Player Matchup

Hercules
Hercules
Platinum I
FakeAllen
Hercules
Platinum I
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 63L
1,952 MMR
Party 1
Zeus
Zeus
Diamond V
JigaChad
Zeus
Diamond V
Level 63
God Stats
2W - 0L
1,812 SR
Queue Stats
62W - 45L
2,039 MMR
Party 1
Izanami
Izanami
Diamond V
RustySenpai
Izanami
Diamond V
Level 164
God Stats
10W - 5L
1,565 SR
Queue Stats
295W - 291L
2,117 MMR
Solo
He Bo
He Bo
Diamond III
mmrgoblin69
He Bo
Diamond III
Level 156
God Stats
5W - 0L
1,873 SR
Queue Stats
168W - 141L
2,033 MMR
Solo
Xing Tian
Xing Tian
Diamond V
versus-nemesis
Xing Tian
Diamond V
Level 83
God Stats
2W - 5L
1,399 SR
Queue Stats
349W - 335L
2,127 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,630 SR
2,054 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 116
1,539 SR
2,060 MMR
Olorun
Olorun
Platinum I
BlessTheseLz
Olorun
Platinum I
Level 97
God Stats
3W - 4L
1,500 SR
Queue Stats
145W - 123L
2,000 MMR
Solo
Agni
Agni
Diamond IV
ChildshBrandino
Agni
Diamond IV
Level 157
God Stats
17W - 11L
1,673 SR
Queue Stats
222W - 191L
2,137 MMR
Party 2
Kumbhakarna
Kumbhakarna
Diamond IV
KaIIari-
Kumbhakarna
Diamond IV
Level 157
God Stats
7W - 24L
1,336 SR
Queue Stats
687W - 681L
2,090 MMR
Solo
King Arthur
King Arthur
Diamond IV
LuckVoltia2
King Arthur
Diamond IV
Level 84
God Stats
9W - 11L
1,632 SR
Queue Stats
116W - 84L
2,087 MMR
Party 2
Horus
Horus
Diamond V
SpeedBuffGoblin
Horus
Diamond V
Level 85
God Stats
6W - 7L
1,555 SR
Queue Stats
372W - 358L
1,986 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FakeAllen
Hercules
12
2 / 3 / 9
8,271
551
8,077
20,603
17,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Zeus
14
10 / 3 / 4
9,488
633
18,848
10,692
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
RustySenpai
Izanami
16
2 / 2 / 1
10,029
669
9,859
10,422
5,109
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 0 / 4
10,163
678
8,678
8,242
2,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
versus-nemesis
Xing Tian
14
4 / 0 / 2
9,292
619
10,068
13,881
11,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
NemesisThorSerqet

VS

Bans
TyrSkadiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
3 / 2 / 0
8,954
597
8,180
13,583
5,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 6 / 2
8,303
554
12,923
11,443
5,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
KaIIari-
Kumbhakarna
7
0 / 11 / 3
6,040
403
1,906
19,276
13,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
LuckVoltia2
King Arthur
13
1 / 6 / 2
7,979
532
10,820
19,434
14,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 0 / 5
7,392
493
5,113
11,473
10,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
25
Kills
8
8
Deaths
25
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Olorun
3
2
0
1.5
L
3
6
2
0.67
W
Hercules
FakeAllen
Hercules
2
3
9
2.17
W
Zeus
10
3
4
4
L
Kumbhakarna
KaIIari-
Kumbhakarna
0
11
3
0.14
L
King Arthur
LuckVoltia2
King Arthur
1
6
2
0.33
W
Izanami
RustySenpai
Izanami
2
2
1
1.25
L
1
0
5
3.5
W
7
0
4
9
W
Xing Tian
versus-nemesis
Xing Tian
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,530
Damage
38,942
63,840
Taken
75,209
41,787
Mitigated
49,818
18,051
Healing
16,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
8,180
3,981
0
3,495
13,583
5,739
0
1,295
12,288
79,390
0
L
12,923
891
0
290
11,443
5,785
0
5,279
6,151
60,715
0
W
Hercules
FakeAllen
Hercules
8,077
2,579
0
7,339
20,603
17,590
0
7,788
12,348
0
21,969
W
Zeus
18,848
5,014
85
2,156
10,692
4,312
488
6,045
4,364
75,967
0
L
Kumbhakarna
KaIIari-
Kumbhakarna
1,906
256
0
3,223
19,276
13,806
0
11,877
7,272
10,644
0
L
King Arthur
LuckVoltia2
King Arthur
10,820
1,126
0
1,110
19,434
14,150
0
12,599
5,800
0
61,422
W
Izanami
RustySenpai
Izanami
9,859
7,174
0
3,097
10,422
5,109
618
5,923
4,499
0
110,557
L
5,113
2,690
2,924
5,440
11,473
10,338
0
5,038
6,104
0
15,995
W
8,678
904
0
4,124
8,242
2,800
0
1,975
6,195
89,319
0
W
Xing Tian
versus-nemesis
Xing Tian
10,068
569
0
1,250
13,881
11,976
0
969
12,904
63,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,243
Gold Earned
38,668
545
Minions Killed
399
0
Camps Cleared
0
1,566,645
Distance Traveled
1,521,176
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,954
597
161
11
0
293,363
4
L
Agni
8,303
554
111
7
0
319,685
0
W
Hercules
8,271
551
20
1
0
345,344
1
W
Zeus
9,488
633
123
8
0
281,376
1
L
Kumbhakarna
6,040
403
17
1
0
300,238
0
L
King Arthur
7,979
532
93
6
0
303,750
0
W
Izanami
10,029
669
180
12
0
280,239
1
L
Horus
7,392
493
17
1
0
304,140
3
W
He Bo
10,163
678
122
8
0
349,314
0
W
Xing Tian
9,292
619
100
7
0
310,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role