599L
1,441 Elo+
Solo
Team Averages
Level 124
1,460 SR
1,485 Elo+

VS

Team Averages
Level 130
1,432 SR
1,506 Elo+
Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
I XAKEP I
Kuzenbo
Level 141
God Stats
4W - 2L
1,691 SR
Queue Stats
195W - 179L
1,469 Elo+
Solo
Gilgamesh
Gilgamesh
ScOpEz405
Gilgamesh
Level 102
God Stats
5W - 1L
1,346 SR
Queue Stats
223W - 227L
1,508 Elo+
Solo
Neith
Neith
tkaber
Neith
Level 156
God Stats
7W - 5L
1,125 SR
Queue Stats
669W - 701L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
4 / 3 / 6
9,395
940
15,265
8,035
3,848
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
 
Rama
16
3 / 3 / 10
9,009
901
9,321
9,955
4,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Mangax506x
Merlin
13
2 / 3 / 7
8,162
816
8,199
5,958
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
17
8 / 3 / 6
10,001
1,000
15,090
10,728
5,476
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

King Arthur
yOzzy456
King Arthur
2
0 / 0 / 0
3,240
324
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 5 / 3
9,362
936
3,607
10,145
5,535
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
 
Rama
17
2 / 2 / 9
9,067
907
10,408
9,168
4,798
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
I XAKEP I
Kuzenbo
12
0 / 5 / 5
8,004
800
5,316
18,152
21,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
ScOpEz405
Gilgamesh
17
6 / 3 / 5
9,896
990
6,791
11,441
10,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
tkaber
Neith
16
0 / 2 / 7
8,877
888
4,503
10,869
5,524
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
41
17
Kills
12
12
Deaths
17
29
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
3
6
2.33
L
Rama
 
Rama
3
3
10
2.67
W
Anhur
 
Anhur
4
5
3
1.1
W
Rama
 
Rama
2
2
9
3.25
W
Kuzenbo
I XAKEP I
Kuzenbo
0
5
5
0.5
L
Merlin
Mangax506x
Merlin
2
3
7
1.83
W
Gilgamesh
ScOpEz405
Gilgamesh
6
3
5
2.83
L
Artemis
8
3
6
3.67
W
Neith
tkaber
Neith
0
2
7
1.75
L
King Arthur
yOzzy456
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,875
Damage
30,625
34,676
Taken
59,775
16,843
Mitigated
48,024
11,595
Healing
21,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
15,265
1,411
0
1,421
8,035
3,848
720
1,511
6,422
32,622
0
L
Rama
 
Rama
9,321
7,415
17
2,934
9,955
4,793
1,877
2,074
7,829
0
22,477
W
Anhur
 
Anhur
3,607
484
416
496
10,145
5,535
784
3,656
6,489
0
15,154
W
Rama
 
Rama
10,408
7,308
1,214
2,559
9,168
4,798
3,075
2,666
6,502
0
21,616
W
Kuzenbo
I XAKEP I
Kuzenbo
5,316
1,446
4,566
4,993
18,152
21,370
594
5,848
12,304
9,044
0
L
Merlin
Mangax506x
Merlin
8,199
215
958
777
5,958
2,726
198
1,035
4,645
17,750
0
W
Gilgamesh
ScOpEz405
Gilgamesh
6,791
1,376
260
2,292
11,441
10,797
1,103
4,126
7,315
580
10,321
L
Artemis
15,090
7,136
1,448
4,040
10,728
5,476
1,724
1,276
9,350
0
21,196
W
Neith
tkaber
Neith
4,503
1,220
833
4,261
10,869
5,524
2,549
7,168
3,701
0
22,461
L
King Arthur
yOzzy456
King Arthur
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,807
Gold Earned
45,206
117
Minions Killed
104
0
Camps Cleared
0
657,646
Distance Traveled
971,814
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,395
940
43
4
0
175,287
0
L
Rama
9,009
901
24
2
0
141,935
0
W
Anhur
9,362
936
32
3
0
176,773
0
W
Rama
9,067
907
15
2
0
212,479
0
W
Kuzenbo
8,004
800
4
0
0
189,763
0
L
Merlin
8,162
816
34
3
0
150,156
0
W
Gilgamesh
9,896
990
9
1
0
192,007
0
L
Artemis
10,001
1,000
16
2
0
190,268
0
W
Neith
8,877
888
44
4
0
200,792
0
L
King Arthur
3,240
324
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role