Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Mencontar
Athena
Level 63
God Stats
4W - 1L
1,827 SR
Queue Stats
29W - 30L
1,499 Elo+
Solo
Cthulhu
Cthulhu
MаstеrBlade
Cthulhu
Level 148
God Stats
27W - 20L
1,673 SR
Queue Stats
179W - 169L
1,467 Elo+
Party 2
Merlin
Merlin
Quicksscope8
Merlin
Level 78
God Stats
8W - 0L
1,788 SR
Queue Stats
21W - 15L
1,610 Elo+
Solo
Bakasura
Bakasura
UnderbIade
Bakasura
Level 147
God Stats
4W - 3L
1,753 SR
Queue Stats
188W - 168L
1,429 Elo+
Party 2
Team Averages
Level 114
1,708 SR
1,501 Elo+

VS

Team Averages
Level 125
1,461 SR
1,543 Elo+
He Bo
He Bo
Assaulltx
He Bo
Level 129
God Stats
5W - 3L
1,528 SR
Queue Stats
126W - 102L
1,512 Elo+
Solo
Sylvanus
Sylvanus
Louellah
Sylvanus
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 44L
1,481 Elo+
Solo
Bakasura
Bakasura
MLGGRANBA4LIFE
Bakasura
Level 102
God Stats
5W - 2L
1,163 SR
Queue Stats
112W - 75L
1,641 Elo+
Party 1
Janus
Janus
MrInfamous
Janus
Level 143
God Stats
3W - 7L
1,496 SR
Queue Stats
139W - 105L
1,645 Elo+
Party 1
Apollo
Apollo
翠花不脆
Apollo
Level 105
God Stats
13W - 9L
1,616 SR
Queue Stats
229W - 218L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
10 / 0 / 0
10,235
682
15,599
7,315
3,214
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
Mencontar
Athena
11
1 / 2 / 8
7,426
495
5,079
10,417
8,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
15
4 / 1 / 2
8,736
582
8,755
10,112
6,384
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
14
2 / 1 / 2
8,154
544
6,850
4,262
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
UnderbIade
Bakasura
13
1 / 2 / 4
8,031
535
5,192
14,861
6,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Assaulltx
He Bo
11
2 / 4 / 1
7,108
474
5,655
9,020
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Louellah
Sylvanus
11
2 / 4 / 2
7,366
491
4,424
15,630
10,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
13
1 / 5 / 0
7,796
520
4,784
14,305
10,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
15
0 / 0 / 3
8,269
551
6,348
4,910
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
12
1 / 5 / 1
7,695
513
3,369
11,489
3,823
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
18
Kills
6
6
Deaths
18
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
10
0
0
10
L
He Bo
Assaulltx
He Bo
2
4
1
0.63
L
Sylvanus
Louellah
Sylvanus
2
4
2
0.75
L
Bakasura
1
5
0
0.2
W
Athena
Mencontar
Athena
1
2
8
2.5
L
Janus
0
0
3
1.5
W
Cthulhu
4
1
2
5
W
Merlin
2
1
2
3
W
Bakasura
UnderbIade
Bakasura
1
2
4
1.5
L
Apollo
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,475
Damage
24,580
46,967
Taken
55,354
26,360
Mitigated
29,190
14,559
Healing
14,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
15,599
10,413
0
5,809
7,315
3,214
682
1,164
6,151
0
97,337
L
He Bo
Assaulltx
He Bo
5,655
427
0
2,725
9,020
2,565
0
2,195
6,765
49,513
0
L
Sylvanus
Louellah
Sylvanus
4,424
1,032
1,091
3,092
15,630
10,846
0
6,954
7,844
15,884
0
L
Bakasura
4,784
2,861
0
4,213
14,305
10,220
0
7,703
6,087
0
32,906
W
Athena
Mencontar
Athena
5,079
1,383
0
2,371
10,417
8,806
0
5,005
5,265
14,769
0
L
Janus
6,348
444
0
1,104
4,910
1,736
0
1,913
2,856
76,704
0
W
Cthulhu
8,755
660
416
1,276
10,112
6,384
101
949
8,206
65,589
0
W
Merlin
6,850
475
0
500
4,262
1,808
0
2,732
1,416
67,315
0
W
Bakasura
UnderbIade
Bakasura
5,192
3,370
0
4,187
14,861
6,148
948
6,249
8,360
0
54,281
L
Apollo
3,369
2,023
0
2,634
11,489
3,823
0
1,431
9,823
0
58,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,582
Gold Earned
38,234
528
Minions Killed
450
0
Camps Cleared
0
1,598,517
Distance Traveled
1,518,131
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,235
682
159
11
0
323,958
3
L
He Bo
7,108
474
80
5
0
247,471
0
L
Sylvanus
7,366
491
17
1
0
321,058
3
L
Bakasura
7,796
520
94
6
0
325,747
1
W
Athena
7,426
495
19
1
0
315,308
8
L
Janus
8,269
551
146
10
0
342,034
1
W
Cthulhu
8,736
582
116
8
0
294,716
0
W
Merlin
8,154
544
116
8
0
306,170
1
W
Bakasura
8,031
535
118
8
0
358,365
0
L
Apollo
7,695
513
113
8
0
281,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role