Player Matchup

Hachiman
Hachiman
Iskleaf
Hachiman
Level 12
God Stats
2W - 6L
1,328 SR
Queue Stats
2W - 9L
1,239 Elo+
Party 1
Cthulhu
Cthulhu
Jakubbis
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,712 Elo+
Solo
Rama
Rama
RealFixion
Rama
Level 16
God Stats
3W - 1L
1,691 SR
Queue Stats
9W - 14L
1,239 Elo+
Party 1
Scylla
Scylla
Sertonerletoner
Scylla
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 26L
1,316 Elo+
Solo
Cliodhna
Cliodhna
SolusarV2
Cliodhna
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,453 Elo+
Party 1
Team Averages
Level 23
1,504 SR
1,392 Elo+

VS

Team Averages
Level 144
1,531 SR
1,472 Elo+
Ra
Ra
AceNovaBG
Ra
Level 68
God Stats
6W - 0L
1,805 SR
Queue Stats
24W - 20L
1,548 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
BabiesArmBORiiS
Morgan Le Fay
Level 99
God Stats
22W - 28L
1,429 SR
Queue Stats
187W - 172L
1,498 Elo+
Solo
Khepri
Khepri
Maretak
Khepri
Level 202
God Stats
1W - 0L
1,672 SR
Queue Stats
42W - 43L
1,496 Elo+
Party 2
Nike
Nike
VonGelli
Nike
Level 158
God Stats
1W - 6L
1,240 SR
Queue Stats
39W - 48L
1,407 Elo+
Solo
Ishtar
Ishtar
slayphil
Ishtar
Level 191
God Stats
66W - 65L
1,506 SR
Queue Stats
455W - 499L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Iskleaf
Hachiman
15
0 / 5 / 3
8,591
661
6,770
13,615
5,981
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Jakubbis
Cthulhu
13
1 / 4 / 1
8,202
631
7,451
16,293
18,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 6 / 2
8,566
659
6,929
14,086
5,686
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 3 / 2
9,193
707
12,340
8,074
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cliodhna
SolusarV2
Cliodhna
14
2 / 4 / 1
8,427
648
8,833
12,980
5,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 0 / 5
11,046
850
18,140
10,584
6,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Morgan Le Fay
BabiesArmBORiiS
Morgan Le Fay
17
4 / 2 / 10
9,522
732
10,195
9,913
5,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Maretak
Khepri
15
1 / 0 / 15
9,359
720
5,429
13,743
16,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
16
5 / 1 / 12
9,434
726
12,694
13,823
11,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ishtar
slayphil
Ishtar
15
1 / 3 / 9
8,840
680
5,511
8,239
3,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
73
6
Kills
22
22
Deaths
6
9
Assists
51
Player
Kills
Deaths
Assists
KDA
W
11
0
5
13.5
W
Morgan Le Fay
BabiesArmBORiiS
Morgan Le Fay
4
2
10
4.5
L
Hachiman
Iskleaf
Hachiman
0
5
3
0.3
L
Cthulhu
Jakubbis
Cthulhu
1
4
1
0.38
W
Khepri
Maretak
Khepri
1
0
15
8.5
L
2
6
2
0.5
L
1
3
2
0.67
L
Cliodhna
SolusarV2
Cliodhna
2
4
1
0.63
W
Nike
5
1
12
11
W
Ishtar
slayphil
Ishtar
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,323
Damage
51,969
65,048
Taken
56,302
39,343
Mitigated
44,093
7,290
Healing
14,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,140
2,827
5,142
3,384
10,584
6,979
542
4,173
6,411
55,899
0
W
Morgan Le Fay
BabiesArmBORiiS
Morgan Le Fay
10,195
589
0
2,059
9,913
5,092
1,053
3,052
6,861
36,517
0
L
Hachiman
Iskleaf
Hachiman
6,770
4,302
0
2,035
13,615
5,981
0
7,902
5,641
0
27,684
L
Cthulhu
Jakubbis
Cthulhu
7,451
503
386
577
16,293
18,572
0
8,843
7,340
17,419
0
W
Khepri
Maretak
Khepri
5,429
133
0
1,732
13,743
16,385
0
6,176
7,567
9,187
0
L
6,929
4,817
0
1,967
14,086
5,686
0
8,040
5,986
0
25,366
L
12,340
1,770
0
840
8,074
3,259
0
3,248
4,826
36,523
0
L
Cliodhna
SolusarV2
Cliodhna
8,833
749
0
1,485
12,980
5,845
0
5,471
7,491
0
25,365
W
Nike
12,694
293
0
1,497
13,823
11,947
919
4,211
9,612
0
34,716
W
Ishtar
slayphil
Ishtar
5,511
2,425
0
532
8,239
3,690
70
2,179
6,060
0
27,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,979
Gold Earned
48,201
208
Minions Killed
266
0
Camps Cleared
0
1,244,352
Distance Traveled
1,374,251
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,046
850
121
9
0
310,873
0
W
Morgan Le Fay
9,522
732
53
4
0
288,172
2
L
Hachiman
8,591
661
50
4
0
244,717
0
L
Cthulhu
8,202
631
13
1
0
254,046
0
W
Khepri
9,359
720
8
1
0
270,719
1
L
Rama
8,566
659
34
3
0
217,292
0
L
Scylla
9,193
707
77
6
0
261,783
0
L
Cliodhna
8,427
648
34
3
0
266,514
0
W
Nike
9,434
726
44
3
0
292,300
0
W
Ishtar
8,840
680
40
3
0
212,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role