Player Matchup

Discordia
Discordia
IM kinda WHITE
Discordia
Level 141
God Stats
15W - 20L
1,477 SR
Queue Stats
290W - 305L
1,458 Elo+
Party 1
Cerberus
Cerberus
Kreeloc02
Cerberus
Level 159
God Stats
3W - 1L
1,577 SR
Queue Stats
90W - 82L
1,488 Elo+
Party 1
Nemesis
Nemesis
drawvividly
Nemesis
Level 159
God Stats
6W - 13L
1,359 SR
Queue Stats
219W - 211L
1,487 Elo+
Party 1
Team Averages
Level 153
1,471 SR
1,477 Elo+

VS

Team Averages
Level 112
1,516 SR
1,492 Elo+
Ullr
Ullr
BigBruer
Ullr
Level 145
God Stats
0W - 1L
1,185 SR
Queue Stats
114W - 106L
1,556 Elo+
Party 2
Cthulhu
Cthulhu
CillyWhilly
Cthulhu
Level 144
God Stats
0W - 1L
1,864 SR
Queue Stats
28W - 21L
1,570 Elo+
Party 2
Chang'e
Chang'e
Sansthecomic326
Chang'e
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 60L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IM kinda WHITE
Discordia
16
2 / 3 / 6
12,172
761
16,157
10,217
4,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Kreeloc02
Cerberus
16
5 / 1 / 5
12,228
764
12,087
23,835
28,340
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
drawvividly
Nemesis
14
4 / 3 / 5
12,046
753
13,784
19,898
18,428
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
7 / 5 / 0
12,389
774
18,377
17,488
8,691
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
CillyWhilly
Cthulhu
15
0 / 0 / 5
10,857
679
11,287
15,063
19,426
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 6 / 6
10,268
642
8,050
13,813
5,540
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
11
Kills
7
7
Deaths
11
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ullr
7
5
0
1.4
L
Cthulhu
CillyWhilly
Cthulhu
0
0
5
2.5
W
Discordia
IM kinda WHITE
Discordia
2
3
6
1.67
W
Cerberus
Kreeloc02
Cerberus
5
1
5
7.5
L
0
6
6
0.5
W
Nemesis
drawvividly
Nemesis
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,028
Damage
37,714
53,950
Taken
46,364
51,436
Mitigated
33,657
9,355
Healing
8,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
18,377
10,281
0
3,087
17,488
8,691
1,253
10,078
7,410
0
59,243
L
Cthulhu
CillyWhilly
Cthulhu
11,287
924
1,012
1,695
15,063
19,426
108
8,587
6,476
40,304
216
W
Discordia
IM kinda WHITE
Discordia
16,157
653
0
1,537
10,217
4,668
440
3,441
6,776
74,557
0
W
Cerberus
Kreeloc02
Cerberus
12,087
999
0
4,554
23,835
28,340
552
10,157
13,678
40,364
663
L
8,050
1,029
601
1,713
13,813
5,540
364
9,338
4,475
23,103
0
W
Nemesis
drawvividly
Nemesis
13,784
4,215
0
3,264
19,898
18,428
0
6,384
13,514
0
46,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,446
Gold Earned
33,514
240
Minions Killed
162
0
Camps Cleared
0
936,328
Distance Traveled
816,244
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
12,389
774
83
5
0
280,633
2
L
Cthulhu
10,857
679
43
3
0
289,822
0
W
Discordia
12,172
761
110
7
0
302,669
0
W
Cerberus
12,228
764
91
6
0
312,190
0
L
Chang'e
10,268
642
36
2
0
245,789
0
W
Nemesis
12,046
753
39
2
0
321,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role