Player Matchup

Izanami
Izanami
DLW99
Izanami
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 173L
1,395 Elo+
Party 2
Bacchus
Bacchus
NGT Solutions
Bacchus
Level 68
God Stats
18W - 17L
1,478 SR
Queue Stats
239W - 308L
1,416 Elo+
Party 2
Pele
Pele
Vontro23
Pele
Level 105
God Stats
11W - 6L
1,499 SR
Queue Stats
20W - 14L
1,547 Elo+
Solo
Janus
Janus
XxakamexX5821
Janus
Level 108
God Stats
2W - 11L
1,209 SR
Queue Stats
293W - 339L
1,463 Elo+
Party 2
Hades
Hades
ayeyocory
Hades
Level 107
God Stats
7W - 9L
1,636 SR
Queue Stats
190W - 244L
1,450 Elo+
Party 2
Team Averages
Level 95
1,464 SR
1,454 Elo+

VS

Team Averages
Level 103
1,511 SR
1,440 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
FancySniper8
Anubis
Level 88
God Stats
5W - 1L
1,281 SR
Queue Stats
34W - 43L
1,280 Elo+
Party 1
Kukulkan
Kukulkan
Richardflyer44
Kukulkan
Level 125
God Stats
4W - 1L
1,775 SR
Queue Stats
138W - 128L
1,455 Elo+
Solo
Horus
Horus
Zenfefe
Horus
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DLW99
Izanami
10
0 / 1 / 0
5,147
468
1,980
5,919
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bacchus
8
0 / 1 / 1
5,426
493
2,620
9,687
7,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
11
3 / 2 / 1
6,591
599
3,958
8,815
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 4 / 2
6,206
564
2,749
6,946
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
ayeyocory
Hades
11
1 / 1 / 1
6,332
576
6,207
8,410
3,603
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 1 / 3
6,707
610
5,129
8,899
3,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
 
Achilles
9
1 / 2 / 0
5,683
517
5,865
10,479
9,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
10
2 / 0 / 0
5,455
496
5,551
3,051
1,483
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
12
3 / 1 / 4
6,942
631
8,646
6,196
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Zenfefe
Horus
10
0 / 0 / 2
5,869
534
1,421
4,080
3,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
4
Kills
9
9
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
1
3
4.5
W
Achilles
 
Achilles
1
2
0
0.5
L
Izanami
DLW99
Izanami
0
1
0
0
W
Anubis
2
0
0
2
L
Bacchus
0
1
1
0.5
W
Kukulkan
3
1
4
5
L
Pele
3
2
1
1.75
L
0
4
2
0.25
W
Horus
Zenfefe
Horus
0
0
2
1
L
Hades
ayeyocory
Hades
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,514
Damage
26,612
39,777
Taken
32,705
17,095
Mitigated
19,800
12,026
Healing
8,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,129
1,360
0
1,807
8,899
3,460
0
509
8,390
0
51,285
W
Achilles
 
Achilles
5,865
817
0
1,985
10,479
9,504
0
6,131
4,348
0
31,473
L
Izanami
DLW99
Izanami
1,980
1,119
0
1,423
5,919
1,413
0
3,277
2,642
0
34,171
W
Anubis
5,551
196
0
1,300
3,051
1,483
860
1,243
1,808
46,086
0
L
Bacchus
2,620
227
1,020
2,907
9,687
7,139
0
4,356
5,331
16,885
0
W
Kukulkan
8,646
697
0
750
6,196
2,289
0
2,715
3,481
52,237
0
L
Pele
3,958
1,344
0
1,056
8,815
2,674
0
2,385
6,391
0
33,499
L
2,749
219
0
250
6,946
2,266
0
2,852
4,094
47,704
0
W
Horus
Zenfefe
Horus
1,421
793
325
2,804
4,080
3,064
0
978
3,102
0
15,845
L
Hades
ayeyocory
Hades
6,207
1,426
195
5,175
8,410
3,603
50
1,327
6,348
47,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,702
Gold Earned
30,656
316
Minions Killed
340
0
Camps Cleared
0
1,054,483
Distance Traveled
1,039,157
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,707
610
78
7
0
230,065
0
W
Achilles
5,683
517
61
6
0
195,695
0
L
Izanami
5,147
468
64
6
0
200,156
2
W
Anubis
5,455
496
83
8
0
190,361
0
L
Bacchus
5,426
493
20
2
0
237,761
2
W
Kukulkan
6,942
631
102
9
0
218,074
2
L
Pele
6,591
599
64
6
0
261,339
0
L
Janus
6,206
564
94
9
0
186,605
0
W
Horus
5,869
534
16
1
0
204,962
1
L
Hades
6,332
576
74
7
0
168,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role