Player Matchup

Izanami
Izanami
 
Izanami
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DeathInGeneral
Serqet
Level 129
God Stats
4W - 6L
1,477 SR
Queue Stats
292W - 267L
1,525 Elo+
Party 1
Baron Samedi
Baron Samedi
LethalB
Baron Samedi
Level 99
God Stats
4W - 2L
1,643 SR
Queue Stats
181W - 179L
1,538 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Savages Land
Cu Chulainn
Level 144
God Stats
1W - 2L
1,347 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo
Ymir
Ymir
StretchArm3363
Ymir
Level 130
God Stats
49W - 36L
1,475 SR
Queue Stats
61W - 44L
1,439 Elo+
Solo
Team Averages
Level 142
1,488 SR
1,500 Elo+

VS

Team Averages
Level 109
1,451 SR
1,501 Elo+
Geb
Geb
CAMOBEAVER
Geb
Level 125
God Stats
2W - 2L
1,221 SR
Queue Stats
87W - 93L
1,484 Elo+
Party 2
Vamana
Vamana
Chris-_crcm
Vamana
Level 108
God Stats
1W - 4L
1,416 SR
Queue Stats
285W - 273L
1,471 Elo+
Solo
Osiris
Osiris
GraftedWolf
Osiris
Level 85
God Stats
0W - 3L
1,500 SR
Queue Stats
221W - 204L
1,520 Elo+
Solo
Freya
Freya
LipLickingLarry
Freya
Level 128
God Stats
1W - 1L
1,589 SR
Queue Stats
51W - 45L
1,514 Elo+
Party 2
Cernunnos
Cernunnos
TimelessEyez
Cernunnos
Level 101
God Stats
31W - 28L
1,532 SR
Queue Stats
262W - 233L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 0 / 2
9,263
579
9,584
9,818
5,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 2
8,553
535
7,270
12,170
5,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
LethalB
Baron Samedi
12
1 / 4 / 2
7,391
462
6,936
11,157
5,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Savages Land
Cu Chulainn
16
4 / 1 / 2
9,600
600
12,943
13,899
12,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 4
7,753
485
6,586
14,885
13,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
8,174
511
5,968
10,609
5,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
12
0 / 2 / 2
7,268
454
6,803
13,338
7,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
12
1 / 5 / 0
7,244
453
7,995
18,900
20,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
7 / 4 / 0
8,734
546
8,087
10,647
4,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
TimelessEyez
Cernunnos
13
0 / 1 / 3
7,609
476
7,231
11,740
5,050
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
12
Kills
10
10
Deaths
12
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
2
4
L
2
0
4
4
L
Vamana
0
2
2
0.5
W
3
2
2
2
L
Osiris
1
5
0
0.2
W
Baron Samedi
LethalB
Baron Samedi
1
4
2
0.5
L
7
4
0
1.75
W
Cu Chulainn
Savages Land
Cu Chulainn
4
1
2
5
W
1
3
4
1
L
Cernunnos
TimelessEyez
Cernunnos
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,319
Damage
36,084
61,929
Taken
65,234
42,211
Mitigated
42,840
15,864
Healing
20,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,584
5,914
48
4,560
9,818
5,326
2,635
184
9,614
0
83,507
L
5,968
931
0
805
10,609
5,196
0
1,612
8,873
65,469
0
L
Vamana
6,803
2,494
203
5,784
13,338
7,901
296
3,530
9,477
0
31,401
W
7,270
1,164
0
1,310
12,170
5,445
0
2,540
9,482
0
70,485
L
Osiris
7,995
3,701
0
5,558
18,900
20,291
0
1,306
17,267
0
47,087
W
Baron Samedi
LethalB
Baron Samedi
6,936
569
616
2,665
11,157
5,116
0
5,343
5,436
40,902
0
L
8,087
2,172
0
3,859
10,647
4,402
621
4,750
5,483
48,077
94
W
Cu Chulainn
Savages Land
Cu Chulainn
12,943
3,639
0
3,506
13,899
12,783
0
991
12,867
0
79,913
W
6,586
1,253
407
2,752
14,885
13,541
0
4,049
10,569
19,889
0
L
Cernunnos
TimelessEyez
Cernunnos
7,231
4,788
0
4,787
11,740
5,050
680
2,324
9,416
0
63,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,560
Gold Earned
39,029
439
Minions Killed
387
0
Camps Cleared
0
1,596,031
Distance Traveled
1,547,963
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,263
579
127
8
0
301,163
0
L
Geb
8,174
511
78
5
0
347,900
0
L
Vamana
7,268
454
24
2
0
351,602
0
W
Serqet
8,553
535
102
6
0
392,735
0
L
Osiris
7,244
453
78
5
0
286,790
1
W
Baron Samedi
7,391
462
79
5
0
303,888
0
L
Freya
8,734
546
105
7
0
283,446
2
W
Cu Chulainn
9,600
600
109
7
0
287,056
3
W
Ymir
7,753
485
22
1
0
311,189
4
L
Cernunnos
7,609
476
102
6
0
278,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role