Player Matchup

The Morrigan
The Morrigan
Gold II
Atomic Slabs
The Morrigan
Gold II
Level 156
God Stats
1W - 4L
1,352 SR
Queue Stats
572W - 644L
1,583 MMR
Solo
Jormungandr
Jormungandr
Gold IV
FatefulWinter
Jormungandr
Gold IV
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,571 MMR
Solo
Hachiman
Hachiman
Gold III
iOwNGhosTz-Yt
Hachiman
Gold III
Level 107
God Stats
9W - 9L
1,520 SR
Queue Stats
300W - 343L
1,656 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,457 SR
1,603 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,483 SR
1,612 MMR
Anubis
Anubis
Silver I
Littleswaga
Anubis
Silver I
Level 88
God Stats
12W - 6L
1,611 SR
Queue Stats
20W - 14L
1,577 MMR
Party 1
Sobek
Sobek
Silver II
RAMGODYOSHii
Sobek
Silver II
Level 128
God Stats
1W - 0L
1,242 SR
Queue Stats
30W - 29L
1,490 MMR
Party 1
Danzaburou
Danzaburou
Platinum V
Statik7414
Danzaburou
Platinum V
Level 66
God Stats
45W - 39L
1,596 SR
Queue Stats
405W - 429L
1,770 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Atomic Slabs
The Morrigan
15
1 / 5 / 2
11,032
735
13,932
6,697
3,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
FatefulWinter
Jormungandr
14
2 / 6 / 1
10,254
684
11,322
19,866
23,812
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
iOwNGhosTz-Yt
Hachiman
8
0 / 12 / 1
8,665
578
3,594
15,207
4,727
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
AchillesNe ZhaAtlasAo KuangAwilix

VS

Bans
GaneshaSurtrGebMulanBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
8 / 2 / 13
12,464
831
13,063
10,096
4,743
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 0 / 19
11,521
768
5,197
16,952
12,717
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Statik7414
Danzaburou
16
13 / 1 / 6
13,496
900
18,504
11,798
5,159
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
61
3
Kills
23
23
Deaths
3
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Atomic Slabs
The Morrigan
1
5
2
0.4
L
Jormungandr
FatefulWinter
Jormungandr
2
6
1
0.42
W
Anubis
8
2
13
7.25
W
2
0
19
11.5
W
Danzaburou
Statik7414
Danzaburou
13
1
6
16
L
Hachiman
iOwNGhosTz-Yt
Hachiman
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,848
Damage
36,764
41,770
Taken
38,846
32,422
Mitigated
22,619
1,770
Healing
18,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Atomic Slabs
The Morrigan
13,932
1,088
0
0
6,697
3,883
0
2,233
4,291
47,079
0
L
Jormungandr
FatefulWinter
Jormungandr
11,322
2,184
0
996
19,866
23,812
0
6,438
13,428
46,985
701
W
Anubis
13,063
1,225
0
5,269
10,096
4,743
755
7,901
2,195
66,159
0
W
5,197
911
0
9,684
16,952
12,717
308
8,117
8,835
26,114
0
W
Danzaburou
Statik7414
Danzaburou
18,504
11,836
0
3,188
11,798
5,159
1,840
8,901
2,897
0
66,442
L
Hachiman
iOwNGhosTz-Yt
Hachiman
3,594
2,344
0
774
15,207
4,727
0
9,782
5,425
0
10,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,951
Gold Earned
37,481
132
Minions Killed
191
0
Camps Cleared
0
641,405
Distance Traveled
829,715
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
11,032
735
60
4
0
211,700
0
L
Jormungandr
10,254
684
60
4
0
233,479
2
W
Anubis
12,464
831
84
6
0
269,627
0
W
Sobek
11,521
768
18
1
0
302,116
3
W
Danzaburou
13,496
900
89
6
0
257,972
0
L
Hachiman
8,665
578
12
1
0
196,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role