Player Matchup

Izanami
Izanami
Eternal_Grinaldi
Izanami
Level 155
God Stats
3W - 3L
1,827 SR
Queue Stats
479W - 482L
1,510 Elo+
Solo
Tsukuyomi
Tsukuyomi
KingDiscreet
Tsukuyomi
Level 78
God Stats
14W - 5L
1,548 SR
Queue Stats
29W - 17L
1,511 Elo+
Party 2
Eset
Eset
TheJulianJuju
Eset
Level 137
God Stats
3W - 6L
1,506 SR
Queue Stats
119W - 120L
1,602 Elo+
Solo
Sun Wukong
Sun Wukong
XTAceOfSpadesTX
Sun Wukong
Level 119
God Stats
7W - 11L
1,362 SR
Queue Stats
829W - 803L
1,579 Elo+
Solo
Fafnir
Fafnir
insanehuh
Fafnir
Level 88
God Stats
2W - 1L
1,526 SR
Queue Stats
21W - 15L
1,510 Elo+
Party 2
Team Averages
Level 115
1,554 SR
1,543 Elo+

VS

Team Averages
Level 94
1,550 SR
1,491 Elo+
Achilles
Achilles
HappyKappa
Achilles
Level 126
God Stats
3W - 6L
1,450 SR
Queue Stats
218W - 207L
1,498 Elo+
Party 1
Nu Wa
Nu Wa
RagingTakoyaki
Nu Wa
Level 88
God Stats
3W - 3L
1,516 SR
Queue Stats
246W - 206L
1,495 Elo+
Party 1
Ne Zha
Ne Zha
The_BIack_FIash
Ne Zha
Level 125
God Stats
4W - 1L
1,733 SR
Queue Stats
109W - 107L
1,461 Elo+
Solo
Bacchus
Bacchus
Tifty17
Bacchus
Level 67
God Stats
12W - 12L
1,521 SR
Queue Stats
131W - 112L
1,534 Elo+
Party 1
Neith
Neith
Zer0ThePenguin
Neith
Level 66
God Stats
13W - 12L
1,529 SR
Queue Stats
90W - 80L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,759
485
7,623
13,481
5,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
KingDiscreet
Tsukuyomi
15
5 / 5 / 1
9,144
572
11,555
16,085
6,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 3 / 1
8,032
502
2,241
8,177
3,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
XTAceOfSpadesTX
Sun Wukong
11
0 / 2 / 0
7,212
451
7,500
11,706
10,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fafnir
insanehuh
Fafnir
12
3 / 3 / 4
8,293
518
6,585
15,574
17,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HappyKappa
Achilles
15
4 / 2 / 1
8,763
548
10,536
15,699
17,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 2 / 10
8,972
561
12,884
7,382
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 1 / 6
9,084
568
10,656
13,469
5,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Tifty17
Bacchus
12
3 / 1 / 7
8,126
508
5,888
9,311
9,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 4 / 3
7,360
460
6,899
11,334
4,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
10
Kills
17
17
Deaths
10
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Achilles
HappyKappa
Achilles
4
2
1
2.25
L
Tsukuyomi
KingDiscreet
Tsukuyomi
5
5
1
1.1
W
2
2
10
3.5
L
0
3
1
0.17
W
6
1
6
9
W
Bacchus
Tifty17
Bacchus
3
1
7
6.5
L
Sun Wukong
XTAceOfSpadesTX
Sun Wukong
0
2
0
0
W
2
4
3
0.88
L
Fafnir
insanehuh
Fafnir
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,504
Damage
46,863
65,023
Taken
57,195
43,273
Mitigated
39,171
12,794
Healing
12,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,623
4,993
0
4,125
13,481
5,631
750
4,819
8,662
0
68,640
W
Achilles
HappyKappa
Achilles
10,536
2,828
0
5,526
15,699
17,044
108
911
13,672
0
57,028
L
Tsukuyomi
KingDiscreet
Tsukuyomi
11,555
2,525
0
492
16,085
6,312
182
4,661
11,301
0
70,633
W
12,884
2,981
0
532
7,382
3,023
464
2,411
4,971
81,290
0
L
2,241
0
501
898
8,177
3,347
353
2,577
5,498
69,652
0
W
10,656
3,511
0
3,041
13,469
5,549
0
838
12,584
0
66,318
W
Bacchus
Tifty17
Bacchus
5,888
1,374
0
1,871
9,311
9,528
0
2,142
7,169
18,472
0
L
Sun Wukong
XTAceOfSpadesTX
Sun Wukong
7,500
1,395
0
1,575
11,706
10,540
0
825
9,851
0
43,156
W
6,899
1,857
0
1,443
11,334
4,027
173
2,524
8,810
0
54,283
L
Fafnir
insanehuh
Fafnir
6,585
1,893
1,752
3,451
15,574
17,443
6
5,890
9,632
17,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,440
Gold Earned
42,305
402
Minions Killed
418
0
Camps Cleared
0
1,465,887
Distance Traveled
1,621,395
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,759
485
105
7
0
273,989
0
W
Achilles
8,763
548
105
7
0
334,775
0
L
Tsukuyomi
9,144
572
86
5
0
331,144
0
W
Nu Wa
8,972
561
125
8
0
336,218
4
L
Eset
8,032
502
126
8
0
298,418
0
W
Ne Zha
9,084
568
89
6
0
344,074
0
W
Bacchus
8,126
508
27
2
0
309,831
4
L
Sun Wukong
7,212
451
68
4
0
234,345
2
W
Neith
7,360
460
72
5
0
296,497
0
L
Fafnir
8,293
518
17
1
0
327,991
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role