Player Matchup

Terra
Terra
 
Terra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
IFinnyy
Discordia
Level 172
God Stats
3W - 2L
1,480 SR
Queue Stats
247W - 243L
1,454 Elo+
Solo
Zhong Kui
Zhong Kui
Imortlmarshmalo
Zhong Kui
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 85L
1,485 Elo+
Solo
Khepri
Khepri
Smellooch
Khepri
Level 29
God Stats
1W - 0L
1,702 SR
Queue Stats
55W - 27L
1,645 Elo+
Solo
Medusa
Medusa
Trollgod8469
Medusa
Level 45
God Stats
1W - 1L
1,312 SR
Queue Stats
458W - 490L
1,510 Elo+
Solo
Team Averages
Level 106
1,499 SR
1,519 Elo+

VS

Team Averages
Level 125
1,540 SR
1,593 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Gibbon sama
Terra
Level 158
God Stats
0W - 1L
1,525 SR
Queue Stats
4W - 12L
1,375 Elo+
Party 1
Ah Puch
Ah Puch
HunterMXC
Ah Puch
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,732 Elo+
Party 1
Athena
Athena
XxDarkerxX1
Athena
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,845 Elo+
Party 1
Geb
Geb
bkmich7626
Geb
Level 193
God Stats
5W - 3L
1,673 SR
Queue Stats
236W - 245L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
3 / 1 / 6
9,083
908
7,837
7,567
8,336
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
IFinnyy
Discordia
1
0 / 0 / 0
2,864
286
0
0
0
Zhong Kui
Imortlmarshmalo
Zhong Kui
17
4 / 1 / 5
9,340
934
19,301
10,155
11,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
Smellooch
Khepri
15
0 / 1 / 9
8,737
874
6,893
10,437
11,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
11
2 / 2 / 1
7,202
720
4,775
4,405
2,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
0 / 0 / 1
7,050
705
1,549
4,973
5,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 3 / 2
8,462
846
4,986
11,865
13,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Puch
HunterMXC
Ah Puch
11
0 / 3 / 0
6,387
639
3,433
7,310
4,389
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
15
2 / 1 / 2
8,372
837
3,672
11,414
15,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
1 / 2 / 0
7,311
731
4,777
8,589
11,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
9
Kills
4
5
Deaths
9
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
1
6
6
L
Amaterasu
 
Amaterasu
0
0
1
0.5
L
1
3
2
0.67
L
Ah Puch
HunterMXC
Ah Puch
0
3
0
0
W
Discordia
IFinnyy
Discordia
0
0
0
0
W
Zhong Kui
Imortlmarshmalo
Zhong Kui
4
1
5
6.5
W
Khepri
Smellooch
Khepri
0
1
9
4.5
W
Medusa
2
2
1
1.25
L
Athena
2
1
2
3
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,806
Damage
18,417
32,564
Taken
44,151
33,798
Mitigated
50,284
18,050
Healing
17,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
7,837
320
3,577
2,379
7,567
8,336
0
2,309
5,219
18,439
0
L
Amaterasu
 
Amaterasu
1,549
594
0
2,384
4,973
5,783
0
3,632
1,341
0
5,766
L
4,986
270
3,024
2,775
11,865
13,175
0
8,570
3,295
17,875
0
L
Ah Puch
HunterMXC
Ah Puch
3,433
521
633
985
7,310
4,389
0
5,574
1,736
10,691
0
W
Discordia
IFinnyy
Discordia
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
Imortlmarshmalo
Zhong Kui
19,301
2,879
2,772
4,943
10,155
11,122
966
5,735
4,381
38,731
0
W
Khepri
Smellooch
Khepri
6,893
986
943
3,292
10,437
11,517
231
5,830
4,563
16,031
0
W
Medusa
4,775
1,489
0
144
4,405
2,823
244
2,994
1,411
0
11,864
L
Athena
3,672
701
943
2,906
11,414
15,917
0
9,318
2,096
12,560
0
L
4,777
590
876
2,734
8,589
11,020
0
6,937
1,652
15,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,226
Gold Earned
37,582
131
Minions Killed
104
0
Camps Cleared
0
686,002
Distance Traveled
852,924
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,083
908
31
3
0
233,652
0
L
Amaterasu
7,050
705
13
1
0
131,658
0
L
Terra
8,462
846
32
3
0
197,611
0
L
Ah Puch
6,387
639
19
2
0
169,273
0
W
Discordia
2,864
286
0
0
0
0
0
W
Zhong Kui
9,340
934
85
9
0
180,236
0
W
Khepri
8,737
874
9
1
0
188,604
0
W
Medusa
7,202
720
6
1
0
83,510
0
L
Athena
8,372
837
23
2
0
195,693
0
L
Geb
7,311
731
17
2
0
158,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role