Player Matchup

Hel
Hel
Exigon
Hel
Level 31
God Stats
2W - 2L
1,092 SR
Queue Stats
6W - 5L
1,118 Elo+
Party 2
Ravana
Ravana
LetMePlayFenrir
Ravana
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 33L
1,396 Elo+
Party 3
Ra
Ra
MBMTerror
Ra
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,283 Elo+
Party 2
Sun Wukong
Sun Wukong
SimpluCozmin
Sun Wukong
Level 108
God Stats
32W - 27L
1,416 SR
Queue Stats
89W - 90L
1,372 Elo+
Solo
Anhur
Anhur
streetracer215
Anhur
Level 28
God Stats
2W - 1L
1,301 SR
Queue Stats
4W - 1L
1,510 Elo+
Party 3
Team Averages
Level 59
1,362 SR
1,336 Elo+

VS

Team Averages
Level 105
1,421 SR
1,482 Elo+
Athena
Athena
DustyTheBunny
Athena
Level 111
God Stats
2W - 5L
1,163 SR
Queue Stats
277W - 267L
1,528 Elo+
Solo
Agni
Agni
EndOfTheLine1933
Agni
Level 88
God Stats
5W - 12L
1,288 SR
Queue Stats
216W - 212L
1,443 Elo+
Party 1
Skadi
Skadi
Th3majesticone
Skadi
Level 103
God Stats
6W - 3L
1,597 SR
Queue Stats
190W - 196L
1,452 Elo+
Party 1
Cu Chulainn
Cu Chulainn
WEISIL
Cu Chulainn
Level 116
God Stats
11W - 13L
1,559 SR
Queue Stats
319W - 312L
1,549 Elo+
Solo
Camazotz
Camazotz
jd1927
Camazotz
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
148W - 137L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Exigon
Hel
12
4 / 0 / 4
7,557
581
6,920
8,192
7,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
5 / 2 / 6
7,697
592
7,786
8,093
3,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 0 / 6
8,236
634
8,881
9,164
3,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
SimpluCozmin
Sun Wukong
12
4 / 3 / 6
7,652
589
7,554
13,425
9,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 6
6,742
519
6,935
10,925
3,490
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,464
497
3,486
12,278
9,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 5 / 1
6,330
487
4,369
9,370
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 4 / 0
6,197
477
7,346
9,215
2,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
WEISIL
Cu Chulainn
12
2 / 4 / 0
7,645
588
8,321
14,984
13,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Camazotz
jd1927
Camazotz
11
3 / 3 / 0
6,728
518
6,802
14,559
5,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
19
Kills
5
6
Deaths
19
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
0
5
1
0.1
W
Hel
Exigon
Hel
4
0
4
6
W
5
2
6
4
W
4
0
6
7
W
Sun Wukong
SimpluCozmin
Sun Wukong
4
3
6
2.33
L
0
4
0
0
L
Cu Chulainn
WEISIL
Cu Chulainn
2
4
0
0.5
L
Camazotz
jd1927
Camazotz
3
3
0
1
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,076
Damage
30,324
49,799
Taken
60,406
28,069
Mitigated
34,399
22,542
Healing
9,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,486
1,028
0
1,986
12,278
9,051
125
2,640
9,488
23,678
0
L
4,369
141
0
849
9,370
3,112
104
2,985
6,169
44,811
0
W
Hel
Exigon
Hel
6,920
898
3,500
5,114
8,192
7,758
210
1,155
7,037
32,832
0
W
7,786
2,621
0
617
8,093
3,565
46
1,039
7,054
0
48,783
W
8,881
563
700
3,439
9,164
3,973
621
2,058
7,106
63,353
0
W
Sun Wukong
SimpluCozmin
Sun Wukong
7,554
1,270
26
4,459
13,425
9,283
341
1,836
11,589
0
44,413
L
7,346
3,202
0
742
9,215
2,963
0
2,946
6,163
0
50,086
L
Cu Chulainn
WEISIL
Cu Chulainn
8,321
933
0
964
14,984
13,544
0
4,043
10,739
0
57,787
L
Camazotz
jd1927
Camazotz
6,802
1,528
0
4,894
14,559
5,729
0
2,383
12,046
0
44,083
W
6,935
4,545
0
4,687
10,925
3,490
983
1,767
9,158
0
38,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,884
Gold Earned
33,364
340
Minions Killed
320
0
Camps Cleared
0
1,345,353
Distance Traveled
1,232,735
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,464
497
28
2
0
277,658
0
L
Agni
6,330
487
71
5
0
233,275
5
W
Hel
7,557
581
42
3
0
265,042
0
W
Ravana
7,697
592
55
4
0
266,223
0
W
Ra
8,236
634
111
9
0
285,303
0
W
Sun Wukong
7,652
589
66
5
0
300,805
0
L
Skadi
6,197
477
73
6
0
214,711
2
L
Cu Chulainn
7,645
588
88
7
0
223,407
3
L
Camazotz
6,728
518
60
5
0
283,684
0
W
Anhur
6,742
519
66
5
0
227,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role