Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Scyllamain01
Ra
Level 45
God Stats
4W - 5L
1,627 SR
Queue Stats
89W - 84L
1,530 Elo+
Party 1
Lancelot
Lancelot
Slacker14
Lancelot
Level 116
God Stats
30W - 11L
1,595 SR
Queue Stats
87W - 58L
1,610 Elo+
Solo
Xbalanque
Xbalanque
Themilkman1826
Xbalanque
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 88L
1,497 Elo+
Solo
Team Averages
Level 101
1,544 SR
1,527 Elo+

VS

Team Averages
Level 109
1,576 SR
1,517 Elo+
Thor
Thor
Blazebl00d
Thor
Level 156
God Stats
15W - 14L
1,652 SR
Queue Stats
284W - 256L
1,565 Elo+
Party 2
Susano
Susano
Happy42069
Susano
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 224L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
LordScipio
Cthulhu
Level 117
God Stats
1W - 11L
1,519 SR
Queue Stats
206W - 194L
1,501 Elo+
Solo
Ix Chel
Ix Chel
vShdev
Ix Chel
Level 44
God Stats
1W - 9L
1,722 SR
Queue Stats
47W - 60L
1,462 Elo+
Solo
Danzaburou
Danzaburou
vicnow
Danzaburou
Level 84
God Stats
6W - 11L
1,488 SR
Queue Stats
101W - 79L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
0 / 0 / 2
7,491
624
5,758
8,900
4,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
 
Bacchus
10
1 / 0 / 5
6,517
543
4,478
7,359
7,681
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 3 / 3
7,714
643
6,473
7,852
3,377
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Slacker14
Lancelot
13
9 / 2 / 1
7,678
640
6,985
7,407
3,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xbalanque
Themilkman1826
Xbalanque
10
0 / 2 / 1
5,902
492
1,646
6,423
2,132
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 3
6,249
521
3,550
9,198
7,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
Happy42069
Susano
12
3 / 1 / 0
6,896
575
2,708
5,964
2,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
LordScipio
Cthulhu
12
0 / 1 / 1
5,853
488
5,076
7,753
6,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
vShdev
Ix Chel
11
1 / 6 / 2
6,265
522
6,662
11,070
3,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
vicnow
Danzaburou
11
0 / 4 / 2
6,892
574
4,347
8,473
3,219
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
14
Kills
6
7
Deaths
14
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
0
0
2
1
W
Bacchus
 
Bacchus
1
0
5
3.5
L
2
2
3
1.75
L
Susano
Happy42069
Susano
3
1
0
3
L
Cthulhu
LordScipio
Cthulhu
0
1
1
0.5
W
4
3
3
1.83
W
Lancelot
Slacker14
Lancelot
9
2
1
4.75
W
Xbalanque
Themilkman1826
Xbalanque
0
2
1
0.25
L
Ix Chel
vShdev
Ix Chel
1
6
2
0.33
L
Danzaburou
vicnow
Danzaburou
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,340
Damage
22,343
37,941
Taken
42,458
20,679
Mitigated
23,261
12,500
Healing
8,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,758
3,832
0
4,718
8,900
4,093
204
4,197
4,117
0
47,913
W
Bacchus
 
Bacchus
4,478
602
0
1,745
7,359
7,681
0
808
6,471
16,274
0
L
3,550
1,500
0
1,169
9,198
7,285
0
2,409
6,789
0
17,414
L
Susano
Happy42069
Susano
2,708
419
0
460
5,964
2,088
0
979
4,985
0
42,696
L
Cthulhu
LordScipio
Cthulhu
5,076
241
0
809
7,753
6,688
0
0
6,610
43,723
441
W
6,473
1,109
648
2,780
7,852
3,377
0
4,554
3,038
60,874
0
W
Lancelot
Slacker14
Lancelot
6,985
1,568
0
0
7,407
3,396
0
758
6,595
0
53,860
W
Xbalanque
Themilkman1826
Xbalanque
1,646
666
0
2,609
6,423
2,132
0
0
6,423
0
34,032
L
Ix Chel
vShdev
Ix Chel
6,662
886
129
2,727
11,070
3,981
0
5,440
5,435
43,227
0
L
Danzaburou
vicnow
Danzaburou
4,347
1,731
102
2,856
8,473
3,219
0
2,050
6,423
0
54,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,302
Gold Earned
32,155
405
Minions Killed
342
0
Camps Cleared
0
1,317,610
Distance Traveled
1,221,544
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,491
624
121
10
0
287,948
0
W
Bacchus
6,517
543
23
2
0
264,123
6
L
Thor
6,249
521
20
2
0
249,466
0
L
Susano
6,896
575
78
7
0
305,737
3
L
Cthulhu
5,853
488
69
6
0
234,538
4
W
Ra
7,714
643
101
8
0
240,464
4
W
Lancelot
7,678
640
78
7
0
296,564
0
W
Xbalanque
5,902
492
82
7
0
228,511
0
L
Ix Chel
6,265
522
80
7
0
205,792
2
L
Danzaburou
6,892
574
95
8
0
226,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role