Player Matchup

Scylla
Scylla
Platinum I
LemonRacer2
Scylla
Platinum I
Level 144
God Stats
2W - 2L
1,563 SR
Queue Stats
82W - 88L
2,034 MMR
Solo
Cernunnos
Cernunnos
Gold II
Squilll
Cernunnos
Gold II
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 37L
1,643 MMR
Party 1
Bacchus
Bacchus
Gold II
crakk3r
Bacchus
Gold II
Level 141
God Stats
2W - 1L
1,715 SR
Queue Stats
36W - 30L
1,655 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,593 SR
1,777 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,652 SR
1,600 MMR
Awilix
Awilix
Silver I
AngelllWarrior
Awilix
Silver I
Level 88
God Stats
1W - 1L
1,862 SR
Queue Stats
19W - 11L
1,680 MMR
Party 2
Ix Chel
Ix Chel
Gold V
Senei Jashu
Ix Chel
Gold V
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
43W - 29L
1,391 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold III
yM0RTAL
Cu Chulainn
Gold III
Level 157
God Stats
2W - 3L
1,593 SR
Queue Stats
51W - 27L
1,729 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
3 / 8 / 6
13,508
750
17,274
17,139
7,392
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cernunnos
Squilll
Cernunnos
18
3 / 5 / 5
14,129
785
22,079
21,075
10,881
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
crakk3r
Bacchus
15
3 / 3 / 4
12,666
704
11,337
25,434
43,928
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AchillesSobekNe ZhaAphroditeAgni

VS

Bans
Baba YagaMartichorasShivaIzanamiGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 9
13,282
738
18,616
22,081
9,640
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
Senei Jashu
Ix Chel
17
10 / 1 / 5
14,458
803
26,830
20,577
10,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
yM0RTAL
Cu Chulainn
16
2 / 3 / 13
13,240
736
10,862
23,667
27,369
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
9
Kills
16
16
Deaths
9
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
5
9
1.7
W
Scylla
3
8
6
0.75
L
Ix Chel
Senei Jashu
Ix Chel
10
1
5
12.5
W
Cernunnos
Squilll
Cernunnos
3
5
5
1.1
W
Bacchus
crakk3r
Bacchus
3
3
4
1.67
L
Cu Chulainn
yM0RTAL
Cu Chulainn
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,690
Damage
56,308
63,648
Taken
66,325
62,201
Mitigated
47,121
16,089
Healing
21,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,616
7,347
0
2,201
22,081
9,640
1,124
13,017
9,064
0
58,086
W
Scylla
17,274
2,731
0
379
17,139
7,392
555
6,891
10,248
64,378
0
L
Ix Chel
Senei Jashu
Ix Chel
26,830
3,310
5,305
9,721
20,577
10,112
328
7,619
12,958
96,199
0
W
Cernunnos
Squilll
Cernunnos
22,079
12,902
0
7,417
21,075
10,881
2,367
8,405
12,670
0
98,092
W
Bacchus
crakk3r
Bacchus
11,337
1,983
422
7,871
25,434
43,928
0
11,724
13,710
22,073
0
L
Cu Chulainn
yM0RTAL
Cu Chulainn
10,862
1,437
0
3,970
23,667
27,369
671
8,292
15,375
0
33,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,303
Gold Earned
40,980
199
Minions Killed
218
0
Camps Cleared
0
927,966
Distance Traveled
1,024,851
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
13,282
738
53
3
0
339,462
0
W
Scylla
13,508
750
69
4
0
278,935
2
L
Ix Chel
14,458
803
114
6
0
329,496
0
W
Cernunnos
14,129
785
123
7
0
291,048
0
W
Bacchus
12,666
704
7
0
0
357,983
0
L
Cu Chulainn
13,240
736
51
3
0
355,893
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role